EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Shirt of the Red Shadow
LEGENDARY
130 Stamina
130 Primary Attributes
9 Combat Skills
7.6 Potency
15.3 Crit Bonus
16.3 Haste
35.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
448
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Empowered Cloak of the Qeynosian Scout
This cloak was presented to you by the Queen herself for your outstanding service to the city of Qeynos!
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.7 Crit Bonus
2.2 Crit Chance
3.6 Potency
5 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
NO-TRADE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Dragon's Retrospect
LEGENDARY
102 Stamina
102 Primary Attributes
1,728 Resistances
13.3 Casting Speed
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aethercrystal of the Invisible
LEGENDARY
130 Stamina
130 Primary Attributes
5,664 Resistances
7.7 Potency
7.7 Crit Bonus
0.6 Flurry
472 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Boots of Ritualistic Sacrifice
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
414
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Bracers of the Red Shadow
LEGENDARY
130 Stamina
130 Primary Attributes
7.5 Potency
7.5 Crit Bonus
9.3 Haste
6 Reuse Speed
19.5 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
418
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Molten Eidolon's Gloves
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
577
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Helmet of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
15 Combat Skills
7.5 Crit Bonus
37.1 DPS
7.5 Potency
13 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
418
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Gossamer Ring of the Sentry
LEGENDARY
130 Stamina
130 Primary Attributes
5,664 Resistances
7.7 Potency
7.7 Crit Bonus
0.8 Flurry
20.4 Haste
18.6 Multi Attack
136 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Tender Wristlet
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
39.3 Haste
30.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dripping Chainlink Legguards of Withering
LEGENDARY
100 Stamina
100 Primary Attributes
25.5 DPS
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
443
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
Refulgent Gem of Prowess
TREASURED
Adds the following to an item:
20 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Ghostpaw's Eternity Talisman
LEGENDARY
137 Primary Attributes
137 Stamina
8.2 Crit Bonus
30.9 DPS
22.3 Crit Chance
16.4 Potency
0.6 Flurry
21.6 Multi Attack
Infused Stats:
Slots
Neck
Level
92
All Scouts
Effects:
Spirit Aegis
When Equipped:
• On any combat or spell hit this spell may cast Spirit Aegis on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases the base trigger chance of spells and items by 5%.
• 3% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Blood of the Red Shadow
LEGENDARY
130 Stamina
130 Primary Attributes
65.5 DPS
42.1 Crit Chance
7.7 Potency
7.7 Crit Bonus
21 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
73 - 416
(122.22 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Yellow
NO-TRADE
Withertalon Scaleripper
LEGENDARY
93 Stamina
93 Primary Attributes
14.6 Strikethrough
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.9 Multi Attack
Infused Stats:
Bow
Ranged
Damage
213 - 1,208
(157.94 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Focused Destruction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Smouldering Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
4 Mitigation Increase
9.6 Crit Bonus
74.3 Haste
131 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aetherchain of Skirmishing
LEGENDARY
130 Stamina
130 Primary Attributes
5,664 Resistances
15.9 DPS
7.7 Potency
7.7 Crit Bonus
0.6 Flurry
15.9 Haste
24.8 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Hand of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
7.7 Crit Bonus
42.1 Crit Chance
7.7 Potency
65.5 Haste
21 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
110 - 623
(122.22 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Yellow
NO-TRADE
Vambraces of Ritualistic Sacrifice
LEGENDARY
100 Stamina
100 Primary Attributes
25.5 DPS
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
414
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
Pulsing Adornment of Agility
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Windseller's Belt
LEGENDARY
160 Stamina
160 Primary Attributes
28.4 DPS
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
30.6 Multi Attack
Infused Stats:
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Dragonheart I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Dragonheart I
When Equipped:
• Increases Max Health of caster by 1,371.0.
•This effect will not stack with any other Stout effect.
This character has 130,899 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,640 health per tick while out-of-combat.
This character has a Maximum Power pool of 38,416. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,776 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 43,862 whatsits.
This character resists Noxious damage in the amount of 42,511 whatsits.
This character resists Arcane damage in the amount of 42,325 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 191.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,148, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 44.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 54% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.41875 seconds, a 32.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
246 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 16% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.