EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II account flags obtained by claiming those rewards on any character on the account.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II character flags obtained by claiming those rewards on each character individuallly.
Increases Melee Multiplier of target by 6.69. Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 371.5. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
Spire Scaler Earring of the Draconian Warlord
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
354,380 Resistances
602 Combat Skills
1319.5 Crit Bonus
505 Resolve
41328.5 Potency
731.6 Weapon Damage
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Juxtaposition
TREASURED, Juxtaposition
PRESTIGE
Adds the following to an item:
5 Ability Doublecast
1181.9 Potency
163.4 Weapon Damage
105 Overcap Fervor
300 Overcap Weapon Damage
Type:
Purple Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
126
HEIRLOOM NO-VALUE LORE
Spire Scaler Hoop of the Dracomancer
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
354,380 Resistances
602 Combat Skills
1319.5 Crit Bonus
505 Resolve
41328.5 Potency
32.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases Melee Multiplier of target by 6.69. Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 371.5. Increases Crit Bonus of target by 1,065.9. Increases Health Regen of caster by 832.8. Increases Crit Bonus Overcap of target by 32.3.
A warrior of great renown, Metis was a Hooluk who believed the claw was mightier than the quill. She died with the wind in her wings and a song on her beak.
An orator of great renown, Metis sought an equitable and peaceful solution in all matters of Hooluk statecraft. She lived to see her daughter fall from the sky when war came to the Aerie.
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
This character has 7,610,598,231 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 304,424,866 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,159,649. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 847,490 power per tick while out-of-combat.
This character runs 208% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,123,302 whatsits.
This character resists Noxious damage in the amount of 2,203,583 whatsits.
This character resists Arcane damage in the amount of 2,123,627 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2645.6382978723
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4429.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 105,126,032, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 117.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 38.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
13.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 50% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.