December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Kerafyrm's Rage when Activated. Lasts for 15.0 seconds.
• Increases Potency of group members (AE) by 78.0.
• Suspends the passive effect for 15 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Rage is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Xal'Gilah's Spellbook
FABLED
406 Primary Attributes
758 Stamina
30 Crit Bonus
5 Resolve
28.6 DPS
46.5 Crit Chance
36.3 Potency
16.2 Reuse Speed
827 Ability Mod
Slots
Charm
Level
100
Effects:
Divine Breath
Applies Divine Breath when Activated. Lasts for 10.0 seconds.
• Dispels 117 levels of any hostile effects on group members (AE)
• This effect can be used while stifled, stunned or feared.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Divine Breath is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
tin shuriken
Damage
+1 Piercing
Range
+5 meters
Hit Bonus
+20%
Level
1
Invigorated Leather Tunic of Dark Horror
LEGENDARY
568 Primary Attributes
2,023 Stamina
65.5 Crit Bonus
66.3 Potency
19.3 Max Health
3 Resolve
210.6 Haste
105.3 Multi Attack
Leather Armor (Chest)
Mitigation
717
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Shroud of the Fanatic
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Earring of the Icelord
MYTHICAL, Ascended Elementalist
PRESTIGE
551 Primary Attributes
939 Stamina
4,428 Power
7,382 Health
47,952 Resistances
114 Combat Skills
59.9 Crit Bonus
20 Resolve
32 DPS
1299.6 Potency
42 Haste
16.3 Weapon Damage
Slots
Ear
Level
100
Effects:
Ascended Elementalist
When Equipped:
• Reduces the cast time of all Elementalist abilities up to level 10 by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Coil of Mrwar
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
9.2 Casting Speed
24.5 Potency
18.3 Haste
1,622 Ability Mod
Slots
Ear
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 72. If the wearer is the top of an enemy's hatelist, the value is increased to 96.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 42,000.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Invigorated Penumbrous Runic Leather Boots
LEGENDARY
499 Primary Attributes
1,631 Stamina
60 Crit Bonus
66.2 Potency
4 Resolve
170.6 Haste
7.4 Weapon Damage
6,812 Ability Mod
Leather Armor (Feet)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Stormborn Souffle
MASTERCRAFTED
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Stygian Thrasher's Bracers
LEGENDARY
485 Primary Attributes
1,615 Stamina
45.4 Crit Bonus
42.4 Casting Speed
50.1 Potency
15.5 Max Health
3 Resolve
3,372 Ability Mod
Leather Armor (Forearms)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Leather Gloves of the Keeper
LEGENDARY
485 Primary Attributes
1,615 Stamina
45.4 Crit Bonus
42.4 Casting Speed
50.1 Potency
3 Resolve
84.5 Haste
67.5 Reuse Speed
Leather Armor (Hands)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Simple Leather Nizari Cap
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
10.5 AE Auto
57.6 Potency
15.5 Max Health
3 Resolve
10.3 Mitigation Increase
Leather Armor (Head)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Perpetual Motion Band
FABLED
406 Primary Attributes
758 Stamina
32,207 Resistances
81 Combat Skills
20.2 Crit Bonus
5 Resolve
14.3 DPS
25.7 Potency
37.4 Haste
1,654 Ability Mod
Slots
Finger
Level
100
Effects:
Overwhelming Advantage
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 15 for every enemy who is engaged with the wearer, up to 108 maximum
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Chain of Song
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
13.2 DPS
298.4 Potency
11.2 Flurry
34.4 Haste
10,815 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Invigorated Plated Leather Legs of Tepid Depths
FABLED
590 Primary Attributes
2,023 Stamina
86.5 Crit Bonus
27.1 Casting Speed
87.6 Potency
19.8 Max Health
4 Resolve
13.3 Mitigation Increase
Leather Armor (Legs)
Mitigation
756
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Talon of Glorious Battle
FABLED
PRESTIGE
416 Primary Attributes
758 Stamina
20.2 Crit Bonus
6 Resolve
33.2 DPS
48.3 Crit Chance
611.3 Potency
13.1 Flurry
17.2 Reuse Speed
20,137 Ability Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Club of Ever Rending Anguish
FABLED
525 Primary Attributes
1,167 Stamina
29.6 Crit Bonus
5 Resolve
19.2 Casting Speed
181.5 Crit Chance
35.7 Potency
30.7 Haste
3,901 Ability Mod
Mace
One-Handed Crushing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.5%.
• Inflicts 988 mental damage on target encounter.
• Inflicts 253 mental damage on target encounter every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Warrider's Tusk Wand
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
52.5 DPS
174.6 Crit Chance
33.4 Potency
26.2 Reuse Speed
3,750 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,578 magic damage on target instantly and every second.
• Inflicts an additional 45 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Band of the Blood Gorger
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
36,558 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
29.2 DPS
29.6 Potency
38.3 Haste
22.1 Multi Attack
Slots
Finger
Level
100
Effects:
Brotherhood of the Underfoot
When Equipped:
• On any combat or spell hit this spell may cast Brotherhood of the Underfoot on target. Lasts for 14.0 seconds. Triggers about 3.0 times per minute.
• Increases Crit Bonus of raid and group members (AE) by 6.0.
• Increases Potency of raid and group members (AE) by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Ancient Relic of the Oceans
FABLED
PRESTIGE
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
0.2 Ability Doublecast
239.8 Potency
8.7 Flurry
15.6 Reuse Speed
19.9 Weapon Damage
811 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Buckler of Transmutation
FABLED
525 Primary Attributes
1,167 Stamina
29.6 Crit Bonus
5 Resolve
19.2 Casting Speed
181.5 Crit Chance
35.7 Potency
30.7 Haste
3,901 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,515
Level
100
All Priests, All Scouts
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending IV on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target by 0.8%.
• Inflicts 820 disease damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Invigorated Penumbrous Tempered Shoulders
LEGENDARY
499 Primary Attributes
1,631 Stamina
60 Crit Bonus
66.2 Potency
15.5 Max Health
4 Resolve
34.4 Reuse Speed
10.5 Mitigation Increase
Leather Armor (Shoulders)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Stoneborn Girdle
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
0.8 Ability Doublecast
9.5 Casting Speed
63 Crit Chance
36.3 Potency
Slots
Waist
Level
100
Effects:
Deception II
Applies Deception II when Equipped.
• Increases Fervor of caster by 4.0.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 250.
This character has 1,660,102 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 66,424 health per tick while out-of-combat.
This character has a Maximum Power pool of 80,334. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,233 power per tick while out-of-combat.
This character runs 24% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 33,623 whatsits.
This character resists Noxious damage in the amount of 33,623 whatsits.
This character resists Arcane damage in the amount of 33,573 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 596.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 130,224, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 44.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
78.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
370 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.