Charm (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
15
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
300 seconds
Resistability
12.0% Easier
Level
2
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 2.2.
• Increases Health Regen of target by 4.4.
• Certain enemies cannot be charmed
• Only affects targets level 14 and below
• Does not affect Epic targets
Thorncoat (Apprentice)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
9
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
2
Warden
Effects:
• When damaged with a melee weapon this spell will cast Thorns on target's attacker.
• Inflicts 1 piercing damage on target.
• This effect can only trigger once every 0.5 - 2.5 seconds.
Ministration (Apprentice)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
3
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
1
Inquisitor
Effects:
• Heals target for 13 - 17.
Essence of the Great Bear (Apprentice)
A group augmentation that increases the resistances and stamina of the warden's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Warden
Effects:
• Increases STA of group members (AE) by 3.4.
• Increases Crit Bonus of group members (AE) by 2.5.
• Increases Mitigation of group members (AE) vs elemental damage by 216.
Sacred Armor (Apprentice)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
5
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 1.2%.
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
Lockdown (Apprentice)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
5
Illusionist
Effects:
• Applies Stifle. Lasts for 3.0 seconds.
• Blurs vision of target.
• Stifles target
• Dispelled when target takes damage
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 24.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 54.0 seconds and duration is reduced to 6.0 seconds.
• Resistibility increases against targets higher than level 24.
Ice Spears II (Apprentice)
Deals cold damage over time and decreases target's elemental resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
13
Wizard
Effects:
• Inflicts 6 - 11 cold damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs elemental damage by 148.
Haze (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
2
Mystic
Effects:
• Decreases Haste of target by 10.2.
• Decreases Crushing, Slashing and Piercing of target by 0.7.
Condemn (Apprentice)
An impairment that decreases all resistances of target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
2
Inquisitor
Effects:
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs all damage by 46.
Brainshock (Apprentice)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3
Coercer
Effects:
• Inflicts 9 - 12 mental damage on target instantly and every 6 seconds.
• Decreases power of target by 1 instantly and every 6 seconds.
• Increases power of caster by 5.
Plague (Apprentice)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
3
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
3
Mystic
Effects:
• Inflicts 3 disease damage on target instantly and every 4 seconds.
• Inflicts 3 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 3 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
Tenacity (Apprentice)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4
Inquisitor
Effects:
• Increases STA of target by 3.1.
• Increases Multi Attack of target by 9.3.
Lucidity (Apprentice)
An augmentation that increases the intelligence and stamina of an ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4
Fury
Effects:
• Increases STA of target by 2.9.
• Increases INT of target by 9.9.
Fanatical Healing (Apprentice)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
15
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
3
Inquisitor
Effects:
• Heals target for 34 - 41.
Ultraviolet Beam (Apprentice)
Deals instant mental damage. This spell has a fast casting time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1
Illusionist
Effects:
• Inflicts 8 - 11 mental damage on target.
Sylvan Bloom (Apprentice)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
1
Warden
Effects:
• Heals target for 8 - 10.
• Heals target for 1 - 2 every second.
Shanghai (Expert)
A stealth attack that deals great damage and knocks the target down.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
16.0% Easier
Level
2
Swashbuckler
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 14 - 24 melee damage on target
• You must be sneaking to use this ability.
Torment II (Apprentice)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
25.2% Easier
Level
11
Inquisitor
Effects:
• Inflicts 10 - 13 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs arcane damage by 130.
Dire Balm (Apprentice)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
1
Defiler
Effects:
• Heals target for 17 - 21.
Entrance (Apprentice)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
1
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 20.
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Item Discoveries |
Crystales was first to discover 159 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).