Ambush IV (Adept)
A stealthed attack that deals great damage. It can only be used while in stealth.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
35
Assassin
Effects:
• Inflicts 202 - 337 melee damage on target
• You must be sneaking to use this ability.
Armor of Seasons III (Adept)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
33
Warden
Effects:
• Increases Max Health of group members (AE) by 238.9.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 228.
• If not fighter
Simple Minds II (Adept)
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
55
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
22
Coercer
Effects:
• Inflicts 25 - 30 mental damage on target encounter instantly and every 4 seconds.
• Decreases power of target encounter by 8 instantly and every 4 seconds.
Double Blast III (Adept)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
44
Brigand
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 131 - 219 ranged damage on target
• Inflicts 131 - 219 ranged damage on target
• If weapon equipped in Ranged
Lizardscale Shoulder Pads
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Chain Armor (Shoulders)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Harvest Mana II (Adept)
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
TREASURED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
42
Wizard
Effects:
• Increases power of caster by 0.8 - 0.9% of caster's max power.
• Increases power of caster by 0.6 - 0.6% of caster's max power every second.
• This effect cannot be critically applied.
• Stifles caster
Short Sword of the Ykesha
LEGENDARY, Short Sword of the Ykesha
16 Stamina
16 Primary Attributes
7 Combat Skills
Sword
One-Handed Slashing
Damage
30 - 172
(33.79 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Ykesha's Wrath
When Equipped:
• On any combat or spell hit this spell may cast Ykesha's Wrath on target of attack. Triggers about 1.8 times per minute.
• Inflicts 198 - 242 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Rubicite Vanguard Spaulders
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Plate Armor (Shoulders)
Mitigation
242
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Street Smarts III (Adept)
Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand.
TREASURED
Target
Caster
Power
57
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
41
Brigand
Effects:
• Increases AGI of caster by 57.2.
• Adds 18.7% to base avoidance.
• Increases Mitigation of caster vs physical damage by 763.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 768.
Battery and Assault IV (Adept)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
40
Brigand
Effects:
• Inflicts 129 - 215 melee damage on target
• Inflicts 129 - 215 melee damage on target
Prehistoric Gloves
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Leather Armor (Hands)
Mitigation
136
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Rallosian Steel
NO-VALUE NO-TRADE LORE
sigil-painted linen leggings
TREASURED
12 Stamina
12 Primary Attributes
4 Combat Skills
Cloth Armor (Legs)
Mitigation
67
Level
30
Adornment Slots:
White
ATTUNEABLE
Searing Shot IV (Adept)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
44
Ranger
Effects:
• Inflicts 118 - 196 heat damage on target
• Inflicts 118 - 196 heat damage on target
• Requires bow or aim
Soggy bones
NO-VALUE NO-TRADE
Stalk III (Adept)
Lowers target's hate towards the predator and places the predator into stealth.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
58
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
180 seconds
Level
42
Assassin, Ranger
Effects:
• Decreases Threat to target by 1,786 - 2,977
• Grants stealth to caster
• Suspends caster's movement speed enhancements
diamondine symbol
13 Stamina
13 Primary Attributes
5 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
40
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
Of Sea, Sails and Slumber
NO-VALUE NO-TRADE LORE
Advanced Armorer Volume 41
UNCOMMON
Level
41
Armorer
Recipes:
Advanced Alchemist Volume 48
UNCOMMON
Level
48
Alchemist
Recipes:
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Item Discoveries |
Mario was first to discover 246 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).