Regenerating Spores II (Journeyman)
An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
67
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
49
Warden
Effects:
• When damaged this spell has a 8% chance to cast Spores on target. Lasts for 10.0 seconds.
• Heals target for 57 - 70 instantly and every 2 seconds.
• If over 50% Health
• Heals target for 114 - 139 instantly and every 2 seconds.
• If at 50% Health or less
Peaceful Link II (Journeyman)
An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
49
Coercer
Effects:
• When damaged with a melee weapon this spell has a 33% chance to cast Linked Pain on target's attacker.
• Decreases threat priority of target by 1 position
• Decreases Hate Gain of target by 13.0.
• If not fighter
• On a hostile ability cast this spell will cast Linked Agony on target of spell.
• Inflicts 28 - 31 mental damage on target.
• This effect can only trigger once every 4.0 - 6.0 seconds.
Root IV (Journeyman)
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
91
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
39 seconds
Resistability
12.0% Easier
Level
49
Warden
Effects:
• Applies Ensnare on termination. Lasts for 12.0 seconds.
• Slows target by 43.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 57 seconds and duration is reduced to 13.0 seconds.
• Resistibility increases against targets higher than level 68.
Involuntary Gift II (Journeyman)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
49
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 60 levels of physical hostile effects on target
• Heals targets in Area of Effect for 114 - 139.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Power of Mind IV (Journeyman)
An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
49
Coercer
Effects:
• Increases Max Power of group members (AE) by 277.9.
• Increases Mitigation of group members (AE) vs arcane damage by 431.
Frigid Gift II (Journeyman)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
HANDCRAFTED
Target
Group (AE)
Power
36
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
24 seconds
Level
49
Wizard
Effects:
• On a hostile spell cast this spell will cast Ice Lash on target of spell. Lasts for 6.0 seconds.
• Inflicts 100 - 123 cold damage on target.
• Slows target by 43.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Lethargy II (Journeyman)
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
25.2% Easier
Level
49
Mystic
Effects:
• Decreases Haste of target encounter by 16.4.
Body Like Mountain (Master)
Increases slashing, piercing, and crushing resistance and roots the monk in place.
FABLED
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
26
Monk
Effects:
• Increases Mitigation of caster vs physical damage by 208.
• Roots caster
Shroud of Armor IV (Journeyman)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
47
Defiler
Effects:
• Wards group members (AE) against 103 points of elemental, noxious and arcane damage
• Increases Mitigation of group members (AE) vs physical damage by 297.
• If not fighter
Sacred Armor IV (Journeyman)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
47
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 11.9%.
• Increases Mitigation of group members (AE) vs physical damage by 297.
• If not fighter
Tormenting Conversion (Journeyman)
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
132
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
47
Inquisitor
Effects:
• Applies Traumatization on termination. Lasts for 8.8 seconds.
• Decreases Threat to target by 2,551 instantly and Decreases Threat by 2,549 every 1.8 seconds thereafter
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 26.3 seconds and duration is reduced to 2.9 seconds.
• Resistibility increases against targets higher than level 66.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 66.
Runic Armor IV (Journeyman)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
47
Mystic
Effects:
• Wards group members (AE) against 51 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 297.
• If not fighter
Shackle IV (Journeyman)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
12.0% Easier
Level
47
Wizard
Effects:
• Applies Root on termination. Lasts for 10.0 seconds.
• Decreases Combat Mitigation of target by 0.5.
• Slows target by 43.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.5.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 66.
Obliterated Psyche III (Journeyman)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
50
Coercer
Effects:
• Decreases Combat Mitigation of target by 2.5.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 550.
Iceshield III (Journeyman)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
140
Casting
1 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
20 seconds
Level
50
Wizard
Effects:
• When damaged with a melee weapon this spell will cast Frost Spikes on target's attacker.
• Inflicts 294 - 360 cold damage on target.
• Grants a total of 3 triggers of the spell.
• This effect can only trigger once every 1.0 - 3.0 seconds.
Flameshield III (Journeyman)
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
50
Conjuror
Effects:
• When damaged with a melee weapon this spell will cast Flameshield on target's attacker.
• Inflicts 20 heat damage on target.
Dismay III (Journeyman)
An impairment that decreases the enemies offensive abilities.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
50
Illusionist
Effects:
• Decreases Fervor of target by 0.1.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 24.8.
Great Marrowsplinter
TREASURED
16 Stamina
16 Primary Attributes
6 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
18 - 53
(18.9 Rating)
Delay
3.8 seconds
Level
20
All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
strand of golden hair
Looted arcana treasure: A strand of hair that shimmers almost a metallic gold. A merchant might pay a few coin for this item.
Aria of Magic (Master)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
FABLED
Target
Group (AE)
Power
48
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
22
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 55 - 91 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
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Item Discoveries |
Quequig was first to discover 472 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).