Shade-fused Helmet
LEGENDARY
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
2.3 Multi Attack
Chain Armor (Head)
Mitigation
239
Level
57
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Gynok's Ring of the Misleading
FABLED
55 Primary Attributes
55 Stamina
960 Resistances
21 Combat Skills
1.1 Crit Bonus
1.4 AE Auto
3.1 Crit Chance
5.1 Potency
6.9 Max Health
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Fleshwrapped Gloves
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Block Chance
133 Ability Mod
Leather Armor (Hands)
Mitigation
297
Level
80
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
frosted rune
This is a rune carved into an ice base. It is hot and cold at the same time. A skilled crafter could probably make use of this, but may require more than one.
Creates Items:
Rune Frosted Barrier Wand
Rune Frosted Blasting Wand
NO-VALUE
Bruising Spirit IV (Master)
Increases the bruiser's physical mitigation at the cost of health over time.
FABLED
Target
Caster
Health
364
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
180 seconds
Level
68
Bruiser
Effects:
• Increases Mitigation of caster vs physical damage by 762.
Aria of Magic IV (Master)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
FABLED
Target
Group (AE)
Power
130
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
64
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 193 - 322 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Purifying Flames IV (Master)
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
149
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
32.8% Easier
Level
65
Inquisitor
Effects:
• Inflicts 201 - 245 heat damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs arcane damage by 1,040.
Verdict (Adept)
Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to 1 hit point. This spell requires an additional 1.5 seconds of casting after initially casting the spell.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
179
Recovery
0.5 seconds
Recast
45 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
65
Inquisitor
Effects:
• Applies Verdict on termination.
• Reduces target's health to 1.
• If under 5% Health
• Applies Verdict.
• Reduces target's health to 1.
• If Target is stronger than Standard
• If under 10% Health
• Applies Verdict.
• Reduces target's health to 1.
• If Target is Epic
• If under 2% Health
• Applies Verdict.
• Reduces target's health to 1.
• If Target is Weak
• If under 50% Health
• Applies Verdict.
• Reduces target's health to 1.
• Certain creature strengths only
• If under 25% Health
• Cannot be modified except by direct means
Gorget of Glowing Runes
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Slots
Neck
Level
60
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Quellithulian Sentry Bracers
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Plate Armor (Forearms)
Mitigation
381
Level
60
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Cuffs of the Vault Mage
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Cloth Armor (Forearms)
Mitigation
131
Level
60
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
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Item Discoveries |
Cheesum was first to discover 31 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).