Exemplar Nightweave Pantaloons
FABLED
913 Primary Attributes
2,846 Stamina
10,545 Power
63,279 Health
294.2 Crit Bonus
23 Resolve
207 DPS
471.6 Potency
25.2 Max Health
20.2 AE Auto
Cloth Armor (Legs)
Mitigation
757
Level
100
All Mages
Effects:
Essence of the Summoned
When Equipped:
• Increases Potency of caster by 100.0.
• Increases Fervor Overcap of caster by 3.0.
• Must have defeated the Summoned Ones.
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Cascading Force (Adept)
If you are a true Etherealist, then you understand the natural ebbs and flows of universal energy through our world. And thus, you can TAKE it from those who wield it in clumsy, unrefined fashion, and turn it against them. It's what they deserve for tampering with energies they have no business bringing to bear. Make their power yours, and watch them crumble as you own power feeds on theirs.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
7.6 seconds
Recovery
1.2 seconds
Recast
360 seconds
Level 9 Etherealist
Effects:
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
• Inflicts 6,601 - 13,710 magic damage on target.
Tainted Mutation (Adept)
The mastery of blood magic is the mastery of life itself. You can break the life of others, and keep them from breaking yours. Form a life link with an enemy, and no amount of damage will bring you to your knees. You will sit on deaths door, but will not enter - instead, you will usher your enemy through the threshold.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
9 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
400 seconds
Level 9 Thaumaturge
Effects:
• Decreases Potency of target by 12.0.
• When target falls below 3% health this spell will cast Tainted Mutation on target. Lasts for 20.0 seconds.
• Reduces target's health to 1.
• Grants a total of 1 trigger of the spell.
Thermal Depletion (Adept)
It is one thing to destroy your enemies, but it is another to watch them wither before you. Watch their strength and will seep away, and feel their desperation as they realize that they only get weaker as you get stronger. Drain them of the fire within them, and feel them weaken and collapse under your assault.
TREASURED
Target
Group (AE)
Power
6542
Casting
6 seconds
Recovery
1.2 seconds
Recast
400 seconds
Duration
20 seconds
Level 3 Elementalist
Effects:
• On a hit this spell will cast Thermal Depletion on target of attack. Lasts for 4.8 seconds.
• Decreases Fervor of target by 0.1.
• This effect can only trigger once every 1.0 second.
Levinbolt (Adept)
An Etherealist is never unarmed, as the universal powers that surround them are everpresent and always at command. Although it is rudimentary and crude, you can fashion this energy into a destructive ball of pure magical power and unleash it on those that stand before you. Although there are better uses for this energy, the bolt will help you feel and better understand the powers that you are attempting to master.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Etherealist
Effects:
• Inflicts 19,974 - 41,484 magic damage on target.
Facet of the Etherlord (Adept)
If you are going to become an Etherealist, then you will have to learn to shed your weaker, material form and adopt one of true power. If you try to channel eldritch power all at once, though, you'd surely be destroyed. You haven't yet begun to understand at my level of competence. Start with a piece, a facet, and we will work up from there.
TREASURED
Target
Caster
Power
830
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 1 Etherealist
Effects:
• Applies Facet of the Etherlord to qualifying pets.
• Converts all abilities to magic damage.
• Increases Fervor of caster by 1.2.
• Converts all abilities that do not depend on weapon damage type to magic damage.
Etherlord (Adept)
If you have an advantage, you must continue to press it. I rarely use one attack when several will do the job much nicer. Learn to continuously channel eldritch energy into bolts of destructive force, without it resonating in a way that will destroy you.
TREASURED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Etherealist
Effects:
• Applies Etherlord to qualifying pets.
• Converts all abilities to magic damage.
• Increases Fervor of caster by 2.2.
• Converts all abilities that do not depend on weapon damage type to magic damage.
Obsidian Mind (Adept)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
TREASURED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
9.6 seconds
Level 7 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 3.6%.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
Elemental Conduit (Adept)
It is one thing to control the elements, my pet. But can you BECOME the elements? Take their form, feel them surround you and embrace you? Becoming a conduit of elementalism - being able to take the form of elements and keep them from consuming you - is at the heart of elemental mastery. This is the first step.
TREASURED
Target
Caster
Power
830
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 1 Elementalist
Effects:
• Applies Elemental Conduit to qualifying pets.
• Converts all abilities to cold damage.
• Increases Fervor of caster by 1.2.
• Converts all abilities that do not depend on weapon damage type to cold damage.
Implosion (Adept)
Causing an explosion is effective and will inspire awe and fear, but anyone can do it, from the alchemist to the wizard to the goblin sapper. But those who truly understand the energies of the universe, understand that the most dreadful powers will actually pull IN. If you can grasp the concept, you can cause an implosion in space that pulls enemies toward it. You can see their horror and watch them try to escape its grasp, as their bones and flesh are crushed to an infinitesimally tiny point.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
4 seconds
Level 8 Etherealist
Effects:
• Applies Implosion on termination.
