rusty splitpaw coin
This is a rusty Splitpaw coin.
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
Silent Threat IV (Master)
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
27
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
40.7% Easier
Level
31
Monk
Effects:
• Increases Threat to target by 2,619 - 3,059
The Legendary Bone Bladed Claymore
This item may be placed on the wall of all house types.
House Item
I have proven myself the master of the Bone Bladed Claymore. Forever shall it be mine.
TREASURED
NO-VALUE NO-TRADE
The Legendary Polished Granite Tomahawk
This item may be placed on the wall of all house types.
House Item The Polished Granite Tomahawk, rebuilt by my hand, sharpened on the bones of the undead, and polished with the ink of the Octagorgon.
TREASURED
NO-VALUE NO-TRADE
The Legendary Hierophant's Crook
This item may be placed on the wall of all house types.
House Item
The Hierophant's Crook. Recovered from Rukir after he attacked me rather than give me the crook which he promised. I suppose the disease that's been infecting the vale had finally gotten to him too.
TREASURED
NO-VALUE NO-TRADE
The Legendary Shiny Brass Shield
This item may be placed on the wall of all house types.
House Item
The Shiny Brass Shield. Won through my efforts to both prove myself to Grozmag and to slay the Emperor.
TREASURED
NO-VALUE NO-TRADE
Prayer of Healing IV (Master)
Heals the paladin's group and increases their maximum health for a short duration.
FABLED
Target
Group (AE)
Power
115
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
15 seconds
Level
44
Paladin
Effects:
• Heals group members (AE) for 617 - 754.
• Increases Max Health of group members (AE) by 470.4.
Vacuum Field IV (Master)
Reduces target encounter's poison and disease resist.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
58
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
32.8% Easier
Level
41
Warlock
Effects:
• Decreases Combat Mitigation of target encounter by 1.0.
• Decreases Mitigation of target encounter vs noxious damage by 656.
The Legendary Manastone
This item may be placed on the floor of all house types.
House Item
Manastone. Recovered from the Chamber of Immortality after an exhaustive search that began by intercepting the orders of a hired scout by the name of Stiletto.
TREASURED
NO-VALUE NO-TRADE
coral coated shackles
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Plate Armor (Forearms)
Mitigation
121
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Sign of Pacification IV (Master)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
9 seconds
Resistability
21.0% Easier
Level
49
Templar
Effects:
• Decreases Combat Mitigation of target by 1.4.
• Dazes target
• Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
• Resistibility increases against targets higher than level 68.
Double Blast II (Master)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
30
Brigand
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 112 - 188 ranged damage on target
• Inflicts 112 - 188 ranged damage on target
• If weapon equipped in Ranged
Fanaticism (Master)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Group (AE)
Power
172
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
50
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 62.4.
• Adds 2.7% to base avoidance.
• Increases Haste of group members (AE) by 30.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 184.
Crouching Tiger IV (Adept)
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
44
Monk
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 1.8% to base avoidance.
• Caster will deflect 12.0% of incoming attacks.
• Increases Parry of caster by 15.8.
• Decreases Slashing, Piercing and Crushing of caster by 13.2.
• Increases Aggression of caster by 9.5.
• Increases Defense and Deflection of caster by 15.8.
• Increases Mitigation of caster vs arcane damage by 1,056.
• Increases the caster's effectiveness of worn armor vs physical damage by 25%.
Hateful Slam II (Adept)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the Shadowknight.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
27
Shadowknight
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 38 - 64 disease damage on target
• Increases Threat to target by 1,465 instantly and by 609 every 3 seconds thereafter
Prismatic Chaos II (Adept)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
42
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 218 - 266 mental damage on target.
• Grants a total of 3 triggers of the spell.
Bloody Reminder III (Adept)
A penetrating attack that deals significant damage over time.
TREASURED
Target
Enemy
Range
Up to 10.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
40
Ranger
Effects:
• Inflicts 30 - 50 melee damage on target
• Inflicts 80 piercing damage on target instantly and every 2.6 seconds.
Battle Cry III (Adept)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
TREASURED
Target
Group (AE)
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
40
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 384.
Knight's Stance III (Master)
Greatly increases defense, aggression, base avoidance, stamina, physical, and arcane damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2592000 seconds
Level
30
Paladin
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 73.6.
• Adds 5.0% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 6.7.
• Increases Aggression and Defense of caster by 14.4.
• Increases Mitigation of caster vs arcane damage by 960.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Flash of Brilliance (Master)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
25
Illusionist
Effects:
• Increases INT of group members (AE) by 62.4.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 24.0.
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Item Discoveries |
Edioss was first to discover 272 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).