Xiocite Cadmium Band
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Finger
Level
100
Effects:
Saving Grace II
When Equipped:
• When damaged this spell will cast Saving Grace II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Haste of target by 65.0, multiplied by increment stacks.
• Decreases DPS of target by 65.0, multiplied by increment stacks.
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Villainy VIII (Expert)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
132
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
99
Assassin
Effects:
• Increases AGI of caster by 133.8.
• Adds 31.2% to base avoidance.
• Increases Multi Attack of caster by 91.8.
• Increases Mitigation of caster vs physical damage by 2,378.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 3,092.
Xiocite Cadmium Stud
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
100
Effects:
Spectral Protection III
When Equipped:
• On any combat or spell hit this spell may cast Spectral Protection III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 211,200 mental damage on target.
• Increases Mitigation of caster vs physical damage by 1,481.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Xiocite Cadmium Bangle
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
100
Effects:
Immaterial Vitality III
When Equipped:
• On any combat or spell hit this spell may cast Immaterial Vitality III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 211,200 divine damage on target.
• Increases Max Health of caster by 9.0%.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Raxxyl's Rousing Tune IX (Expert)
Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
195
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
97
Troubador
Effects:
• Increases AGI, WIS and INT of group members (AE) by 130.4.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 493.
Ceremonial Blade VIII (Expert)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
128
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
16.0% Easier
Level
96
Troubador
Effects:
• Inflicts 491 - 819 mental damage on target
• Inflicts 491 - 819 mental damage on target
Perfection of the Maestro IV (Expert)
A short duration song that grants the troubador's group increased intelligence and additional mental damage with every hostile spell cast.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
20 seconds
Level
96
Troubador
Effects:
• Increases INT of group members (AE) by 128.7.
• On a hostile spell cast this spell will cast Precise Note on target of spell.
• Inflicts 422 - 516 mental damage on target.
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
Ceremonial Blade VII (Grandmaster)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
115
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
86
Troubador
Effects:
• Inflicts 371 - 618 mental damage on target
• Inflicts 371 - 618 mental damage on target
Bria's Entrancing Sonnet VII (Grandmaster)
Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
94
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
54 seconds
Resistability
8.8% Easier
Level
94
Troubador
Effects:
• Charms target
• If outside an arena
• Certain enemies cannot be charmed
• Only affects targets level 108 and below
• Does not affect Epic targets
Thunderous Overture VI (Grandmaster)
A spell that inflicts mental damage on targets surrounding the troubador.
FABLED
Target
Caster
Power
100
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
35.4% Easier
Level
88
Troubador
Effects:
• Inflicts 715 - 1,192 mental damage on targets in Area of Effect.
Raxxyl's Rousing Tune VIII (Grandmaster)
Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group.
FABLED
Target
Group (AE)
Power
175
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
87
Troubador
Effects:
• Increases AGI, WIS and INT of group members (AE) by 123.8.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 476.
Song of Magic VIII (Grandmaster)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
FABLED
Target
Group (AE)
Power
185
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
92
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 46.4.
• Increases Focus of group members (AE) by 104.2.
Night Strike IX (Grandmaster)
A stealth attack that deals great damage and decreases target's intelligence.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
85
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
95
Troubador
Effects:
• Inflicts 1,615 - 2,693 melee damage on target
• Decreases INT of target by 207.9.
• You must be sneaking to use this ability.
Vexing Verses VIII (Grandmaster)
Inflicts minor damage, decreases target's defense, slows their casting speed and burns their power and health every time they use an ability.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
127
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
95
Troubador
Effects:
• Inflicts 153 - 254 magic damage on target.
• Decreases Combat Mitigation of target by 1.4.
• Decreases Casting Speed of target by 43.7%.
• Decreases Defense of target by 52.1.
• Target will lose 52% more power when power is consumed.
• 52% of target's power consumed will also be drained from target's health.
Singing Shot VII (Grandmaster)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
122
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
91
Troubador
Effects:
• Inflicts 484 - 807 mental damage on target
• Inflicts 484 - 807 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 110.
Demoralizing Processional IV (Grandmaster)
Impairs the primary attributes, offensive combat, aggression, casting skills, and focus of target encounter. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
94
Troubador
Effects:
• Decreases AGI, STR, INT and WIS of target encounter by 205.1.
• Decreases Slashing, Crushing, Piercing, Ranged, Focus, Disruption, Subjugation, Ordination and Aggression of target encounter by 51.4.
Arcane Symphony VII (Grandmaster)
Increases arcane resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
189
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
94
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs arcane damage by 2,432.
• Increases Mitigation of raid and group members (AE) vs arcane damage by 2,432.
Elemental Concerto V (Grandmaster)
Increases elemental resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
123
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
92
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs elemental damage by 2,380.
• Increases Mitigation of raid and group members (AE) vs elemental damage by 2,380.
Disheartening Descant VII (Grandmaster)
Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
93
Dirge, Troubador
Effects:
• Decreases STR and AGI of target encounter by 269.8.
Rejuvenating Celebration VI (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
123
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
92
Troubador
Effects:
• Increases STA of group members (AE) by 118.8.
• Increases Combat Health Regen of group members (AE) by 233.9.
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Item Discoveries |
Bezajizau was first to discover 84 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).