Winds of Velious VI (Journeyman)
Deals Cold damage over-time, interrupts and slows the target.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
1148
Casting
1 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
48 seconds
Resistability
12.0% Easier
Level
114
Conjuror
Effects:
• Interrupts target
• Inflicts 268 - 328 cold damage on target instantly and every 4 seconds.
• Slows target by 75.0%.
Flurry of Blades IX (Adept)
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
4880
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
120
Swashbuckler
Effects:
• Inflicts 12,628 - 21,048 melee damage on target
• Decreases Mitigation of target vs physical damage by 2,484.
Prophetic Ward VIII (Journeyman)
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.
HANDCRAFTED
Target
Group (AE)
Power
2234
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
111
Mystic
Effects:
• Wards group members (AE) against 2,829 points of noxious damage
• Increases Mitigation of group members (AE) vs noxious damage by 10,968.
Velium Winds XI (Journeyman)
Deals instant cold damage and reduces the movement speed of the target.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
700
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
112
Mystic
Effects:
• Applies Touch of the Grey. Lasts for 10.0 seconds.
• Slows target by 46.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 644 - 787 cold damage on target.
Spirit of the Mammoth IX (Journeyman)
A group augmentation that increases the strength and stamina of the mystic's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
113
Mystic
Effects:
• Increases STA of group members (AE) by 1,622.6.
• Increases Crit Bonus of group members (AE) by 26.7.
• Increases Crit Bonus Overcap of group members (AE) by 16.0.
Ritual Healing XI (Journeyman)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
2531
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
113
Mystic
Effects:
• Heals target for 2,386 - 2,916.
• Increases Max Health of target by 35.7%.
Slothful Spirit VI (Journeyman)
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 3 times.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
1723
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
114
Mystic
Effects:
• Target will lose 55% more power when power is consumed.
• On a spell cast this spell will cast Sloth's Habitat on target.
• Inflicts 667 - 815 divine damage on target.
• Grants a total of 3 triggers of the spell.
Runic Armor X (Journeyman)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
114
Mystic
Effects:
• Wards group members (AE) against 192 points of physical damage
• Increases Max Health of group members (AE) by 15.8%.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 10,575.
• If not fighter
Ancestral Ward XI (Journeyman)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
2400
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
118
Mystic
Effects:
• Wards target against 2,240 points of all damage
Umbral Warding X (Journeyman)
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
HANDCRAFTED
Target
Group (AE)
Power
4662
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
119
Mystic
Effects:
• Wards group members (AE) collectively against 4,074 total points of all damage
Winds of Permafrost VIII (Adept)
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
2297
Casting
3 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
114
Warden
Effects:
• Inflicts 1,940 - 2,371 cold damage on target encounter.
• Decreases Piercing, Slashing and Crushing of target encounter by 43.1.
Frosty Deepice Leather Tunic
A finely crafted, leather armor piece, in blue with white fur accents. A Frostfell outfit to keep you warm and stylish!
HANDCRAFTED
Slots
Chest
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frosty Deepice Leather Handguards
A finely crafted, leather armor piece, in blue with white fur accents. A Frostfell outfit to keep you warm and stylish!
HANDCRAFTED
Slots
Hands
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frosty Deepice Leather Greaves
A finely crafted, leather armor piece, in blue with white fur accents. A Frostfell outfit to keep you warm and stylish!
HANDCRAFTED
Slots
Legs
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frosty Deepice Leather Cap
A finely crafted, leather armor piece, in blue with white fur accents. A Frostfell outfit to keep you warm and stylish!
HANDCRAFTED
Slots
Head
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frosty Deepice Collar
A finely crafted, leather armor piece, in blue with white fur accents. A Frostfell outfit to keep you warm and stylish!
HANDCRAFTED
Slots
Head
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frostfell Fae Cloth Vest
A finely crafted, leather armor piece, in red with gold accents. A joyous tidings Frostfell outfit, indeed!
HANDCRAFTED
Slots
Chest
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frostfell Fae Cloth Sleeves
A finely crafted, leather armor piece, in red with gold accents. A joyous tidings Frostfell outfit, indeed!
HANDCRAFTED
Slots
Shoulders
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frostfell Fae Cloth Shoes
A finely crafted, leather armor piece, in red with gold accents. A joyous tidings Frostfell outfit, indeed!
HANDCRAFTED
Slots
Feet
Level
1
APPEARANCE-ONLY ATTUNEABLE
Frostfell Fae Cloth Pants
A finely crafted, leather armor piece, in red with gold accents. A joyous tidings Frostfell outfit, indeed!
HANDCRAFTED
Slots
Legs
Level
1
APPEARANCE-ONLY ATTUNEABLE
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Item Discoveries |
Memnot was first to discover 434 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).