EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 17.5%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
HEIRLOOM NO-VALUE
Effluvient Primordial Glacier Charm
FABLED
3,110 Primary Attributes
5,412 Stamina
152,338 Power
242,409 Health
1244.1 Crit Bonus
420 Resolve
445 Crit Chance
31729.4 Potency
2,017,203 Ability Mod
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ammo Pouch
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
4
NO-VALUE NO-TRADE
Visionary Hizite Robe of Stratagem
MASTERCRAFTED
4,185 Primary Attributes (1 boost)
6,659 Stamina
172,933 Power
275,181 Health
1703.3 Crit Bonus (2 boosts)
410 Resolve
42816.1 Potency (2 boosts)
47.2 Mitigation Increase
Cloth Armor (Chest)
Mitigation
282
Level
125
All Mages
Adornment Slots:
White, Red
EXPERIMENTED REFINED
Visionary Hizite Cloak of Stratagem
MASTERCRAFTED
3,234 Primary Attributes
5,660 Stamina
146,993 Power
233,904 Health
466 Combat Skills
1447.7 Crit Bonus (2 boosts)
410 Resolve
484.8 Crit Chance
36780.7 Potency (3 boosts)
35.7 Block Chance
Slots
Cloak
Level
125
Adornment Slots:
White, Red
EXPERIMENTED REFINED
Desert Distillate
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 4,903.6. Increases Power Regen of caster by 1,099.3. Increases Fervor Overcap of target by 63.9.
Aqile's Gemmed Earring
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
277,313 Resistances
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
313.5 Weapon Damage
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Visionary Hizite Cloth Boots of Stratagem
MASTERCRAFTED
3,234 Primary Attributes
5,660 Stamina
146,993 Power
233,904 Health
1447.7 Crit Bonus (2 boosts)
410 Resolve
36780.7 Potency (3 boosts)
32.8 AE Auto
Cloth Armor (Feet)
Mitigation
263
Level
125
All Mages
Adornment Slots:
White, Red
EXPERIMENTED REFINED
Visionary Hizite Cloth Bracer of Stratagem
MASTERCRAFTED
3,234 Primary Attributes
5,660 Stamina
146,993 Power
233,904 Health
1447.7 Crit Bonus (2 boosts)
410 Resolve
36780.7 Potency (3 boosts)
231.6 Max Health
Cloth Armor (Forearms)
Mitigation
263
Level
125
All Mages
Adornment Slots:
White, Red
EXPERIMENTED REFINED
Dyrraga's Copper Coin
"How many gallons does Vorigan drink per day?! We can't keep up that demand!" -Arachlord Dyrraga
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 375.
NO-VALUE NO-TRADE LORE
Formidable Form-Fit Choker
LEGENDARY
3,065 Primary Attributes
5,380 Stamina
144,320 Power
229,651 Health
457 Combat Skills
405 Resolve
38.5 Ability Doublecast
438.6 Crit Chance
30595.2 Potency
1,226 Overcap Crit Bonus
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
HEIRLOOM ATTUNEABLE
Visionary Hizite Staff of Stratagem
MASTERCRAFTED
8,371 Primary Attributes (1 boost)
13,318 Stamina
345,866 Power
550,362 Health
1140.7 Crit Chance
86907.5 Potency (4 boosts)
272.5 Max Health
820 Resolve
47.2 Mitigation Increase
2,899 Overcap Crit Bonus
Staff
Two-Handed Crushing
Damage
6329 - 9,494
(2637.23 Rating)
Delay
6.0 seconds
Level
125
All Fighters, All Mages, All Priests, Beastlord
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
This character has 9,890,673,826 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 395,629,330 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,733,362. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 431,417 power per tick while out-of-combat.
This character runs 216% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,307,938 whatsits.
This character resists Noxious damage in the amount of 2,307,613 whatsits.
This character resists Arcane damage in the amount of 2,307,353 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4459.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 159,187,728, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 78.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
7.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 41.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 33.851% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).