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Applies Focused Proficiency when Activated. Lasts for 6 hours.
• Increases Sculpting of caster by 11.0.
• Increases success chance by 1.1%.
ORNATE LORE NO-TRADE NO-VALUE
Horn of Hariga
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Slots
Charm
Level
20
Adornment Slots:
White
NO-TRADE
Othmir Shell Armor
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
10
Level
90
All Crafters
Effects:
Othmir Nimble Fingers
Applies Othmir Nimble Fingers when Equipped.
• Increases the amount of progress gained by 5.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Formal Cloak of the Carpenter
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Slots
Cloak
Level
50
Carpenter
Adornment Slots:
White
LORE NO-TRADE
Thexian Captain Bone Spike
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Ear
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Coldsteel Stud
TREASURED
1 Stamina
1 Primary Attributes
Slots
Ear
Level
1
Adornment Slots:
White
NO-TRADE
Channeler's Slippers
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Cloth Armor (Feet)
Mitigation
21
Level
10
All Mages
Adornment Slots:
White
NO-TRADE
Antiqued Ceremonial Braces
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Cloth Armor (Forearms)
Mitigation
21
Level
10
All Mages
Adornment Slots:
White
NO-TRADE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Antiqued Ceremonial Helm
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Cloth Armor (Head)
Mitigation
21
Level
10
All Mages
Adornment Slots:
White
NO-TRADE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Frostfang Bracelet
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Wrist
Level
10
Adornment Slots:
White
ATTUNEABLE
Channeler's Pants
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Cloth Armor (Legs)
Mitigation
22
Level
10
All Mages
Adornment Slots:
White
NO-TRADE
Exquisite Chain
TREASURED
4 Stamina
4 Primary Attributes
Slots
Neck
Level
10
Adornment Slots:
White, Green
ATTUNEABLE
Twiddy's Sculpting Hammer
LEGENDARY
14 Stamina
15 Crafting Skills
15 Harvesting Skills
One-Handed Crushing
Damage
114 - 343
(114.24 Rating)
Delay
4.0 seconds
Level
85
Carpenter
Effects:
Artisan's Escape
Applies Artisan's Escape when Activated.
• Teleports caster within the zone
• Must not be engaged in combat
• Must not be engaged in pvp combat
• This item may not be used in a PvP zone.
• The casting time of Artisan's Escape is 5.0 seconds and the reuse time of the spell is 20 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE
Empowered Totem
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Slots
Secondary, Ranged
Level
10
All Mages
Adornment Slots:
White
NO-TRADE
Ringlet of Applied Bond
LEGENDARY
5 Stamina
5 Primary Attributes
2 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
NO-TRADE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
This character has 3,086 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 176 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,447. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 106 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,031 whatsits.
This character resists Noxious damage in the amount of 1,583 whatsits.
This character resists Arcane damage in the amount of 1,497 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 13% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7.9576% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.