Retaliate (Grandmaster)
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
84
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7 seconds
Resistability
24.0% Easier
Level
40
Guardian
Effects:
• Inflicts 280 - 466 melee damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 59.
Provoke VI (Grandmaster)
Interrupts the target and increases their hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
50
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
43.0% Easier
Level
59
Guardian
Effects:
• Interrupts target
• Increases Threat to target by 5,405 - 6,464
Precise Strike III (Grandmaster)
A very accurate melee attack that rarely misses.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
66
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
54
Guardian
Effects:
• Inflicts 330 - 550 melee damage on target
Ruin (Grandmaster)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
11
Guardian
Effects:
• Inflicts 25 - 41 slashing damage on target
• Inflicts 10 - 13 slashing damage on target every 5 seconds.
• Decreases Slashing, Crushing and Piercing of target by 2.8.
Sentinel III (Grandmaster)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
66
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
48
Guardian
Effects:
• When damaged this spell has a 14% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Dancing Blade II (Grandmaster)
An attack made from the side that deals moderate damage and lowers their spell resistances.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
24.0% Easier
Level
19
Troubador
Effects:
• Inflicts 97 - 163 melee damage on target
• Decreases Combat Mitigation of target by 0.7.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 212.
• Must be flanking or behind
Hunker Down (Grandmaster)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
FABLED
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13
Guardian
Effects:
• Decreases Haste of caster by 11.3.
• Increases Mitigation of caster vs physical damage by 249.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Concussion (Grandmaster)
A melee attack that deals crushing damage and reduces target's casting skills.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
17
Guardian
Effects:
• Inflicts 52 - 87 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 8.6.
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Item Discoveries |
Kaishaku was first to discover 28 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).