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• Increases the amount of progress gained by 5.0%.
Elemental Material Manager
Applies Elemental Material Manager when Activated. Lasts for 5 minutes.
• Summon a fuel merchant from distant planes.
• The casting time of Elemental Material Manager is 5.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White, White, White
NO-TRADE NO-VALUE
Othmir Shell Armor
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
10
Level
90
All Crafters
Effects:
Othmir Nimble Fingers
Applies Othmir Nimble Fingers when Equipped.
• Increases the amount of progress gained by 5.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Cloak of the Grandmaster Woodworker
MASTERCRAFTED FABLED
Slots
Cloak
Level
100
Woodworker
Effects:
Grandmaster's Focus
When Equipped:
• Increases AGI of caster by 511.0.
• Increases INT of caster by 511.0.
• Increases STR of caster by 511.0.
• Increases WIS of caster by 511.0.
• Increases STA of caster by 903.0.
• Increases Resolve of caster by 14.0.
• Increases Crit Chance of caster by 72.0.
• Increases Crit Bonus of caster by 78.7.
• Increases Potency of caster by 756.4.
• Increases Max Power of caster by 3,645.0.
• Increases Max Health of caster by 6,076.0.
• Increases Crushing of caster by 473.0.
• Increases Piercing of caster by 473.0.
• Increases Slashing of caster by 473.0.
• Increases Ranged of caster by 473.0.
• Increases Ability Mod of caster by 7,245.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
Grandmaster's Proficiency
Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Eye of the Fearcreep
MASTERCRAFTED
15 Stamina
15 Crafting Skills
Slots
Head
Mitigation
446
Level
90
All Crafters
Effects:
Overclocked Tools
Applies Overclocked Tools when Equipped.
• Increases success chance by 6.5%.
Adornment Slots:
White
ATTUNEABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Yistorilith
CELESTIAL
2,952 Primary Attributes
5,706 Stamina
115,668 Power
184,055 Health
137.6 DPS
412.1 Crit Chance
12347.9 Potency
255 Resolve
21 Haste
507 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
2568 - 3,852
(1605.12 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Shadowbane
Applies Shadowbane when Equipped.
• Must have completed or be on the quest Whispers of Tyranny: A Feral Offering
Prismatic Distraction
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 9.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 3 seconds.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 620.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
NO-TRADE INFUSABLE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE ATTUNEABLE NO-VALUE
Embellished Censer of Confinement
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
FABLED, RELIC
PRESTIGE
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
61.6 DPS
205.5 Crit Chance
41.5 Potency
31.4 Reuse Speed
2,109 Ability Mod
Mace
Off Hand Crushing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Maintained Discipline
When Equipped:
• Applies Maintained Discipline on the wearer's mercenary, increasing the mercenary's Potency and Crit Bonus by 120, Crit Chance by 200, and Flurry and Spell Doublecast by 90.
• Cannot be modified except by direct means
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
This character has 1,783,043,457 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 71,321,922 health per tick while out-of-combat.
This character has a Maximum Power pool of 24,132,716. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 965,335 power per tick while out-of-combat.
This character runs 229% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,202,204 whatsits.
This character resists Noxious damage in the amount of 1,202,204 whatsits.
This character resists Arcane damage in the amount of 1,202,454 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3882.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 27,728,956, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 1.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
55.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 74.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 64.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.