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This jewel is perfectly cut, shimmering with brilliance on every facet. Interestingly, this jewel seems to be comprised of three different gemstones, even though the jewel itself appears flawless.
FABLED
511 Primary Attributes
903 Stamina
9,645 Power
26,076 Health
55.6 Crit Bonus
16 Resolve
11.7 Casting Speed
62 Crit Chance
1216.4 Potency
10.72.1% Flurry
40.4 Haste
21.4 Multi Attack
Slots
Charm
Level
100
All Mages
Effects:
Concentrate
Applies Concentrate when Activated. Lasts for 2.0 seconds.
Trained to Battle
When Equipped:
• Thermal Depletion will siphon Fervor to the caster.
• Etherflash will grant Potency to the caster and the caster's friendly target.
• Terrene Destruction will increase the casters Crit Bonus and Crit Bonus Overcap.
• Adds a combat mitigation reduction to Toxic Life.
• Increases base duration of Blighted Horde to 12 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Strategist's Smoothie
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 555.3. Increases INT of target by 555.3. Increases STR of target by 555.3. Increases WIS of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Power Regen of target by 404.0.
Fabricated Rivet Earring
FABLED
753 Primary Attributes
1,095 Stamina
8,076 Power
26,931 Health
59,136 Resistances
154 Combat Skills
232.3 Crit Bonus
26 Resolve
49 DPS
2106.5 Potency
64.4 Haste
70.9 Multi Attack
Slots
Ear
Level
106
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSABLE
Wantia Adornment of Increased Criticals
ETHEREAL
Adds the following to an item:
18 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
100
HEIRLOOM NO-VALUE
Rune: Plaguebearer's Grace
LEGENDARY, Plaguebearer's Grace
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Plaguebearer's Grace
When Equipped:
• Increases the duration of Toxic Life by 30 Seconds.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Victornut Butter Tart
MASTERCRAFTED LEGENDARY
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 555.3. Increases INT of target by 555.3. Increases STR of target by 555.3. Increases WIS of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 22.0. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Health Regen of caster by 622.2.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
39 Resolve
325.8 Crit Chance
313.2 Potency
28.5 Max Health
25 Fervor
37.17.4% Reuse Speed
9.2 AE Auto
15 Overcap Fervor
2,668 Ability Mod
Mace
Main Hand Crushing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Necromancer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Splurt
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Splurt on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,116 disease damage on target.
• Inflicts 5,333 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Sparkler
FABLED
985 Primary Attributes
1,620 Stamina
17,796 Power
39,556 Health
188.7 Crit Bonus
29 Resolve
99 DPS
332.3 Crit Chance
313.2 Potency
26.6 Reuse Speed
29.15.8% Block Chance
14.8 Recovery Speed
Ranged
Damage
657 - 1,972
(328.66 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,057 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
This character has 35,987,365 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,439,673 health per tick while out-of-combat.
This character has a Maximum Power pool of 454,019. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 18,281 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 323,832 whatsits.
This character resists Noxious damage in the amount of 324,287 whatsits.
This character resists Arcane damage in the amount of 323,337 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1228.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,854,110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 46.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 21.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
39.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,070 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 83.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 21.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.