• Inflicts 4,266 - 17,065 magic damage on targets in Area of Effect.
• Causes an unstable vortex that draws enemies within range into its center before destablizing and exploding.
• Inflicts 2,842 - 11,370 magic damage on targets in Area of Effect.
• Inflicts 2,403 - 9,611 magic damage on targets in Area of Effect every second.
• Slows targets in Area of Effect by 134.0%.
Etherflash (Adept)
Once your enemies realize what power you wield, they will likely attempt to overwhelm you with numbers. It is a banal tactic, but an expected one from those with lesser minds. Show them that you are well versed in their pathetic attempts to overcome you, and turn them to ash all at once. You can then fall back to your... friends, and unleash even more devastation, if you so desire.
TREASURED
Target
Caster
Power
6542
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
420 seconds
Duration
1 seconds
Level 3 Etherealist
Effects:
• Applies Etherflash. Lasts for 0.5 seconds.
• On expiration: Teleports caster to target ally.
• Inflicts 13,133 - 27,275 magic damage on targets in Area of Effect.
Withering (Adept)
The nature of a Thaumaturgist's magic makes it so that your enemy isn't the only one that has to fear you. It permeates the area, creeping out to infect those all around your adversary. Witness whole groups of enemies wither before you, drink in their fear as your magic rips their bodies apart.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
8 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
25 seconds
Level 4 Thaumaturge
Effects:
• Increases noxious damage done to targets in Area of Effect by 3%.
Ethershadow Assassin (Adept)
Time and space are of little consequence when universal powers are at your disposal. My enemies are never safe, and as my student, neither will yours. You can step through fissures in reality and appear near your quarry, leaving them surprised, and unable to escape your assault. I do so loathe the word 'assassin' - it sounds so mundane. But in this instance, it might be fitting. The only thing the victim knows is pain, and then nothingness.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
390 seconds
Level 6 Etherealist
Effects:
• Inflicts 24,168 - 50,194 magic damage on target.
• The caster teleports to their target.
• Burns 80% of the casters power into additional damage dealing four points of damage per power point spent multiplied by the spell's tier.
Ethermancy (Adept)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist
Effects:
• Applies Ethermancy. Lasts for 18.0 seconds.
• Increases Potency of group members (AE) by 12.0, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Scorched Earth (Adept)
When fire meets earth, what is left behind is often molten, smoldering, and weakened. It is beautiful and alive - anything that touches that place ignites the latent elemental power that exists there, and unleashes even more destructive energies. You can use this potential to your advantage.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 4 Elementalist
Effects:
• Increases elemental damage done to target by 3%.
• Inflicts 8,940 - 18,568 heat damage on target.
• Inflicts 6,705 - 13,926 heat damage on target every 6 seconds.
Frozen Heavens (Adept)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
TREASURED
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist
Effects:
• Inflicts 21,123 cold damage on targets in Area of Effect.
Septic Strike (Adept)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
4258
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 2 Thaumaturge
Effects:
• Inflicts 19,974 - 41,484 disease damage on target.
Elemental Avatar (Adept)
The winds above Norrath are filled with gusts of unimaginable strength, carrying the frozen winds of the north across our world. Command these winds, and they will carve through your enemies with the power of their gusts, and the razor-sharp shards of ice that they carry. The winds of the heavens are temperamental though, and those who call upon them without the will to maintain their control will find themselves torn to pieces.
TREASURED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Elementalist
Effects:
• Applies Elemental Avatar to qualifying pets.
• Converts all abilities to cold damage.
• Increases Fervor of caster by 2.2.
• Converts all abilities that do not depend on weapon damage type to cold damage.
Proving Grounds: Group Arcane Bulwark
TREASURED
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Severity: Warning
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Duration
1
Recast
10 seconds
Level
100
Effects:
Group Bulwark: Arcane
Applies Group Bulwark: Arcane when Activated. Lasts for 1 hour.
• Wards caster against arcane damage for 4.8% of the target's maximum health
• Cannot be modified except by direct means
NO-TRADE NO-VALUE
Proving Grounds: Group Noxious Bulwark
TREASURED
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Severity: Warning
Message: A non-numeric value encountered
Filename: item/item_popup.php
Line Number: 608
Duration
1
Recast
10 seconds
Level
100
Effects:
Group Bulwark: Noxious
Applies Group Bulwark: Noxious when Activated. Lasts for 1 hour.
• Wards caster against noxious damage for 4.8% of the target's maximum health
• Cannot be modified except by direct means
NO-TRADE NO-VALUE
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Item Discoveries |
Toadilly was first to discover 253 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).