EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 3,714.9. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
Earring of High Tides
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
291,625 Resistances
517 Combat Skills
1268.2 Crit Bonus
440 Resolve
33241.7 Potency
29.5 Multi Attack
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
121.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Crystallized Hoop of Unbreaking
FABLED
PRESTIGE
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
296,438 Resistances
525 Combat Skills
1274.2 Crit Bonus
445 Resolve
33619.8 Potency
383.2 Weapon Damage
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
121.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Critical Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 496.5.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Dense Chain Boots of Flowform
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
26.2 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
585
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Karuupa Candied Kumquat
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Crit Bonus of target by 533.0. Increases Potency of target by 3,714.9. Increases Health Regen of caster by 832.8. Increases Crit Bonus Overcap of target by 32.3.
Thinker's Terraformed Bracers
FABLED
3,140 Primary Attributes
5,434 Stamina
157,683 Power
250,915 Health
1256.1 Crit Bonus
430 Resolve
28.5 Casting Speed
32485.5 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
585
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Cyclical Scaling Cliffs Gauntlets
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
440 Resolve
33241.7 Potency
29.5 Haste
1,268 Overcap Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
616
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Bloodbound Rune of the Tainted Blade
Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Hands
Level
125
Effects:
Tainted Blade
When Equipped:
• Increases the damage, healing, and warding of profession Combat arts by 65.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Resilient Dendromail Helmet
TREASURED
3,020 Primary Attributes
5,348 Stamina
136,302 Power
216,892 Health
1208.1 Crit Bonus
390 Resolve
29460.9 Potency
194.5 Max Health
Infused Stats:
Chain Armor (Head)
Mitigation
520
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE
Auric Band of Careful Measure
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
291,625 Resistances
517 Combat Skills
1268.2 Crit Bonus
440 Resolve
29.5 Casting Speed
33241.7 Potency
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
121.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Link of Many Futures
FABLED, RELIC
PRESTIGE
3,200 Primary Attributes
5,476 Stamina
168,373 Power
267,926 Health
301,188 Resistances
534 Combat Skills
1280.2 Crit Bonus
450 Resolve
30.4 Casting Speed
33997.9 Potency
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Ensorcelled Hizite Adornment of Strikethrough
MASTERCRAFTED
Adds the following to an item:
24.8 Strikethrough
Type:
White Adornment
Slots:
Wrist
Level
125
NO-VALUE
Renewal Rune: Force Projection
FABLED
PRESTIGE
Adds the following to an item:
1392.6 Potency
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
HEIRLOOM NO-VALUE
Inflamed Recluse Chitin Greaves
TREASURED
3,553 Primary Attributes
6,292 Stamina
160,356 Power
255,168 Health
390 Resolve
190.5 DPS
34660 Potency
1,421 Overcap Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
557
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
The Hemogorget
FABLED, RELIC
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
517 Combat Skills
1268.2 Crit Bonus
440 Resolve
49.7 Ability Doublecast
453.6 Crit Chance
33241.7 Potency
Infused Stats:
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
NO-TRADE
Ensorcelled Hizite Adornment of Extra Attacks
MASTERCRAFTED
Adds the following to an item:
20.1 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
125
NO-VALUE
Renewal Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
607,622 Ability Mod
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
125
HEIRLOOM NO-VALUE
Crystallized Dirk of Willpower
FABLED
PRESTIGE
3,748 Primary Attributes
6,430 Stamina
194,942 Power
310,204 Health
536.2 Crit Chance
39552.8 Potency
445 Resolve
1,499 Overcap Crit Bonus
2,812,659 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
4202 - 6,304
(2626.56 Rating)
Delay
4.0 seconds
Level
125
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Ensorcelled Hizite Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
121.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Abysmal Sea Rune: Aura of Stamina
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Aura of Stamina
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Spark of Stamina on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 74 instantly and every 3 seconds.
• Increases STA of caster by 5,450.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Anguish
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Mystery
Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
125
Effects:
Mystery
When Equipped:
• Increases Fervor of caster by 100.0.
• Increases Fervor Overcap of caster by 60.0.
NO-VALUE NO-TRADE
Crystallized Satchel of Metalslaying
FABLED
PRESTIGE
3,748 Primary Attributes
6,430 Stamina
194,942 Power
310,204 Health
536.2 Crit Chance
39552.8 Potency
445 Resolve
35.3 Multi Attack
1,499 Overcap Crit Bonus
Infused Stats:
Thrown Weapon
Ranged
Damage
10506 - 15,759
(3283.2 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
125
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Ensorcelled Hizite Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
121.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Abysmal Sea Rune: Noxious Rending
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Noxious Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Noxious Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases noxious damage done to target by 3%.
• Inflicts 1,091 disease damage on target encounter instantly and every second.
• Inflicts an additional 64 disease damage on target encounter every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
NO-VALUE NO-TRADE LORE
Galvanized Signet of Unwavering
MYTHICAL
PRESTIGE
3,200 Primary Attributes
5,476 Stamina
168,373 Power
267,926 Health
301,188 Resistances
534 Combat Skills
1280.2 Crit Bonus
450 Resolve
33997.9 Potency
305.7 Max Health
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Increased Criticals
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 heat damage on target.
• Inflicts 3,895 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Embers
Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.
This character has 1,524,918,283 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 60,997,672 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,497,941. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 260,860 power per tick while out-of-combat.
This character runs 171% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,782,110 whatsits.
This character resists Noxious damage in the amount of 1,782,423 whatsits.
This character resists Arcane damage in the amount of 1,781,923 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 4682.2727272727
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3755.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 63,456,624, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 59.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
24.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 42.229% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.