Hawk Attack (Master)
Calls a hawk to assist the ranger's group. All non-fighters in the ranger's group have some of their hate siphoned towards the hawk.
FABLED
Target
Caster
Power
21960
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
32 seconds
Level
65
Ranger
Effects:
• Summons a pet attack hawk
Putrefy VI (Master)
Deals poison damage over time to the target.
"He did not expect my blade to be poisoned." - 1st Lieutenant Danarg, 313 AS
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
92
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
32.8% Easier
Level
67
Defiler
Effects:
• Inflicts 156 poison damage on target instantly and every 4 seconds.
• Decreases WIS of target by 126.2.
Sentinel IV (Master)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
FABLED
Target
Group Friend
Range
Up to 10.0 meters
Power
84
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
62
Guardian
Effects:
• When damaged this spell has a 15% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
• Will absorb physical damage. This spell will absorb a total of 1 attack.
• If profession other than Fighter
• Will trigger off of crush, pierce or slash abilities.
• If profession other than Fighter
Calm Tranquility V (Master)
Increases the attack and casting speeds of all the Monk's allies.
FABLED
Range
Up to 50.0 meters
Power
132
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
65
Monk
Effects:
• Increases Casting Speed of raid and group members (AE) by 8.7%.
• Increases Haste of raid and group members (AE) by 21.7.
Beatdown V (Master)
A melee attack that strikes nearby enemies surrounding the bruiser.
FABLED
Target
Caster
Power
128
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
63
Bruiser
Effects:
• Inflicts 315 - 526 melee damage on targets in Area of Effect
Converge IV (Adept)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
112
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
61
Wizard
Effects:
• Causes 3% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 45.
• Increases power of caster by 45.
Charging Tiger (Master)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
13
Monk
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 36 - 60 melee damage on target
Lightning Palm (Adept)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
TREASURED
Target
Caster
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
15
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 10 - 16 magic damage on target.
• Grants a total of 8 triggers of the spell.
Rising Phoenix (Adept)
A powerful kick attack that knocks the target down on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
11
Monk
Effects:
• Applies Knockdown on termination. Lasts for 1.7 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 5.0 seconds and duration is reduced to 0.6 seconds.
• Inflicts 41 - 68 melee damage on target
Inner Calm (Adept)
Increases the monk's strength and spell mitigation.
TREASURED
Target
Caster
Power
28
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
12
Monk
Effects:
• Increases STR of caster by 12.5.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 281.
Calm Tranquility (Adept)
Increases the attack and casting speeds of all the Monk's allies.
TREASURED
Range
Up to 50.0 meters
Power
22
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
9
Monk
Effects:
• Increases Casting Speed of raid and group members (AE) by 3.2%.
• Increases Haste of raid and group members (AE) by 8.0.
Overseer's Sabatons
LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Plate Armor (Feet)
Mitigation
183
Level
30
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE ATTUNEABLE
Spectral Assassin
This item may be placed on the floor of all house types.
A housepet that can be used as a combatant in the Maj'Dul arena.
NO-VALUE
Cobra's Coil
TREASURED
13 Stamina
13 Primary Attributes
80 Resistances
5 Combat Skills
Slots
Wrist
Level
40
Adornment Slots:
White, Turquoise
ATTUNEABLE
Stoutgut's Bookshelves
This item may be placed on the floor of all house types.
TREASURED
NO-VALUE
The Broken Wall Plans
The plans before you are the mended shreds of parchment you found earlier. The parchment looks to have been deliberately ripped into small pieces and set upon the wind. Examining it carefully you find instructions written in a language you do not quite understand. This looks like something that might be useful.
NO-VALUE NO-TRADE LORE
Sandstorm (Master)
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
FABLED
Target
Group (AE)
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
45
Warden
Effects:
• Increases Weapon Damage of group members (AE) by 5.5.
• Increases Block Chance of group members (AE) by 16.0%.
• Increases Parry and Deflection of group members (AE) by 10.8.
• Increases Weapon Damage Overcap of group members (AE) by 10.9.
• When damaged with a melee weapon this spell has a 20% chance to cast Dust Storm on target's attacker.
• Decreases Threat to target encounter by 1,573 - 1,923
• If not fighter
• Will trigger off of crush, pierce or slash abilities.
• On avoiding an attack this spell has a 20% chance to cast Dust Storm on target's victim.
• Decreases Threat to target encounter by 1,573 - 1,923
• If not fighter
• Will trigger off of crush, pierce or slash abilities.
Solar Flare VI (Master)
Deals instant heat damage to the targeted enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
43
Wizard
Effects:
• Inflicts 345 - 642 heat damage on target.
Kidney Stab III (Master)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
33
Swashbuckler
Effects:
• Inflicts 207 - 253 melee damage on target
• Decreases Mitigation of target vs physical damage by 264.
• Must be flanking or behind
Misthide Boots
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Feet)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
|
|
Item Discoveries |
Apex was first to discover 101 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).