EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Tormenting Assault when Activated. Lasts for 18.0 seconds.
• Automatically increases the caster's threat by 160% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• On any combat or spell hit this spell will cast Tormenting Assault on target of attack.
• Increases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Tormenting Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases STA and STR of target by 90.7. Gives target an extra 1.2% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 170.6.
NO-VALUE
Fabled Webbed Earring
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
95
Effects:
Burst
When Equipped:
• When damaged with a melee weapon this spell will cast Burst on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 8,928 - 9,868 magic damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Highroller Hoops
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Cerebral Destruction
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 93,296 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 237.4.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Prismatic Resilience (Superior)
Increases STA and STR of target by 90.7. Gives target an extra 1.2% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 265.3.
• On a melee hit this spell may cast Never Retreat on the raid. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of raid and group members (AE) by 2.0, multiplied by increment stacks.
• This effect can stack from multiple casters. Dispels if the caster moves. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Eye of Draazak
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+60 agi +60 sta
+40% Damage Per Second +4.6% Potency +4.6% Crit Bonus +40% Multi Attack Chance +0.9% Weapon Damage Bonus
50
0%
NO-VALUE
Fabled Blood Splattered Bindings
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Cerebral Destruction II
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 102,626 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 261.2.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Prismatic Resilience (Superior)
• Primary single target and encounter taunts will reduce the target's Weapon Damage Bonus by 0.5% per increment, up to 6 increments.
Adornment Slots:
White, White, Green
HEIRLOOM
Smoldering Adornment of Avoidance (Superior)
FABLED
Adds the following to an item:
3 Extra Riposte
Type:
White Adornment
Slots:
Neck
Level
70
NO-VALUE
Smoldering Adornment of Avoidance (Superior)
FABLED
Adds the following to an item:
3 Extra Riposte
Type:
White Adornment
Slots:
Neck
Level
70
NO-VALUE
Eye of Draazak
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+60 agi +60 sta
+40% Damage Per Second +4.6% Potency +4.6% Crit Bonus +40% Multi Attack Chance +0.9% Weapon Damage Bonus
50
0%
NO-VALUE
Dragonbone-Hilted Sword
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
38.5 DPS
110.2 Crit Chance
19.9 Potency
55.1 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP
Astral Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
30 Health
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Astral Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
30 Health
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Gossamer Deflection
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Fighters
Effects:
Gossamer Deflection
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell has a 12% chance to cast Gossamer Deflection on caster. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases taunt amount of target by 1,100.0.
• Prevents AOE (except when direct)
• If above level 92
• Cannot be modified except by direct means
• Cannot be modified except by direct means
NO-VALUE
Fabled Splitscar Longbow
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
6.7 AE Auto
106.7 Crit Chance
19.2 Potency
53.310.6% Haste
29.8 Damage Per Second
Infused Stats:
Bow
Ranged
Damage
219 - 1,241
(208.54 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM REFORGED
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Getiar's Ring of Dragons
FABLED
378 Stamina
243 Primary Attributes
10,148 Resistances
52 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Effects:
Shared Glory
When Equipped:
• When inflicting more than 2% of the target's maximum health in damage with a single hit, the wearer's group will gain 15% Crit Bonus for 20 seconds
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Eye of Draazak
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+60 agi +60 sta
+40% Damage Per Second +4.6% Potency +4.6% Crit Bonus +40% Multi Attack Chance +0.9% Weapon Damage Bonus
50
0%
NO-VALUE
Electroplated Velium Wristband
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.54% Reuse Speed
14.8 Damage Per Second
Infused Stats:
Slots
Wrist
Level
95
All Fighters
Effects:
Sadist
When Equipped:
• Whenever a group member takes damage, the wearer will gain 5% potency for 24 seconds. Increments up to 12 times. Only triggers if the wearer is a fighter.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
501 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
NO-VALUE
Custodian's Guard
FABLED
324 Primary Attributes
530 Stamina
19.5 Crit Bonus
108.3 Crit Chance
19.5 Potency
30.4 Block Chance
21.6 Reuse Speed
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,986
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
30 Health
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Astral Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
30 Health
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Endurance
When Equipped:
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 792,402 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 31,858 health per tick while out-of-combat.
This character has a Maximum Power pool of 96,352. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,874 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 71,021 whatsits.
This character resists Noxious damage in the amount of 71,021 whatsits.
This character resists Arcane damage in the amount of 71,211 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 224.27104722793
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 543.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,942, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 15%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 1.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
0.099999999999994 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.39375 seconds, a 42.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
24 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 95.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 0.232% of Flurry should be reforged into something else.
Hard Cap: 100%
An unused 0.232% of Flurry should be reforged into something else.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.