Shadow Coil VIII (Ancient)
Inflicts disease damage over time to the target.
MYTHICAL
Target
Enemy
Range
Up to 30.0 meters
Power
1431
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
37.9% Easier
Level
106
Shadowknight
Effects:
• Inflicts 3,630 - 5,445 disease damage on target.
• Inflicts 1,452 - 2,178 disease damage on target every 4 seconds.
Grave Sacrament VIII (Ancient)
Increases the hatred of the shadowknight to targets in the area of effect.
MYTHICAL
Target
Caster
Power
1691
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
20 seconds
Level
108
Shadowknight
Effects:
• Increases threat priority of targets in Area of Effect by 2 positions
• Increases Threat to targets in Area of Effect by 32,515 - 39,598 instantly and by 32,454 - 39,524 every 4 seconds thereafter
• Inflicts 4,428 - 6,643 disease damage on targets in Area of Effect.
• Inflicts 2,214 - 3,321 disease damage on targets in Area of Effect every 4 seconds.
Tap Essence VIII (Grandmaster)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
610
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
35.4% Easier
Level
110
Troubador
Effects:
• Inflicts 349 - 582 mental damage on target encounter.
• Increases power of group members (AE) by 242 - 403.
Clarion X (Grandmaster)
Increases the target's hate towards the paladin, with increasing hate over time.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
561
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
6 seconds
Resistability
43.0% Easier
Level
102
Paladin
Effects:
• Increases Threat to target by 8,537 - 10,292 instantly and by 2,217 - 2,567 every 2 seconds thereafter
Rejuvenating Celebration VII (Grandmaster)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
910
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
102
Troubador
Effects:
• Increases Combat Health Regen of group members (AE) by 264.2.
• Increases STA of group members (AE) by 132.3.
• Restores 4.2% of the targets health every six seconds while not in combat.
Storm of Steel V (Master)
Inflicts ranged damage to enemies surrounding the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
1554
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
104
Swashbuckler
Effects:
• Inflicts 1,819 - 3,032 ranged damage on targets in Area of Effect
• If weapon equipped in Ranged
Clarion X (Master)
Increases the target's hate towards the paladin, with increasing hate over time.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
561
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
6 seconds
Resistability
40.7% Easier
Level
102
Paladin
Effects:
• Increases Threat to target by 8,161 - 9,833 instantly and by 2,142 - 2,475 every 2 seconds thereafter
Flow Like Wind IX (Master)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
105
Monk
Effects:
• Increases Haste of caster by 60.0.
• Increases Potency of caster by 96.1.
• Increases Fervor of caster by 25.0.
• Decreases Defense of caster by 34.0.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 86.5.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Rejuvenating Celebration VII (Master)
Increases in-combat health regeneration and stamina of the troubador's group.
FABLED
Target
Group (AE)
Power
910
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
102
Troubador
Effects:
• Increases Combat Health Regen of group members (AE) by 251.6.
• Increases STA of group members (AE) by 126.0.
• Restores 4% of the targets health every six seconds while not in combat.
Innovative Armaplate Breastplate
FABLED
2,968 Stamina
1,172 Primary Attributes
17,796 Power
118,760 Health
29 Resolve
59.8 Casting Speed
701.5 Potency
26.4 Max Health
28.3 Block Chance
24 Overcap Crit Bonus
Plate Armor (Chest)
Mitigation
1,053
Level
110
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Soulrend IX (Master)
A kick attack that deals piercing damage and knocks the target down.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
784
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
104
Shadowknight
Effects:
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.0 seconds and duration is reduced to 0.8 seconds.
• Inflicts 1,034 - 1,724 piercing damage on target
Elemental Aspect IX (Master)
An augmentation that increases the power pool and elemental resistance for the conjuror's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
105
Conjuror
Effects:
• Increases Max Power of group members (AE) by 838.8.
• Increases Mitigation of group members (AE) vs elemental damage by 1,590.
Night Strike X (Grandmaster)
A stealth attack that deals great damage and decreases target's intelligence.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
871
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
105
Troubador
Effects:
• Inflicts 2,145 - 3,575 melee damage on target
• Decreases INT of target by 224.9.
• You must be sneaking to use this ability.
Paranoia X (Master)
Temporarily stuns the illusionist's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
987
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
5.2% Easier
Level
109
Illusionist
Effects:
• Inflicts 940 - 1,411 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 128.
Tap Essence VIII (Master)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
610
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
32.8% Easier
Level
110
Troubador
Effects:
• Inflicts 332 - 554 mental damage on target encounter.
• Increases power of group members (AE) by 230 - 384.
Aegolism IX (Master)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
102
Templar
Effects:
• Increases STA of target by 189.0.
• Increases Crushing, Piercing, Slashing and Ranged of target by 28.3.
Expert's Ascending Spectral Mist Vestiments
FABLED
873 Primary Attributes
2,784 Stamina
8,036 Power
60,273 Health
301.4 Crit Bonus
21 Resolve
331.7 Potency
24.3 Max Health
289.8 Haste
144.8 Multi Attack
Cloth Armor (Chest)
Mitigation
757
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Expert's Rak'Ashiir's Spectral Ring
FABLED
637 Primary Attributes
1,105 Stamina
7,654 Power
255,753 Health
42,714 Resistances
102 Combat Skills
62.2 Crit Bonus
21 Resolve
14.5 Casting Speed
964.3 Potency
26 Flurry
11.6 Block Chance
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Defiled Chestpiece of Malignance
0/1 purple malice gem slots filled.
FABLED
503 Primary Attributes
1,428 Stamina
51.4 Crit Bonus
131.3 DPS
187.7 Haste
16.6 Weapon Damage
Chain Armor (Chest)
Mitigation
844
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
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Item Discoveries |
Khyron was first to discover 419 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).