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Greater Arcane Remedy
HANDCRAFTED
Recast
15 seconds
Level
20

Effects:
arcane remedy
Applies arcane remedy when Activated.
  Dispels 139 levels of arcane hostile effects on caster

Greater Trauma Remedy
HANDCRAFTED
Recast
15 seconds
Level
20

Effects:
trauma remedy
Applies trauma remedy when Activated.
  Dispels 38 levels of physical hostile effects on caster

Greater Elixir of Transcendence
UNCOMMON
Casting
3 seconds
Duration
15 minutes
Recast
15 seconds
Level
20

Effects:
Elixir of Transcendence
Applies Elixir of Transcendence when Activated. Lasts for 15 minutes.
  Increases Max Power of caster by 50.0.

Greater Elixir of Constitution
UNCOMMON
Casting
3 seconds
Duration
15 minutes
Recast
15 seconds
Level
20

Effects:
Elixir of Constitution
Applies Elixir of Constitution when Activated. Lasts for 15 minutes.
  Increases Max Health of caster by 64.7.

Blackheart Cowl
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Cloth Armor (Shoulders)

Mitigation
164

Level
70

Warlock
Adornment Slots:
White, Turquoise
HEIRLOOM  ATTUNEABLE  

a Gold Dragon scale
The scale shimmers as though lit by the sun.
NO-VALUE  LORE  

Bloodcoil III (Expert)
Deals unresistable disease damage over an extended time to target enemy.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
36 seconds
Level
17

Necromancer
Effects:
  Inflicts 29 - 35 disease damage on target instantly and every 4 seconds.

Ancestral Mettle (Apprentice)
A group augmentation that increases the noxious resistance and stamina of the mystic's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Mystic
Effects:
  Increases STA of group members (AE) by 3.4.
  Increases Mitigation of group members (AE) vs noxious damage by 216.

Symbol of Marzin (Apprentice)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Templar
Effects:
  Increases STA of group members (AE) by 3.4.
  Increases Mitigation of group members (AE) vs arcane damage by 216.

Essence of the Great Bear (Apprentice)
A group augmentation that increases the resistances and stamina of the warden's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16

Warden
Effects:
  Increases STA of group members (AE) by 3.4.
  Increases Crit Bonus of group members (AE) by 2.5.
  Increases Mitigation of group members (AE) vs elemental damage by 216.

Bodyguard (Apprentice)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4

Bruiser
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 1.5% to base avoidance.
  Caster will deflect 10.0% of incoming attacks.
  Increases Parry of caster by 1.8.
  Decreases Slashing, Piercing and Crushing of caster by 1.8.
  Increases Aggression of caster by 1.3.
  Increases Defense and Deflection of caster by 1.8.
  Increases Mitigation of caster vs noxious damage by 154.
  Increases the caster's effectiveness of worn armor vs physical damage by 25%.

Bloody Ritual (Apprentice)
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
HANDCRAFTED
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
13

Necromancer
Effects:
  Inflicts 3.5% of max health in magic damage on target instantly and every 4 seconds.
  This effect cannot be critically applied.
  Increases power of caster by 7 instantly and every 4 seconds.

Armored (Apprentice)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
4

Guardian
Effects:
  Reduces physical damage done to caster by 5%.
  Adds 1.5% to base avoidance.
  Decreases Slashing, Piercing and Crushing of caster by 1.8.
  Increases Aggression of caster by 1.3.
  Increases Defense and Parry of caster by 2.2.
  Increases Mitigation of caster vs noxious and arcane damage by 17.
  Increases Mitigation of caster vs elemental damage by 169.
  Increases the caster's effectiveness of worn armor vs physical damage by 15%.

Sacred Armor (Apprentice)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
5

Inquisitor
Effects:
  Increases Max Health of group members (AE) by 1.2%.
  Increases Mitigation of group members (AE) vs physical damage by 52.
  If not fighter

Lockdown (Apprentice)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
5

Illusionist
Effects:
  Applies Stifle. Lasts for 3.0 seconds.
  Blurs vision of target.
  Stifles target
  Dispelled when target takes damage
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 24.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 54.0 seconds and duration is reduced to 6.0 seconds.
  Resistibility increases against targets higher than level 24.

Quicksand (Journeyman)
Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
5

Conjuror
Effects:
  Applies Quicksand on termination. Lasts for 10.0 seconds.
  Slows target by 34.1%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
  Resistibility increases against targets higher than level 24.

Haze (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
2

Mystic
Effects:
  Decreases Haste of target by 10.2.
  Decreases Crushing, Slashing and Piercing of target by 0.7.

Condemn (Apprentice)
An impairment that decreases all resistances of target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
2

Inquisitor
Effects:
  Decreases Combat Mitigation of target by 0.2.
  Decreases Mitigation of target vs all damage by 46.

Lockdown (Journeyman)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
5

Illusionist
Effects:
  Applies Stifle. Lasts for 3.0 seconds.
  Blurs vision of target.
  Stifles target
  Dispelled when target takes damage
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 24.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 54.0 seconds and duration is reduced to 6.0 seconds.
  Resistibility increases against targets higher than level 24.

Brainshock (Apprentice)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3

Coercer
Effects:
  Inflicts 9 - 12 mental damage on target instantly and every 6 seconds.
  Decreases power of target by 1 instantly and every 6 seconds.
  Increases power of caster by 5.
Elria
95 Warlock
Item Discoveries
Elria was first to discover 966 items* on their server**.
Item Discovery Date
Greater Arcane Remedy2006-06-14 11:11:45 PM
Greater Trauma Remedy2006-06-14 11:12:48 PM
Greater Elixir of Transcendence2006-06-14 11:12:27 PM
Greater Elixir of Constitution2006-06-14 11:12:03 PM
Blackheart Cowl2006-04-03 04:37:41 AM
a Gold Dragon scale2006-02-25 01:06:39 AM   
Bloodcoil III (Expert)2006-02-04 07:53:51 AM
Ancestral Mettle (Apprentice)2006-02-03 07:41:05 AM   
Symbol of Marzin (Apprentice)2006-02-03 07:38:40 AM   
Essence of the Great Bear (Apprentice)2006-02-03 07:36:52 AM   
Bodyguard (Apprentice)2006-02-03 07:00:35 AM   
Bloody Ritual (Apprentice)2006-02-03 08:21:13 AM
Armored (Apprentice)2006-02-03 06:39:24 AM   
Sacred Armor (Apprentice)2006-02-03 06:05:57 AM   
Lockdown (Apprentice)2006-02-03 06:03:43 AM   
Quicksand (Journeyman)2006-02-03 05:56:23 AM   
Haze (Apprentice)2006-02-03 05:49:06 AM   
Condemn (Apprentice)2006-02-03 05:31:13 AM   
Lockdown (Journeyman)2006-02-03 06:02:41 AM
Brainshock (Apprentice)2006-02-03 05:24:24 AM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).