Restoration III (Journeyman)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
103
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
18
Templar
Effects:
• Heals target for 294 - 359.
Favor of the Wild (Journeyman)
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Warden
Effects:
• Increases AGI and WIS of group members (AE) by 16.1.
• Adds 1.7% to base avoidance.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 45.
Aspect of Genius (Apprentice)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Illusionist
Effects:
• Increases Max Power of group members (AE) by 23.1.
• Increases Mitigation of group members (AE) vs arcane damage by 87.
Fanatical Healing III (Journeyman)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
79
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
18
Inquisitor
Effects:
• Heals target for 223 - 272.
Repentance (Journeyman)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
18
Inquisitor
Effects:
• On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
• Inflicts 61 - 101 divine damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Grants a total of 3 triggers of the spell.
Lockdown II (Journeyman)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
25 seconds
Resistability
12.0% Easier
Level
19
Illusionist
Effects:
• Applies Stifle. Lasts for 3.0 seconds.
• Blurs vision of target.
• Stifles target
• Dispelled when target takes damage
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 38.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 38.
Aspect of Darkness (Apprentice)
An augmentation that increases the power pool and noxious resistance for the warlock's group.
"Revel in the darkness! Hold the night close to your heart, and shut out the light!" - Lord Grimrot
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
7
Warlock
Effects:
• Increases Max Power of group members (AE) by 23.1.
• Increases Mitigation of group members (AE) vs noxious damage by 87.
Velium Winds II (Apprentice)
Deals instant cold damage and reduces the movement speed of the target.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
15
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
9
Mystic
Effects:
• Applies Touch of the Grey. Lasts for 10.0 seconds.
• Slows target by 31.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 30 - 36 cold damage on target.
Dawnstrike II (Apprentice)
Deals instant heat damage to an enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
15
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
9
Warden
Effects:
• Inflicts 38 - 47 heat damage on target.
Dark Nebula (Apprentice)
Deals instant poison damage to target enemy and surrounding encounter members, and leaving them stunned for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
37
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
1.5 seconds
Resistability
12.0% Easier
Level
8
Warlock
Effects:
• Inflicts 35 - 65 poison damage on target encounter.
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 27.
Armor of Nature (Apprentice)
A group augmentation that increases the physical mitigation to the fury's non-fighter allies and the health of the fury's fighter allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
5
Fury
Effects:
• Increases Max Health of group members (AE) by 24.0.
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
Brainburst (Apprentice)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3
Illusionist
Effects:
• Applies Migraine on termination.
• Inflicts 9 - 12 mental damage on target.
• Inflicts 4 - 5 mental damage on target instantly and every 6 seconds.
Shard of Essence (Journeyman)
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence.
HANDCRAFTED
Target
Friend
Range
Up to 35.0 meters
Health
3570
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
1 seconds
Level
18
Conjuror
Effects:
• Summon 1 Shard of Essence
Vehemence (Journeyman)
A group augmentation that increases the strength and maximum health of the defiler's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
18
Defiler
Effects:
• Increases STA of group members (AE) by 8.4.
• Increases STR of group members (AE) by 16.1.
Nature's Embrace III (Journeyman)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
18
Warden
Effects:
• Heals target for 125 - 152.
• Heals target for 16 - 20 every second.
Imprecate II (Apprentice)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
15
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
10 seconds
Resistability
25.2% Easier
Level
9
Defiler
Effects:
• Inflicts 30 - 36 disease damage on target.
• Decreases Combat Mitigation of target by 0.1.
• Decreases Mitigation of target vs noxious damage by 119.
Sign of Pacification (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4.5 seconds
Resistability
12.0% Easier
Level
7
Templar
Effects:
• Decreases Combat Mitigation of target by 0.2.
• Dazes target
• Epic targets gain an immunity to Daze effects of 13.5 seconds and duration is reduced to 1.5 seconds.
• Resistibility increases against targets higher than level 26.
Deny (Apprentice)
An impairment that decreases the target's strength and intelligence.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
7
Inquisitor
Effects:
• Decreases INT and STR of target by 2.3.
Runic Armor (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5
Mystic
Effects:
• Wards group members (AE) against 5 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
Shroud of Armor (Apprentice)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5
Defiler
Effects:
• Wards group members (AE) against 11 points of elemental, noxious and arcane damage
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
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Item Discoveries |
Queviet was first to discover 199 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).