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November 14, 2024 -- EQ2U is now being updated for the Scars of Destruction expansion. This year, I am asking YOU to help me add Quests to EQ2U. See the Quest Journal pages and look for the
Help us with this Quest
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Vector of Life VI (Celestial)
Heals allies in front of the channeler. This spell can be cast while moving.
CELESTIAL
Target
Caster
Power
3906
Casting
2.4 seconds
Recovery
0.5 seconds
Recast
24 seconds
Duration
11 seconds
Level
115

Channeler
Effects:
  Heals targets in Area of Effect for 3,471 - 4,242.
  The channeler's construct will intercept increased damage for the raid. As the construct's health falls, the interception becomes weaker and disables when the construct is below 25% health.

Immobilizing Lunge X (Celestial)
Deals damage and roots the target in place for a very short duration.
CELESTIAL
Target
Enemy
Range
Up to 10.0 meters
Power
4587
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
30.0% Easier
Level
119

Ranger
Effects:
  Inflicts 2,373 - 3,955 melee damage on target
  Roots target
  Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 138.

Awaken Grave VIII (Celestial)
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
115

Necromancer
Effects:
  Summons a limited pet to aid the caster

Ring of Dispersion
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
160,121 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
7028.4 Potency
86.3 Haste
27.1 Block Chance
32 Overcap Weapon Damage
Slots
Finger

Level
120

Adornment Slots:
White, Red, Green
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  INFUSABLE  

Ancestral Sentry V (Celestial)
Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world.
CELESTIAL
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
2480
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
60 seconds
Level
120

Mystic
Effects:
  Summons a limited pet to aid the caster

Vengeance VIII (Celestial)
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
CELESTIAL
Target
Enemy
Range
Up to 25.0 meters
Power
825
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
72 seconds
Resistability
30.0% Easier
Level
111

Inquisitor
Effects:
  On a melee hit this spell will cast Vengeance on caster.
  Inflicts 920 divine damage on target.
  Grants a total of 5 triggers of the spell.

Eye Gouge IX (Celestial)
An extra attack that decreases the target's accuracy on a successful hit.
CELESTIAL
Target
Enemy
Range
Up to 5.0 meters
Power
7320
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
36 seconds
Resistability
30.0% Easier
Level
120

Bruiser
Effects:
  Inflicts 10,124 - 30,374 piercing damage on target
  Decreases Slashing, Crushing, Piercing and Ranged of target by 115.4.

Instinct IX (Celestial)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
CELESTIAL
Target
Group Friend
Range
Up to 35.0 meters
Power
4565
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
119

Warden
Effects:
  Increases Crushing, Piercing, Slashing and Ranged of target by 161.3.
  On a hostile ability cast this spell will cast Primal Instincts on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
  Inflicts 14,163 - 17,310 piercing damage on target.
  This effect can only trigger once every 2.0 - 6.0 seconds.
  If target is a player or a mercenary

Forest Spirit IX (Celestial)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
CELESTIAL
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
113

Fury
Effects:
  Increases INT and WIS of group members (AE) by 3,053.4.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 19,249.

Geotic Rune X (Ancient)
A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense.
MYTHICAL
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
119

Conjuror
Effects:
  Reduces elemental damage done to group members (AE) by up to 5.
  Increases Defense of group members' pets (AE) by 49.2.
  Increases Mitigation of group members (AE) vs all damage by 40,864.

Dashing Swathe IX (Celestial)
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
CELESTIAL
Target
Caster
Power
7027
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
30.0% Easier
Level
114

Swashbuckler
Effects:
  Applies Knockdown. Lasts for 3.0 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 9.1 seconds and duration is reduced to 1.0 seconds.
  Inflicts 24,009 - 40,016 melee damage on targets in Area of Effect

Repentance IX (Master)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1154
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
21.0% Easier
Level
113

Inquisitor
Effects:
  On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
  Inflicts 1,074 - 1,790 divine damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
  Grants a total of 3 triggers of the spell.

Elemental Unity VI (Grandmaster)
Surrounds the conjuror's pet with powerful elemental energy directly linked to the conjuror's spell casting. Whenever the conjuror casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
FABLED
Target
Caster
Power
341
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
116

Conjuror
Effects:
  On a hostile ability cast this spell will cast Elemental Vestment on target. Lasts for 15.0 seconds.
  On any combat or spell hit this spell will cast Force of the Elements on target of attack.
  Inflicts 683 heat damage on target encounter.
  Inflicts 683 cold damage on target encounter.
  Grants a total of 5 triggers of the spell.
  Will trigger off of cold or heat abilities.

