Scored Deepwater Insignia
LEGENDARY
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
1.8 AE Auto
4 Crit Chance
6.4 Potency
10 Multi Attack
Slots
Charm
Level
90
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Praun's Trophy Necklace
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
4 Reuse Speed
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Tallonite Barbs
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Zonn Battlehammer
LEGENDARY
132 Primary Attributes
132 Stamina
48 Combat Skills
2.8 Crit Bonus
16 Casting Speed
8 Crit Chance
12.8 Potency
382 Ability Mod
Great Hammer
Two-Handed Crushing
Damage
165 - 937
(157.56 Rating)
Delay
7.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Root VII (Master)
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
156
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
53 seconds
Resistability
21.0% Easier
Level
86
Warden
Effects:
• Applies Ensnare on termination. Lasts for 12.0 seconds.
• Slows target by 66.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 2 minutes 39 seconds and duration is reduced to 17.7 seconds.
• Resistibility increases against targets higher than level 105.
Soulsiphon Curio
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Slots
Charm
Level
90
Effects:
Soulsteal
When Equipped:
• On any combat or spell hit this spell may cast Soulsteal on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 113
• Increases power of caster by 75
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Freezerburn's Cuffs
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vigoth's Strapped Bands
LEGENDARY
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
10 Multi Attack
191 Ability Mod
Fists
One-Handed Crushing
Damage
72 - 408
(120.04 Rating)
Delay
4.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Crown of the Gloom Chevalier
LEGENDARY
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
4 Reuse Speed
Chain Armor (Head)
Mitigation
405
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mind's Eye IV (Master)
Grants some power over time to the coercer's group for a limited duration.
FABLED
Target
Group (AE)
Power
153
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
84
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 22.4.
Stealth Assault VI (Master)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
FABLED
Target
Caster
Power
181
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
21.0% Easier
Level
90
Assassin
Effects:
• Inflicts 896 - 1,493 melee damage on targets in Area of Effect
• Inflicts 209 piercing damage on targets in Area of Effect instantly and every 2 seconds.
• You must be in stealth or have Bloody Assault.
Taunting Assault IV (Master)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
142
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
40.7% Easier
Level
81
Guardian
Effects:
• Inflicts 265 - 443 melee damage on target encounter
• Increases Threat to target encounter by 6,664
Helm of Refined Destruction
FABLED
70 Primary Attributes
70 Stamina
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Plate Armor (Head)
Mitigation
659
Level
90
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Elemental Concerto IV (Master)
Increases elemental resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
110
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
82
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs elemental damage by 1,947.
• Increases Mitigation of raid and group members (AE) vs elemental damage by 1,947.
Holy Armor VII (Master)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
84
Templar
Effects:
• Increases Max Health of group members (AE) by 1,003.2.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 1,654.
• If not fighter
Frenzy IV (Master)
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
147
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
81
Berserker
Effects:
• Inflicts 177 - 531 melee damage on target
• Inflicts 221 - 664 melee damage on target
• Inflicts 265 - 797 melee damage on target
Dragon Rage VI (Master)
Every attack the monk makes has a chance to increase hate with the attacked target.
FABLED
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
90
Monk
Effects:
• On a melee hit this spell may cast Dragon Stance on target of attack. Triggers about 10.0 times per minute.
• Increases Threat to target by 7,776
Healing Fate VI (Master)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
115
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
21.0% Easier
Level
86
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 7.7 seconds.
• Heals group members (AE) for 1,820.
Bow of the Scorned High Guard
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
185 Ability Mod
Bow
Ranged
Damage
203 - 1,148
(150.05 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Grave Sacrament VI (Master)
Increases the hatred of the shadowknight to targets in the area of effect.
FABLED
Target
Caster
Power
118
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
20 seconds
Level
88
Shadowknight
Effects:
• Increases threat priority of targets in Area of Effect by 2 positions
• Increases Threat to targets in Area of Effect by 21,328 - 25,925 instantly and by 21,292 - 25,881 every 4 seconds thereafter
• Inflicts 1,211 - 1,817 disease damage on targets in Area of Effect.
• Inflicts 606 - 909 disease damage on targets in Area of Effect every 4 seconds.
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Item Discoveries |
Nookin was first to discover 542 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).