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Category: Signature
100
Heroic
Elder Karrabukk, of the Gorir urzarach on Death Weave Isle, admitted to me that they have been forced to capture any outsiders that land on the isle, and take them to the Brokenskull pirates. If the urzarach refuse the pirates turn more of the colony feral! Any Far Seas Traders that landed here, including Captain Greymast, were taken within Brokenskull Bay, a large cave on the eastern side of Death Weave Isle.
I must diligently search Brokenskull Bay for anything related to the Far Seas Traders who have been captured by the pirates.
Collect evidence of the Far Seas Traders from Brokenskull Bay
The Brokenskull pirates must be keeping Captain Greymast, and his fellow Far Seas Traders, somewhere within Brokenskull Bay.
Find a living Far Seas Trader
Speak with Pella Saltbreeze
Pella heard the Brokenskull pirates talking about a very important object. It could be that they took this artifact from Captain Greymast.
Search for the immensely important pirate object
Inspect the ancient arcane artifact
I have been attacked by an agent of the other city. I knew it would be only a matter of time before they tried to stop us!
Defeat the attacker
I must return to Elder Karrabukk of the Gorir urzarach, on Death Weave Isle in Tranquil Sea, and tell him the good news.
Speak with Elder Karrabukk
I should return to Far Shore, the Far Seas ship abandoned off of the western side of Death Weave Isle. Perhaps Captain Greymast returned to it.
Return to Far Shore
Rewards
At least 1 35
At least 154,666 XP.
All of these items:
Quest Rewards in EQ2 are very complicated, including predicated item tables, hidden autocompleting quests, status points, and rewards limited by class, race, alignment, or other attribute. We only show the most basic coin, faction, xp, and item rewards here.