crude conditioned rosewood roundshield
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.7 Potency
Round Shield
Slots
Secondary
Protection
643
Level
60
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
a magical mini beaver plushie
This item may be placed on the floor of all house types.
TREASURED
Rent Status Reduction
525
Aspect of Genius V (Apprentice)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
63
Illusionist
Effects:
• Increases Max Power of group members (AE) by 310.0.
• Increases Mitigation of group members (AE) vs arcane damage by 479.
Manatap III (Apprentice)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
Target
Enemy
Range
Up to 25.0 meters
Power
114
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
62
Illusionist
Effects:
• Decreases power of target encounter by 44 instantly and every 4 seconds.
• Increases power of group members (AE) by 29 instantly and every 4 seconds.
Entrance VI (Apprentice)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Target
Enemy
Range
Up to 25.0 meters
Power
182
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
66
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 2 minutes and duration is reduced to 13.3 seconds.
• Resistibility increases against targets higher than level 85.
Epiphany IV (Apprentice)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Target
Group (AE)
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
61
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 25.2.
Extract Mana V (Apprentice)
Slowly converts the illusionist's health into power over time.
Target
Caster
Health
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
69
Illusionist
Effects:
• Increases power of caster by 42 instantly and every 4 seconds.
Paranoia VI (Apprentice)
Temporarily stuns the illusionist's target and deals mental damage.
Target
Enemy
Range
Up to 25.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
5.6% Harder
Level
69
Illusionist
Effects:
• Inflicts 268 - 401 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 88.
Lockdown V (Apprentice)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Target
Enemy
Range
Up to 25.0 meters
Power
112
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
46 seconds
Resistability
12.0% Easier
Level
61
Illusionist
Effects:
• Applies Stifle. Lasts for 3.0 seconds.
• Blurs vision of target.
• Stifles target
• Dispelled when target takes damage
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 80.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 2 minutes 18 seconds and duration is reduced to 15.3 seconds.
• Resistibility increases against targets higher than level 80.
Regalia III (Apprentice)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Target
Enemy
Range
Up to 25.0 meters
Power
125
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
68
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 87.
Flash of Brilliance IV (Apprentice)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
Target
Group (AE)
Power
184
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
67
Illusionist
Effects:
• Increases INT of group members (AE) by 99.9.
• Increases Crit Bonus of group members (AE) by 33.8.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 38.2.
Personae Reflection VI (Apprentice)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Target
Caster
Power
8077
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Level
61
Illusionist
Effects:
• Summons a pet Illusion Ally
Phantasmal Awe IV (Apprentice)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Target
Enemy
Range
Up to 25.0 meters
Power
239
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
24 seconds
Resistability
14.4% Harder
Level
65
Illusionist
Effects:
• Mesmerizes target encounter
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 12 seconds and duration is reduced to 8.0 seconds.
• Resistibility increases against targets higher than level 84.
Rapidity IV (Apprentice)
Increases the attack speed of target ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
62
Illusionist
Effects:
• Increases Haste of target by 40.1.
Rune of Thought V (Apprentice)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Target
Group (AE)
Power
187
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
68
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 50.7.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 149.
• Increases the damage and healing of all spells by 5.
Synergism III (Apprentice)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
63
Illusionist
Effects:
• On a hostile spell hit this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 367 - 449
• If profession other than Fighter
• Inflicts 152 - 186 mental damage on target.
Dismay IV (Apprentice)
An impairment that decreases the enemies offensive abilities.
Target
Enemy
Range
Up to 25.0 meters
Power
118
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
64
Illusionist
Effects:
• Decreases Fervor of target by 0.1.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 27.4.
Aneurysm V (Apprentice)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
184
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10.5 seconds
Resistability
12.0% Easier
Level
67
Illusionist
Effects:
• Inflicts 291 - 355 mental damage on target.
• Dazes target
• Epic targets gain an immunity to Daze effects of 31.5 seconds and duration is reduced to 3.5 seconds.
• Resistibility increases against targets higher than level 86.
Chromatic Storm V (Apprentice)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
Target
Enemy
Range
Up to 25.0 meters
Power
147
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
64
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 69 - 84 mental damage on target encounter instantly and every 2 seconds.
Prismatic Chaos IV (Apprentice)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
192
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
70
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 325 - 398 mental damage on target.
• Grants a total of 3 triggers of the spell.
|
|
Item Discoveries |
Mhera was first to discover 438 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).