Ancestral Mettle II (Master)
A group augmentation that increases the noxious resistance and stamina of the mystic's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
30
Mystic
Effects:
• Increases STA of group members (AE) by 13.8.
• Increases Mitigation of group members (AE) vs noxious damage by 600.
Frozen Palm III (Master)
A high damage melee attack that costs the monk's health instead of power.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Health
66
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
31
Monk
Effects:
• Inflicts 181 - 302 cold damage on target
Icefall IV (Master)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
32.8% Easier
Level
39
Warden
Effects:
• Inflicts 436 - 533 cold damage on target.
• Inflicts 436 - 533 cold damage on target.
• If target is elemental
Crippling Arrow II (Master)
A precise ranged attack that cripples target's parry and deflection skills.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
72
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
34
Ranger
Effects:
• Inflicts 324 - 541 ranged damage on target
• Decreases Deflection and Parry of target by 32.6.
• Requires bow or aim
Tablet of Fear
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Type
Symbols
Slots
Secondary, Ranged
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Grim Sorcerer III (Master)
Summons an evil warlock spirit to obey the necromancer.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
48
Necromancer
Effects:
• Summons a pet grim sorcerer
Searing Shot III (Master)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
21.0% Easier
Level
30
Ranger
Effects:
• Inflicts 101 - 168 heat damage on target
• Inflicts 101 - 168 heat damage on target
• Requires bow or aim
Bruising Spirit (Master)
Increases the bruiser's physical mitigation at the cost of health over time.
FABLED
Target
Caster
Health
364
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
180 seconds
Level
26
Bruiser
Effects:
• Increases Mitigation of caster vs physical damage by 291.
Fanatical Healing IV (Master)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
130
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
32
Inquisitor
Effects:
• Heals target for 619 - 757.
Devious Evasion II (Master)
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
32
Shadowknight
Effects:
• Grants target a 33% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Parry of caster by 7.7.
"The Pirate Queen and the Heart"
This book appears incomplete. Reading it may give clues to finding the missing text.
NO-VALUE NO-TRADE LORE
Graceful Avoidance II (Master)
Increases the defense skill of the troubador's group.
FABLED
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32
Troubador
Effects:
• Increases Defense of group members (AE) by 15.4.
Lucidity III (Master)
An augmentation that increases the intelligence and stamina of an ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
30
Fury
Effects:
• Increases STA of target by 38.8.
• Increases INT of target by 55.2.
Healing Fate II (Master)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
48
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
21.0% Easier
Level
34
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 7.7 seconds.
• Heals group members (AE) for 500.
Torment IV (Master)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
55
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
32.8% Easier
Level
39
Inquisitor
Effects:
• Inflicts 62 - 76 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 1.0.
• Decreases Mitigation of target vs arcane damage by 624.
a darkened antenna
A long antenna that can only be described as black. A merchant might pay a few coin for this item.
"The Pirate Queen and the Nightmare Creature"
This book appears incomplete. Reading it may give clues to finding the missing text.
NO-VALUE NO-TRADE LORE
Nightshade (Master)
Summons a shadowy bard to serve the necromancer.
FABLED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
32
Necromancer
Effects:
• Summons a pet nightshade
Advanced Tailor Volume 44
UNCOMMON
Level
44
Tailor
Recipes:
Advanced Weaponsmith Volume 42
UNCOMMON
Level
42
Weaponsmith
Recipes:
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Item Discoveries |
Lightbringer was first to discover 130 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).