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• On a damage spell hit this spell may cast Wildly Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 299.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Wildly Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 299.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Prismatic Applique
LEGENDARY
Adds the following to an item:
7 Stamina
7 Primary Attributes
Type:
White Adornment
Slots:
Chest
Level
70
NO-VALUE
Cloak of the Spire
FABLED
Infused Stats:
Slots
Cloak
Effects:
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Di'Zok Tranquil Tipple
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and WIS of target by 13.2. Increases Power Regen of target by 120.0.
Hoop of Fire Worship
LEGENDARY
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Totem of the Ankexfen
This is an ancient relic from the First War of the Gods. These symbols were worn by the Ankexfen, the early goblins that supported Rallos Zek, to greatly enhance their power. Not many Ankexfen relics are known to exist. It is believed that any that are around today were actually retrieved from the battlegrounds of the Plane of Earth.
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
6.4 Multi Attack
95 Ability Mod
Infused Stats:
Slots
Ear, Finger
Level
80
All Priests, Paladin, Shadowknight
Effects:
Foresight of the Ankexfen
When Equipped:
• On a healing spell cast this spell may cast Foresight of the Ankexfen on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell by 25%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Magma-Etched Boots
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Gritty Spurs
TREASURED
Adds the following to an item:
16 Stamina
Type:
White Adornment
Slots:
Feet
Level
70
NO-VALUE
Cocoa Dusted Cranberry Tarts
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases AGI and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Magma-Etched Wristguards
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Magma-Etched Gloves
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Restorative Stitching
LEGENDARY
Adds the following to an item:
45 Ability Mod
Type:
White Adornment
Slots:
Hands
Level
70
NO-VALUE
Magma-Etched Skullcap
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Nagol's Treasure
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Alacritous Incantation V
When Equipped:
• Reduces cast time of all spells by 5 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vashotan Clan Bracelet
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Magma-Etched Leggings
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
6.7 Max Health
142 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
366
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Gritty Brace
TREASURED
Adds the following to an item:
16 Stamina
Type:
White Adornment
Slots:
Legs
Level
70
NO-VALUE
Smoldering Sapphire Necklace
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Neck
Level
80
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE NO-VALUE
Smoldering Restorative Clasp
LEGENDARY
Adds the following to an item:
45 Ability Mod
Type:
White Adornment
Slots:
Neck
Level
70
NO-VALUE
Bite of the Wolf
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Warden
Effects:
Infuriating Thorns
Applies Infuriating Thorns when Activated. Lasts for 12.0 seconds.
• Will absorb all damage.
• When damaged this spell will cast Infuriating Thorns on target's attacker.
• Inflicts 837 piercing damage on target.
• Cannot be modified except by direct means
• Grants a total of 3 triggers of the spell.
• The casting time of Infuriating Thorns is 2.0 seconds and the reuse time of the spell is 3 minutes
Nature's Restoration
When Equipped:
• On a healing spell cast this spell has a 50% chance to cast Nature's Restoration on caster.
• Increases power of caster by 436 - 654.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Splash of Nature
When Equipped:
• Heal over time spells increase healing with each tick. Healing ceases to increase after 5 ticks.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Sigil of a Deposed God
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Reet Tongue Fingerwrap
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.1 Haste
Infused Stats:
Slots
Finger
Level
75
Effects:
Manawell
When Equipped:
• On a healing spell cast this spell may cast Manawell on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 151.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Lava Forged Manacle
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
79
Effects:
Soulsiphon
When Equipped:
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 239.
• Increases power of caster by 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Gigantic Turtleshell Buckler
LEGENDARY
47 Primary Attributes
47 Stamina
356 Resistances
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.5 Reuse Speed
95 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
430
Level
79
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Benevolent Alacrity II
When Equipped:
• Reduces cast time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Untamed Fell Shoulderpads
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Leather Armor (Shoulders)
Mitigation
311
Level
80
Channeler, Fury, Warden
Effects:
Empowered Healing VIII
When Equipped:
• Increases base Healing amount by 8%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Di'Zok Belt of Devotion
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2 Casting Speed
2.4 Reuse Speed
Infused Stats:
Slots
Waist
Level
78
Effects:
Mind Wash
When Equipped:
• On a spell cast this spell may cast Mind Wash on caster. Triggers about 2.0 times per minute.
This character has 11,802 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 662 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,122. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 565 power per tick while out-of-combat.
This character runs 58% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,470 whatsits.
This character resists Noxious damage in the amount of 7,320 whatsits.
This character resists Arcane damage in the amount of 5,281 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 49% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 49% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 326, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 31.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.