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The League of Freethinkers has had great difficulty reconnoitering Mistmyr Manor due to great number of sentinels that stalk the many rooms and pathways. I've been charged to slay several of these sentinels so the Freethinker scouts may move about the Manor without being detected.
Shareable (Complete)
Repeatable
I must enter Mistmyr Manor and slay several of the sentinels that guard its halls.
I must slay a number of animated black knights. (in Mistmyr Manor)
0/10
I need to travel back to Somborn and let the Freethinker Agent know I've completed the mission.
I need to speak with Tanya Alvernon. (in Loping Plains)
Quest Rewards above are only the guaranteed XP, faction, and coin rewarded for this quest. Status points and rewards limited by class, race, alignment, etc. are unavailable.