Sniper Shot VI (Grandmaster)
The most lethal ranged stealthed attack in the ranger's arsenal.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
11126
Casting
3 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
116

Ranger
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 65,243 - 108,739 ranged damage on target
  If any of the following are true:
  I need to be stealthed!
  Requires bow or aim

Shattered Earth IX (Grandmaster)
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
3554
Casting
3 seconds
Recovery
0.5 seconds
Recast
40 seconds
Duration
5 seconds
Resistability
24.0% Easier
Level
118

Conjuror
Effects:
  Inflicts 686 - 838 magic damage on target encounter instantly and every second.
  Dazes target encounter
  Epic targets gain an immunity to Daze effects of 15.0 seconds and duration is reduced to 1.7 seconds.
  Resistibility increases against targets higher than level 137.

Aria of Magic IX (Grandmaster)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
FABLED
Target
Group (AE)
Power
5124
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
115

Troubador
Effects:
  On a hostile ability cast this spell will cast Dissonant Note on target of spell.
  Inflicts 4,020 - 6,700 mental damage on target.
  Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
  This effect can only trigger once every 1.0 - 4.0 seconds.

Crouching Tiger X (Grandmaster)
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
112

Monk
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 2.5% to base avoidance.
  Caster will deflect 16.8% of incoming attacks.
  Increases Parry of caster by 63.0.
  Decreases Slashing, Piercing and Crushing of caster by 35.5.
  Increases Aggression of caster by 37.8.
  Increases Defense and Deflection of caster by 63.0.
  Increases Mitigation of caster vs arcane damage by 48,921.
  Increases the caster's effectiveness of worn armor vs physical damage by 30%.

Fervent Faith VI (Expert)
Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects.
MASTERCRAFTED LEGENDARY
Target
Caster
Recast
90 seconds
Duration
6.8 seconds
Level
114

Inquisitor
Effects:
  Dispels 286 levels of hostile Fear, hostile Root, hostile Stifle, hostile Stun, hostile Daze and hostile Mesmerize effects on caster instantly and every 2 seconds

Litany VIII (Expert)
Interrupts and deals instant divine damage to the target and nearby encounter members.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
1436
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
16.0% Easier
Level
114

Inquisitor
Effects:
  Interrupts target encounter
  Inflicts 1,089 - 1,331 divine damage on target encounter.

Sacred Armor X (Expert)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
114

Inquisitor
Effects:
  Increases Max Health of group members (AE) by 70.5%.
  Increases Mitigation of group members (AE) vs physical damage by 14,805.
  If not fighter
Arieva
120 Conjuror
Item Discoveries
Arieva was first to discover 369 items* on their server**.
Item Discovery Date
Vector of Life VI (Celestial)2020-09-14 01:58:47 AM   
Immobilizing Lunge X (Celestial)2020-09-14 03:24:13 AM
Awaken Grave VIII (Celestial)2020-07-23 03:22:53 AM   
Ring of Dispersion2020-06-28 03:38:31 AM
Ancestral Sentry V (Celestial)2020-07-02 03:51:03 AM
Vengeance VIII (Celestial)2020-05-14 04:06:59 AM   
Eye Gouge IX (Celestial)2020-04-23 04:08:11 AM   
Instinct IX (Celestial)2020-05-21 04:13:47 AM
Forest Spirit IX (Celestial)2020-03-19 03:17:39 AM   
Geotic Rune X (Ancient)2020-04-14 09:26:08 PM
Dashing Swathe IX (Celestial)2020-03-11 04:28:27 AM   
Repentance IX (Master)2020-02-02 01:49:34 AM
Elemental Unity VI (Grandmaster)2020-01-29 11:34:06 AM
Sniper Shot VI (Grandmaster)2020-02-12 01:13:17 AM
Shattered Earth IX (Grandmaster)2020-03-10 02:44:25 AM
Aria of Magic IX (Grandmaster)2020-02-21 06:02:52 AM
Crouching Tiger X (Grandmaster)2020-03-05 09:55:27 PM
Fervent Faith VI (Expert)2020-01-10 05:08:51 AM
Litany VIII (Expert)2020-01-10 05:09:25 AM
Sacred Armor X (Expert)2020-01-10 05:10:11 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).