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Rejuvenating Celebration V (Master)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
110
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
82

Troubador
Effects:
  Increases STA of group members (AE) by 97.1.
  Increases Combat Health Regen of group members (AE) by 189.1.

Divide and Conquer II (Adept)
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
150
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
6.6 seconds
Level
90

Bruiser
Effects:
  Increases threat priority of target encounter by 2 positions
  Increases Threat to target encounter by 4,921 - 7,062
  Decreases Combat Mitigation of target encounter by 1.6.
  Forces half of the target encounter to target and attack you. Upgrades to this spell increase the duration the target must target you from a range of 4 to 8 seconds.

Abuse VII (Adept)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
107
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
86

Bruiser
Effects:
  Interrupts target encounter
  Increases Threat to target encounter by 5,132 - 6,130

Savage Assault IV (Adept)
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.
TREASURED
Target
Caster
Power
242
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
90

Bruiser
Effects:
  Inflicts 234 - 702 melee damage on targets in Area of Effect
  Inflicts 234 - 702 melee damage on targets in Area of Effect
  Inflicts 234 - 702 melee damage on targets in Area of Effect
  Inflicts 234 - 702 melee damage on targets in Area of Effect

Shoulder Charge VII (Adept)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
119
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
89

Bruiser
Effects:
  Applies Knockdown. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 192 - 577 melee damage on target

Pummel VII (Adept)
A melee attack that does some extra damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
73
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
81

Bruiser
Effects:
  Inflicts 162 - 486 melee damage on target

One Hundred Hand Punch VI (Adept)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
113
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
84

Bruiser
Effects:
  Inflicts 66 - 198 melee damage on target
  Inflicts 66 - 198 melee damage on target
  Inflicts 66 - 198 melee damage on target
  Inflicts 66 - 198 melee damage on target
  Inflicts 66 - 198 melee damage on target
  Inflicts 66 - 198 melee damage on target
  Inflicts 66 - 198 melee damage on target
  Inflicts 66 - 198 melee damage on target

Jugular Slice VI (Master)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
254
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Resistability
21.0% Easier
Level
84

Assassin
Effects:
  Inflicts 1,267 - 2,112 slashing damage on target
  Stifles target
  You must be sneaking to use this ability.
  Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
  Resistibility increases against targets higher than level 103.

Bob and Weave VII (Adept)
Increases the bruiser's strength, base avoidance and spell resistance.
TREASURED
Target
Caster
Power
179
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
89

Bruiser
Effects:
  Increases STR of caster by 91.1.
  Adds 3.4% to base avoidance.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,824.

Vehemence VI (Master)
A group augmentation that increases the strength and maximum health of the defiler's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
83

Defiler
Effects:
  Increases STA of group members (AE) by 98.7.
  Increases STR of group members (AE) by 110.9.

Manhandle VI (Adept)
Increases your chance at an additional attack with increased hate every time you strike in melee.
TREASURED
Target
Caster
Power
115
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
86

Bruiser
Effects:
  On a melee hit this spell may cast Roughhousing on target of attack. Triggers about 5.0 times per minute.
  Inflicts 87 - 146 melee damage on target
  Increases Threat to target by 2,636

Sucker Punch V (Adept)
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
167
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
83

Bruiser
Effects:
  Inflicts 552 - 1,658 melee damage on target
  Dazes target
  Must be flanking or behind
  Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
  Resistibility increases against targets higher than level 102.

Knockout Combination III (Adept)
For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down.
TREASURED
Target
Caster
Power
236
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
20 seconds
Level
88

Bruiser
Effects:
  When a combat art is used this spell will cast Shove on target of combat art. Lasts for 1.0 second.
  Inflicts 151 - 454 melee damage on target
  Stuns target
  Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
  Resistibility increases against targets higher than level 107.

Rock Skin V (Adept)
Snares the bruiser and reduces their weapon damage while greatly increasing trauma mitigation.
TREASURED
Target
Caster
Power
177
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
88

Bruiser
Effects:
  Decreases Weapon Damage of caster by 50.0.
  Slows caster by 66.7%.
  Increases Mitigation of caster vs physical damage by 2,302.

Sonic Punch III (Adept)
Teleporting attack that interrupts the target. You must be at range to use this attack.
TREASURED
Target
Enemy
Range
10.0 - 35.0 meters
Power
152
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
84

Bruiser
Effects:
  Interrupts target
  Inflicts 633 - 1,056 melee damage on target

Brutality VII (Adept)
Increases the base avoidance, auto attack damage, taunts and detaunts of all the Bruiser's allies.
TREASURED
Range
Up to 50.0 meters
Power
173
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
86

Bruiser
Effects:
  Increases STR and AGI of raid and group members (AE) by 61.0.
  Adds 1.2% to base avoidance.
  Improves the base amount of taunts by 12%.
  Improves the base amount of spells by 1.14%.
  Improves the base amount of combat arts by 3.75%.

Slurred Insult VIII (Adept)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
68
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
82

Bruiser
Effects:
  Increases Threat to target by 6,197 - 7,432

Lightning Fists VI (Adept)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
TREASURED
Target
Caster
Power
109
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
81

Bruiser
Effects:
  On a melee hit this spell will cast Thunder Fist on target of attack.
  Inflicts 133 magic damage on target.
  Grants a total of 5 triggers of the spell.

Beatdown VII (Adept)
A melee attack that strikes nearby enemies surrounding the bruiser.
TREASURED
Target
Caster
Power
171
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
85

Bruiser
Effects:
  Inflicts 358 - 597 melee damage on targets in Area of Effect

Smoldering Fists VII (Adept)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
85

Bruiser
Effects:
  Increases Fervor of caster by 2.4.
  Decreases Defense of caster by 27.0.
  Increases Slashing, Piercing, Crushing and Ranged of caster by 49.5.
  The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
  Increases bleedthrough on target by 30%.
  On a melee hit this spell may cast Engulf on target of attack. Triggers about 2.0 times per minute.
  Inflicts 323 - 538 heat damage on target.
Imps
130 Bruiser
Item Discoveries
Imps was first to discover 530 items* on their server**.
Item Discovery Date
Rejuvenating Celebration V (Master)2019-11-14 03:58:24 AM
Divide and Conquer II (Adept)2019-11-07 10:18:32 PM
Abuse VII (Adept)2019-11-07 10:18:32 PM
Savage Assault IV (Adept)2019-11-07 10:18:32 PM
Shoulder Charge VII (Adept)2019-11-07 10:18:32 PM
Pummel VII (Adept)2019-11-07 10:18:32 PM
One Hundred Hand Punch VI (Adept)2019-11-07 10:18:32 PM
Jugular Slice VI (Master)2019-11-14 04:41:47 AM
Bob and Weave VII (Adept)2019-11-07 10:18:32 PM
Vehemence VI (Master)2019-11-14 03:28:24 AM
Manhandle VI (Adept)2019-11-07 10:18:32 PM
Sucker Punch V (Adept)2019-11-07 10:18:32 PM
Knockout Combination III (Adept)2019-11-07 10:18:32 PM
Rock Skin V (Adept)2019-11-07 10:18:32 PM
Sonic Punch III (Adept)2019-11-07 10:18:32 PM
Brutality VII (Adept)2019-11-07 10:18:32 PM
Slurred Insult VIII (Adept)2019-11-07 10:18:32 PM
Lightning Fists VI (Adept)2019-11-07 10:18:32 PM
Beatdown VII (Adept)2019-11-07 10:18:32 PM
Smoldering Fists VII (Adept)2019-11-07 10:18:32 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).