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All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Luminous Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
11 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
48
NO-VALUE
Indium Melodic Coif
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.1 Haste
Chain Armor (Head)
Mitigation
206
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Glimmering Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
49 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
38
NO-VALUE
Emblem of Devious Visage
TREASURED
13 Stamina
13 Primary Attributes
80 Resistances
5 Combat Skills
Slots
Finger
Level
40
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Fortified Shackle of Virtue
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Slots
Wrist
Level
30
Effects:
Champion's Impedence III
When Equipped:
• On a block this spell has a 10% chance to cast Champion's Impedence III on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 11.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged this spell has a 10% chance to cast Champion's Impedence III on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 11.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Sparkling Adornment of Weaponry (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Imbued Indium Melodic Leggings
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.1 Haste
Chain Armor (Legs)
Mitigation
221
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
40
Spirit Stone Stats:
+3 agi
Progress to Next Level:
1
50.72%
NO-VALUE
Chakram of Mauling
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Fists
One-Handed Crushing
Damage
14 - 78
(23.04 Rating)
Delay
4.0 seconds
Level
30
Beastlord, Bruiser, Monk
Adornment Slots:
White
NO-TRADE
Sparkling Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Imbued Strengthened Leather Sheath
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Thrown Weapon
Ranged
Damage
53 - 301
(39.31 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,648
• Must be flanking or behind
• Increases Threat to target by 2,288
• Must be in front of
• Inflicts 91 - 168 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Glowing Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
18
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 60 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 60 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Ring of Tunnel's Light
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Slots
Finger
Level
40
Adornment Slots:
White, Green
NO-TRADE
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Fortified Shackle of Dynamism
MASTERCRAFTED FABLED
19 Primary Attributes
19 Stamina
130 Resistances
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Block Chance
Slots
Wrist
Level
50
Effects:
Champion's Impedence V
When Equipped:
• On a block this spell has a 10% chance to cast Champion's Impedence V on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 13.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged this spell has a 10% chance to cast Champion's Impedence V on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 13.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Luminous Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
11 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
48
NO-VALUE
Rune Knuckles
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Fists
One-Handed Crushing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
Beastlord, Bruiser, Monk
Adornment Slots:
White
NO-TRADE
Sparkling Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Indium Melodic Mantle
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Chain Armor (Shoulders)
Mitigation
206
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 1,672 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 207 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,494. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 180 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,016 whatsits.
This character resists Noxious damage in the amount of 956 whatsits.
This character resists Arcane damage in the amount of 956 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 132, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0.56% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.