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Bloody Chain Legs of Rot
3/4 green malice gem slots filled.
FABLED
394 Primary Attributes
1,147 Stamina
37.5 Crit Bonus
95.8 DPS
137 Haste
12.1 Weapon Damage
Chain Armor (Legs)

Mitigation
802

Level
100

All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Wrathful Torque of Allied Insight
FABLED
594 Stamina
293 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Neck

Level
100

Effects:
Allied Insight
When Equipped:
  Increases the wearer's Crit Bonus by 75 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 105.
Adornment Slots:
White, Green
HEIRLOOM  ATTUNEABLE  

Whale Skin Belt
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
96.3 Crit Chance
11.7 Potency
15.5 Flurry
Slots
Waist

Level
100

Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Seaweed Covered Chain Boots
0/4 blue malice gem slots filled.
LEGENDARY
263 Primary Attributes
487 Stamina
22.5 Crit Bonus
57.6 DPS
10.3 AE Auto
7.2 Weapon Damage
Chain Armor (Feet)

Mitigation
709

Level
98

All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  NO-VALUE  

Empyrean Cipher
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96

All Mages, All Priests
Effects:
Empyrean Cipher
When Equipped:
  Increases Potency of caster by 20.0.
  This effect does not stack with itself when adorned on multiple items
  When damaged this spell has a 10% chance to cast Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
  Applies Cipher on termination.
  Increases power of group members by 567.
  If above level 92
  Cannot be modified except by direct means
  Will absorb all damage. This spell will absorb a total of 2 attacks.
  If above level 92
  Cannot be modified except by direct means
  Cannot be modified except by direct means
NO-VALUE  

Soul Energizing Mace
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
24.9 Casting Speed
124.6 Crit Chance
22.5 Potency
24.9 Reuse Speed
Hammer

One-Handed Crushing

Damage
137 - 775
(228.07 Rating)
Delay
4.0 seconds
Level
100

All Scouts, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
HEIRLOOM  ATTUNEABLE  

Chain of the Shrewdly Underhanded
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Wrist

Level
100

Effects:
Practiced Swings II
When Equipped:
  On any combat or spell hit this spell may cast Practiced Swings II on the group. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
  Increases the group's Weapon Damage Bonus by 0.6 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 36 Weapon Damage Bonus .
  Cannot be modified except by direct means
  Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Alleviation VIII (Master)
Heals all allies near the inquisitor.
FABLED
Target
Group (AE)
Power
432
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
100

Inquisitor
Effects:
  Heals group members (AE) for 1,851 - 2,262.

En Garde IV (Master)
Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy, the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art.
FABLED
Target
Caster
Power
262
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
36 seconds
Level
98

Swashbuckler
Effects:
  When a combat art is used this spell has a 15% chance to cast Counterattack on target of combat art.
  Inflicts 641 - 1,068 melee damage on target
  On a riposte this spell will cast Counterattack on target's victim.
  Inflicts 641 - 1,068 melee damage on target
  When parried this spell will cast Counterattack on target's victim.
  Inflicts 641 - 1,068 melee damage on target
  When blocked this spell will cast Counterattack on target's victim.
  Inflicts 641 - 1,068 melee damage on target
  When deflected this spell will cast Counterattack on target's victim.
  Inflicts 641 - 1,068 melee damage on target
  On a block this spell will cast Counterattack on target's victim.
  Inflicts 641 - 1,068 melee damage on target
  On a parry this spell will cast Counterattack on target's victim.
  Inflicts 641 - 1,068 melee damage on target
  When riposted this spell will cast Counterattack on target's victim.
  Inflicts 641 - 1,068 melee damage on target

Vicious Bone Ring
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Finger

Level
100

Effects:
Amplifying Criticals II
When Equipped:
  Increases the wearer's Crit Bonus by 77%-152.8%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Swirling Arachnid Orb
FABLED
594 Stamina
293 Primary Attributes
21.8 DPS
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Haste
Slots
Charm

Level
100

Effects:
Growing Criticals III
Applies Growing Criticals III when Activated. Lasts for 40.0 seconds.
  Increases Crit Bonus of caster by 125.0.
  Increases Crit Bonus of caster by an additional 2.8% every 2 seconds
  This item may not be used in a PvP zone.
  Cannot be modified except by direct means
  The reuse time of Growing Criticals III is 2 minutes
Adornment Slots:
White
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Word of Redemption VIII (Master)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
580
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
100

Templar
Effects:
  Heals group members (AE) for 2,430 - 2,970.

Eviscerate VIII (Master)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
195
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
97

Assassin
Effects:
  Inflicts 2,496 - 4,160 melee damage on target
  Must be flanking or behind
  You must be sneaking to use this ability.

Flash of Brilliance VII (Master)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
266
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
98

Illusionist
Effects:
  Increases INT of group members (AE) by 274.6.
  Increases Crit Bonus of group members (AE) by 89.9.
  Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 94.1.

Chromatic Shower V (Master)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
633
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
1 seconds
Resistability
21.0% Easier
Level
100

Illusionist
Effects:
  Inflicts 429 - 524 mental damage on target encounter instantly and every 0.2 seconds.
  Stifles target encounter
  Epic targets gain an immunity to Stifle effects of 3.0 seconds and duration is reduced to 0.3 seconds.
  Resistibility increases against targets higher than level 119.

Winds of Healing VIII (Master)
Heals all allies near the warden.
FABLED
Target
Group (AE)
Power
500
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
100

Warden
Effects:
  Heals group members (AE) for 1,153 - 1,410.
  Heals group members (AE) for 194 - 238 every second.

Head Shot VII (Master)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
131
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
98

Assassin
Effects:
  Inflicts 2,192 - 3,653 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Zov Centien
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.

Ebon Chisel
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.

Seeker of Plunder
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
15.6 Casting Speed
124.6 Crit Chance
22.5 Potency
24.9 Reuse Speed
Bow

Ranged

Damage
440 - 2,495
(326.11 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100

All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
HEIRLOOM  ATTUNEABLE  
Calif
100 Swashbuckler
Item Discoveries
Calif was first to discover 66 items* on their server**.
Item Discovery Date
Bloody Chain Legs of Rot2016-07-27 08:44:38 AM
Wrathful Torque of Allied Insight2016-07-27 08:44:38 AM
Whale Skin Belt2016-07-27 08:44:38 AM
Seaweed Covered Chain Boots2016-07-27 08:44:38 AM
Empyrean Cipher2016-07-27 09:22:27 AM
Soul Energizing Mace2016-07-27 08:44:38 AM
Chain of the Shrewdly Underhanded2016-07-27 08:44:38 AM
Alleviation VIII (Master)2016-07-27 08:44:38 AM
En Garde IV (Master)2016-07-27 08:44:38 AM
Vicious Bone Ring2016-07-27 08:44:38 AM
Swirling Arachnid Orb2016-07-27 08:44:38 AM
Word of Redemption VIII (Master)2016-07-27 08:44:38 AM
Eviscerate VIII (Master)2016-07-27 08:44:38 AM
Flash of Brilliance VII (Master)2016-07-27 08:44:38 AM
Chromatic Shower V (Master)2016-07-27 08:44:38 AM
Winds of Healing VIII (Master)2016-07-27 08:44:38 AM
Head Shot VII (Master)2016-07-27 08:44:38 AM
Zov Centien2016-07-27 09:33:28 AM
Ebon Chisel2016-07-27 09:33:07 AM
Seeker of Plunder2016-07-27 08:44:38 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).