Converge (Adept)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
18
Wizard
Effects:
• Causes 3% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 11.
• Increases power of caster by 11.
Silence (Apprentice)
Stifles and damages the coercer's target for a medium amount initially and a smaller amount over time.
Target
Enemy
Range
Up to 25.0 meters
Power
51
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
8 seconds
Resistability
25.2% Easier
Level
16
Coercer
Effects:
• Inflicts 42 - 51 mental damage on target.
• Inflicts 14 - 17 mental damage on target every 1.3 seconds.
• Stifles target
• Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
• Resistibility increases against targets higher than level 35.
Brainshock III (Apprentice)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
17
Coercer
Effects:
• Inflicts 46 - 56 mental damage on target instantly and every 6 seconds.
• Decreases power of target by 6 instantly and every 6 seconds.
• Increases power of caster by 28.
Breeze (Apprentice)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 5.9.
Flash of Steel III (Adept)
A quick attack that lowers the target's combat attack damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
15
Swashbuckler
Effects:
• Inflicts 44 - 54 melee damage on target
• Decreases DPS of target by 16.1.
Sacrificial Restoration (Adept)
Heals a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
20
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
3
Defiler
Effects:
• Heals target for 53 - 65.
Freeportian Enchanter's Wand
TREASURED
2 Stamina
2 Primary Attributes
Spell Autoattack Weapon (Focus)
Ranged
Damage
4 - 11
(1.81 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
1
All Mages, All Priests
Adornment Slots:
White
LORE NO-TRADE
Freeportian Cloth Hood
TREASURED
2 Stamina
2 Primary Attributes
Cloth Armor (Head)
Mitigation
2
Level
1
Adornment Slots:
White
LORE NO-TRADE
Shawl of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Shoulders)
Mitigation
42
Level
20
Coercer
Adornment Slots:
White
LORE NO-TRADE
Pantaloons of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Legs)
Mitigation
45
Level
20
Coercer
Adornment Slots:
White
LORE NO-TRADE
Robe of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Chest)
Mitigation
45
Level
20
Coercer
Adornment Slots:
White
LORE NO-TRADE
Robe of the Blue Flame
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Chest)
Mitigation
45
Level
20
Adornment Slots:
White
LORE ATTUNEABLE
Wristwraps of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Forearms)
Mitigation
42
Level
20
Coercer
Adornment Slots:
White
LORE NO-TRADE
Slippers of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Feet)
Mitigation
42
Level
20
Coercer
Adornment Slots:
White
LORE NO-TRADE
Gloves of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Hands)
Mitigation
42
Level
20
Coercer
Adornment Slots:
White
LORE NO-TRADE
Staff of Darkened Mists
LEGENDARY
16 Stamina
16 Primary Attributes
6 Combat Skills
Staff
Two-Handed Crushing
Damage
17 - 97
(19.04 Rating)
Delay
6.0 seconds
Level
20
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White
LORE ATTUNEABLE
Fancy Footwork IV (Adept)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Swashbuckler
Effects:
• Decreases Slashing, Piercing and Crushing of caster by 22.6.
• Increases Aggression of caster by 10.8.
• Increases Defense and Parry of caster by 21.6.
• Increases the caster's effectiveness of worn armor vs physical damage by 18%.
Cap of Woven Whispers
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Cloth Armor (Head)
Mitigation
63
Level
30
Effects:
Living Whispers
When Equipped:
• On a hostile spell cast this spell may cast Dark Secrets on caster. Lasts for 30.0 seconds. Triggers about 0.2 times per minute.
• Increases INT of target by 37.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE ATTUNEABLE
Perfect Finesse II (Master)
Increases the Multi-Attack Chance and attack speed of the swashbuckler.
FABLED
Target
Caster
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
36 seconds
Level
53
Swashbuckler
Effects:
• Increases Haste of caster by 38.7.
• Increases Multi Attack of caster by 44.6.
a vial of green mucus
A merchant might pay a few coin for this item.
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Item Discoveries |
Daermonzz was first to discover 329 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).