EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Midnight Vest of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
122
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Ashenbone Java
MASTERCRAFTED
Slots
Drink
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Potency of target by 16.0. Increases Crit Chance of target by 57.8. Increases Power Regen of target by 354.0.
Daring Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
157 Ability Mod
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Daring Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
1.3 AE Auto
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Pulsing Gem of Fortitude
TREASURED
Adds the following to an item:
50 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Midnight Boots of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Feet)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Midnight Bracers of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Forearms)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Midnight Gloves of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Hands)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Midnight Helm of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Head)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Midnight Leggings of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Legs)
Mitigation
122
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Tailor's Torque
LEGENDARY
10 Stamina
12 Crafting Skills
12 Harvesting Skills
Slots
Neck
Level
65
All Crafters
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Daring Scout's Rapier
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
7.4 Multi Attack
Rapier
One-Handed Piercing
Damage
71 - 401
(117.87 Rating)
Delay
4.0 seconds
Level
90
All Scouts
Adornment Slots:
White, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Scout's Longbow
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
12 DPS
2.9 Crit Chance
5.2 Potency
Bow
Ranged
Damage
199 - 1,127
(147.33 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts
Adornment Slots:
White, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Tailor's Signet Ring
LEGENDARY
10 Stamina
423 Resistances
12 Crafting Skills
12 Harvesting Skills
Slots
Finger
Level
65
All Crafters
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Tailor's Bangle
LEGENDARY
10 Stamina
423 Resistances
12 Crafting Skills
12 Harvesting Skills
Slots
Wrist
Level
65
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Daring Scout's Sword
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
12 DPS
2.9 Crit Chance
5.2 Potency
Sword
One-Handed Slashing
Damage
71 - 401
(117.87 Rating)
Delay
4.0 seconds
Level
90
All Scouts
Adornment Slots:
White, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Midnight Shoulderpads of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
This character has 3,001,882 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 120,461 health per tick while out-of-combat.
This character has a Maximum Power pool of 227,868. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,652 power per tick while out-of-combat.
This character runs 38% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 219,754 whatsits.
This character resists Noxious damage in the amount of 217,416 whatsits.
This character resists Arcane damage in the amount of 217,416 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 770.73170731707
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 944.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 469,262, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 49.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 89% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
601 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 45.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 90.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.