Auric Vambraces of Tranquil Silence
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
1268.2 Crit Bonus
33241.7 Potency
440 Resolve
29.5 Multi Attack
Plate Armor (Forearms)
Mitigation
896
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Telluric Rending II (Ancient)
There are places in this world where a mortal can not step. To do so would mean almost certain death, as the stones themselves are ah, as sharp as the finest of weapons. A Geomancer can call these razor-sharp stones to assault their enemies and leave them, and their armor, torn and useless.
MASTERCRAFTED MYTHICAL
Target
Enemy
Range
Up to 35.0 meters
Power
57857
Casting
7.3 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 23 Geomancer
Effects:
• Increases physical damage done to target by 6.87%.
• Inflicts 47,723 - 99,117 slashing damage on target.
Touch Of Life (Adept)
TREASURED
Target
Group (AE)
Power
5385
Casting
0.6 seconds
Recovery
0.5 seconds
Recast
89 seconds
Duration
12.6 seconds
Level
125
Templar
Effects:
• When any damage is received this spell will cast Touch Of Life on target.
• Heals target for 841 - 1,028.
• This effect can only trigger once every 0.5 - 1.5 second.
• Reduces physical and arcane damage done to group members (AE) by 17.65%.
• On death this spell will cast Bulwark of Life on target. Lasts for 8.4 seconds.
• Wards group members (AE) against 13,062 points of all damage
• Bulwark of Life is not affected by Bleedthrough.
• Grants a total of 1 trigger of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
NO-VALUE NO-TRADE
Remuneration of the Adept: Templar
An ancient piece of parchment containing text and symbols detailing the process of increasing power.
MYTHICAL
NO-VALUE NO-TRADE LORE
Resilient Chloroplate Boots
TREASURED
3,020 Primary Attributes
5,348 Stamina
136,302 Power
216,892 Health
1208.1 Crit Bonus
28.9 AE Auto
29460.9 Potency
390 Resolve
Plate Armor (Feet)
Mitigation
756
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
NO-TRADE
Demersal Mythic Skewer
FABLED
3,239 Primary Attributes
6,047 Stamina
134,427 Power
213,909 Health
463.4 Crit Chance
20970.6 Potency
28.1 Mitigation Increase
320 Resolve
25 Block Chance
1,209 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
3992 - 5,989
(2495.23 Rating)
Delay
4.0 seconds
Level
125
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Void-Tipped Spear
FABLED
6,954 Primary Attributes
12,466 Stamina
305,310 Power
485,826 Health
362.8 DPS
994.8 Crit Chance
59600.8 Potency
720 Resolve
55.4 Haste
2,747 Overcap Crit Bonus
Great Spear
Two-Handed Piercing
Damage
7860 - 11,790
(3274.99 Rating)
Delay
6.0 seconds
Level
125
Berserker, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, White, Red, Red, Red, Red, Blue, Blue, Cyan, Cyan
HEIRLOOM ATTUNEABLE
Glory VIII (Ancient)
MYTHICAL
Target
Group Friend
Range
Up to 35.0 meters
Power
1725
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
123
Templar
Effects:
• On a hostile ability cast this spell will cast Combat Glory on target. Lasts for 2.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards group members (AE) against 12 points of all damage
• Heals group members (AE) for 2,014.
• This effect can only trigger once every 0.5 - 3.5 seconds.
Vital Intercession XII (Ancient)
MYTHICAL
Target
Friend
Range
Up to 20.0 meters
Power
3819
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
124
Templar
Effects:
• When any damage is received this spell will cast Supplicant's Prayer on target.
• Heals target for 1,342 - 1,641.
• Grants a total of 5 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Negotiated Peddler's Greaves
FABLED
3,269 Primary Attributes
6,070 Stamina
136,706 Power
217,534 Health
325 Resolve
22074.4 Potency
24.8 Haste
141.4 Weapon Damage
1,230 Overcap Crit Bonus
Plate Armor (Legs)
Mitigation
1,154
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Negotiated Broker's Leather Boots
FABLED
2,778 Primary Attributes
5,159 Stamina
116,199 Power
184,904 Health
325 Resolve
21 Casting Speed
18763.2 Potency
1,045 Overcap Crit Bonus
168,634 Ability Mod
Leather Armor (Feet)
Mitigation
876
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Harmony XI (Ancient)
MYTHICAL
Target
Caster
Power
4038
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
125
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 63,702
• Decreases Combat Mitigation of targets in Area of Effect by 238.2.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Virtue X (Ancient)
MYTHICAL
Target
Group Friend
Range
Up to 35.0 meters
Power
7285
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
125
Templar
Effects:
• Wards target against 102 points of elemental, noxious and arcane damage
• Increases STR and WIS of target by 6,248.6.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 34,199.
Haggled Factor's Chain Boots
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
23.4 AE Auto
15948.7 Potency
310 Resolve
19.8 Block Chance
993 Overcap Crit Bonus
Chain Armor (Feet)
Mitigation
899
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Molkar Molar
Vorigan grinds when walking since losing this.
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
195,796 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
15948.7 Potency
22.1 Mitigation Increase
19.9 Multi Attack
Slots
Ear
Level
124
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Armor of Seasons XI (Celestial)
CELESTIAL
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
122
Warden
Effects:
• Increases Max Health of group members (AE) by 31.0%.
• Increases the Stamina Bonus of Group members (AE) by 1,003.6.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 26,099.
• If not fighter
Whirling Blades X (Grandmaster)
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
121
Assassin
Effects:
• Increases Fervor of caster by 14.4.
• Decreases Defense of caster by 39.8.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 105.6.
• On a hostile ability cast this spell will cast Swipe on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 5,825 - 9,708 melee damage on target
• This effect can only trigger once every 1.0 - 6.0 seconds.
Flourishing Strike II (Master)
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
7320
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
70 seconds
Level
125
Swashbuckler
Effects:
• Inflicts 69,861 - 116,436 melee damage on target
Aegolism XI (Celestial)
CELESTIAL
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
121
Templar
Effects:
• Increases Crit Bonus of target by 60.6.
• Increases Max Health of target by 73.3%.
HEIRLOOM NO-VALUE
Aegolism XI (Grandmaster)
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
121
Templar
Effects:
• Increases Crit Bonus of target by 49.2.
• Increases Max Health of target by 59.5%.
NO-VALUE NO-TRADE
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Item Discoveries |
Abrakzis was first to discover 45 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).