December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 36.1.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Veilwalker's Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
64,664 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
110
NO-VALUE NO-TRADE
Abomination Skin Patch
FABLED
2,531 Primary Attributes
4,869 Stamina
99,902 Power
158,970 Health
962.6 Crit Bonus
260 Resolve
415.8 Crit Chance
10817.5 Potency
18.1 Multi Attack
15.2 Block Chance
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Veilwalker's Adornment of Magical Skill
MASTERCRAFTED FABLED
Adds the following to an item:
104 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
110
NO-VALUE NO-TRADE
pristine waxed leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Slots
10
Jerrek's Illuminous Robe
FABLED
2,873 Primary Attributes
5,641 Stamina
110,071 Power
175,149 Health
130.9 DPS
10251 Potency
240 Resolve
68.4 Weapon Damage
466 Overcap Crit Bonus
Cloth Armor (Chest)
Mitigation
841
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Shadowed Excursion of the Foundation of Tol'Ren
LEGENDARY, Foundation of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
120
Empyral Aspect of Tol'Ren 1/4
Empyral Aspect of Tol'Ren
Item Set Details:
(1) +86.4% Crit Bonus +86.4% Crit Bonus Overcap
(2) +558,690 All
(3) +1347.9% Potency
(4) +6% Fervor Overcap +6% Fervor
NO-VALUE NO-TRADE LORE
Temporaneous Bewitched Cowl
FABLED
2,576 Primary Attributes
4,906 Stamina
103,074 Power
164,017 Health
345 Combat Skills
1013.2 Crit Bonus
270 Resolve
19.2 Ability Doublecast
423.2 Crit Chance
11758.2 Potency
155,176 Ability Mod
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Empyral Rune of Juxtaposition [VIII]
FABLED, Juxtaposition
Adds the following to an item:
3.1 Ability Doublecast
694.1 Potency
96 Weapon Damage
62 Overcap Fervor
176 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
115
NO-VALUE NO-TRADE LORE
Justice Smoothie
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Potency of target by 180.0. Increases Power Regen of caster by 438.1. Increases Fervor Overcap of target by 27.6.
Evanescent Lupine Regalia
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
184,080 Resistances
340 Combat Skills
987.9 Crit Bonus
265 Resolve
11287.9 Potency
17.4 Mitigation Increase
18.4 Multi Attack
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Acrylian Teardrop Stud
CELESTIAL, RELIC
PRESTIGE
2,441 Primary Attributes
4,795 Stamina
93,559 Power
148,877 Health
169,680 Resistances
313 Combat Skills
861.2 Crit Bonus
240 Resolve
20 AE Auto
8936.2 Potency
16.9 Haste
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Clairvoyant Sylvan Slippers
LEGENDARY
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
9711.6 Potency
245 Resolve
17.2 Casting Speed
407 Overcap Crit Bonus
116,382 Ability Mod
Cloth Armor (Feet)
Mitigation
667
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Shadowed Excursion of the Ascension of Tol'Ren
LEGENDARY, Ascension of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
120
Empyral Aspect of Tol'Ren 1/4
Empyral Aspect of Tol'Ren
Item Set Details:
(1) +86.4% Crit Bonus +86.4% Crit Bonus Overcap
(2) +558,690 All
(3) +1347.9% Potency
(4) +6% Fervor Overcap +6% Fervor
NO-VALUE NO-TRADE LORE
Judicator's Taftan
MASTERCRAFTED LEGENDARY
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Crit Bonus of target by 108.4. Increases Potency of target by 180.0. Increases Health Regen of caster by 438.1. Increases Crit Bonus Overcap of target by 18.4.
This character has 1,535,922,254 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 61,437,594 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,047,505. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 242,710 power per tick while out-of-combat.
This character runs 186% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,404,800 whatsits.
This character resists Noxious damage in the amount of 1,435,830 whatsits.
This character resists Arcane damage in the amount of 1,404,738 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4197.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 45,353,248, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 44.7%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 59.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
72.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 56% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 71% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.