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December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Census isn't updating for some toons
thread.
If YOU want to help add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
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Shawl of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Shoulders)

Mitigation
42

Level
20

Coercer
Adornment Slots:
White
LORE  NO-TRADE  

Pantaloons of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Legs)

Mitigation
45

Level
20

Coercer
Adornment Slots:
White
LORE  NO-TRADE  

Robe of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Chest)

Mitigation
45

Level
20

Coercer
Adornment Slots:
White
LORE  NO-TRADE  

Warped Hand Wraps
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Fists

One-Handed Crushing

Damage
14 - 43
(14.4 Rating)
Delay
4.0 seconds
Level
20

Beastlord, Bruiser, Monk
Adornment Slots:
White
ATTUNEABLE  

Wristwraps of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Forearms)

Mitigation
42

Level
20

Coercer
Adornment Slots:
White
LORE  NO-TRADE  

Slippers of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Feet)

Mitigation
42

Level
20

Coercer
Adornment Slots:
White
LORE  NO-TRADE  

Gloves of Allurement
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Hands)

Mitigation
42

Level
20

Coercer
Adornment Slots:
White
LORE  NO-TRADE  

Improvised Weapon II (Adept)
A ranged piercing attack that does not require using an equipped ranged weapon.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
44

Assassin
Effects:
  Inflicts 204 - 340 piercing damage on target

Everling armor bracer
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Plate Armor (Forearms)

Mitigation
183

Level
30

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Rat-hide Leggings
TREASURED
5 Stamina
5 Primary Attributes
2 Combat Skills
Leather Armor (Legs)

Mitigation
36

Level
10

All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE  

Rising Dragon II (Master)
A flying kick attack that deals additional heat damage over time on the target.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
36

Monk
Effects:
  Inflicts 47 - 79 melee damage on target
  Inflicts 48 - 79 heat damage on target every 4 seconds.

Triple Shot II (Adept)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
42

Ranger
Effects:
  Inflicts 86 - 95 ranged damage on target
  Inflicts 173 - 191 ranged damage on target
  Inflicts 259 - 287 ranged damage on target
  Requires bow or aim

Gut Kick IV (Adept)
An extra high damage single enemy attack.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
47

Guardian
Effects:
  Interrupts target
  Inflicts 108 - 181 crushing damage on target

Epiphany III (Adept)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
TREASURED
Target
Group (AE)
Power
132
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
47

Illusionist
Effects:
  Increases Combat Power Regen of group members (AE) by 23.4.

Quicksand IV (Adept)
Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
12.0% Easier
Level
47

Conjuror
Effects:
  Applies Quicksand on termination. Lasts for 10.0 seconds.
  Slows target by 47.3%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
  Resistibility increases against targets higher than level 66.

Peerless Predator III (Adept)
The fury takes on the form of a lion, increasing stamina, spell resistance, and base avoidance. While in this form, the fury also gains the ability to see stealthed creatures.
TREASURED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
48

Fury
Effects:
  Shapechanges caster into a lion
  Increases STA of caster by 67.3.
  Adds 2.8% to base avoidance.
  Grants See Stealth to caster.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,094.

Nightmare Stained Bangle
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Wrist

Level
30

Adornment Slots:
White
ATTUNEABLE  

Advanced Woodworker Volume 47
UNCOMMON
Level
47

Woodworker
Recipes:
Blessed Cedar Fighting Baton
Cedar Fighting Baton
Imbued Cedar Fighting Baton

War Cry (Master)
Grants a chance for the berserker's group to berserk in combat for a short duration.
FABLED
Target
Group (AE)
Power
52
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
24

Berserker
Effects:
  When damaged this spell has a 5% chance to cast Berserk on target. Lasts for 10.0 seconds.
  Increases Fervor of target by 0.4.
  Increases Haste of target by 18.1.
  Increases DPS of target by 18.1.
  On any combat or spell hit this spell may cast Berserk on target. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
  Increases Fervor of target by 0.4.
  Increases Haste of target by 18.1.
  Increases DPS of target by 18.1.
  On a kill this spell has a 50% chance to cast Berserk on target. Lasts for 10.0 seconds.
  Increases Fervor of target by 0.4.
  Increases Haste of target by 18.1.
  Increases DPS of target by 18.1.

a piece of jute cloth
A piece of fabric that seems familiar to you as you touch it. A merchant might pay a few coin for this item.
Eltaco
70 Coercer
Item Discoveries
Eltaco was first to discover 57 items* on their server**.
Item Discovery Date
Shawl of Allurement2017-06-29 03:46:29 AM
Pantaloons of Allurement2017-06-29 04:30:58 AM
Robe of Allurement2017-06-29 05:54:42 AM
Warped Hand Wraps2017-06-29 07:47:56 AM
Wristwraps of Allurement2017-06-29 02:25:14 AM
Slippers of Allurement2017-06-29 02:56:58 AM
Gloves of Allurement2017-06-29 01:13:58 AM
Improvised Weapon II (Adept)2017-07-02 02:19:58 PM
Everling armor bracer2017-06-30 11:12:12 AM
Rat-hide Leggings2017-06-28 07:55:24 AM
Rising Dragon II (Master)2017-07-01 08:25:21 AM
Triple Shot II (Adept)2017-07-01 05:38:47 PM
Gut Kick IV (Adept)2017-07-01 07:42:34 PM
Epiphany III (Adept)2017-07-01 08:56:15 PM
Quicksand IV (Adept)2017-07-01 08:28:28 PM
Peerless Predator III (Adept)2017-07-01 06:36:26 PM
Nightmare Stained Bangle2017-06-30 12:17:18 PM
Advanced Woodworker Volume 472017-07-01 06:06:19 PM
War Cry (Master)2017-06-29 03:36:25 AM
a piece of jute cloth2017-06-30 10:21:24 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).