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December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Census isn't updating for some toons
thread.
If YOU want to help add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
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a bixie leg
It appears that this item could be studied to learn more about the nature of the bixie.
TREASURED

an insect wing
A wing of a flying insect. A merchant might pay a few coin for this item.

Rejuvenating Celebration (Adept)
Increases in-combat health regeneration and stamina of the troubador's group.
TREASURED
Target
Group (AE)
Power
43
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
30

Troubador
Effects:
  Increases STA of group members (AE) by 20.8.
  Increases Combat Health Regen of group members (AE) by 39.6.

fungus
A small patch of wild fungus. A merchant might pay a few coin for this item.

Sentinel II (Adept)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
TREASURED
Target
Group Friend
Range
Up to 10.0 meters
Power
48
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
34

Guardian
Effects:
  When damaged this spell has a 9% chance to cast Stoneskin on target. Lasts for 10.0 seconds.
  Will absorb physical damage. This spell will absorb a total of 1 attack.
  If profession other than Fighter
  Will trigger off of crush, pierce or slash abilities.
  If profession other than Fighter

Rebuke IV (Adept)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
53
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
38

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.6.
  Decreases Mitigation of target vs physical damage by 456.

Fanatical Healing IV (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
130
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
32

Inquisitor
Effects:
  Heals target for 464 - 568.

Carrion Warding II (Adept)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
TREASURED
Target
Group (AE)
Power
154
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
28

Defiler
Effects:
  Wards group members (AE) collectively against 802 total points of all damage

black iron plate pauldron
11 Stamina
11 Primary Attributes
5 Combat Skills
Plate Armor (Shoulders)

Mitigation
121

Level
30

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White

Massacre II (Adept)
A powerful stealthed attack that strikes nearby enemies.
TREASURED
Target
Caster
Power
105
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
33

Assassin
Effects:
  Inflicts 285 - 475 melee damage on targets in Area of Effect
  You must be sneaking to use this ability.

Transference Directive
TREASURED
NO-VALUE  NO-TRADE  

ink sack
A sack filled with a thin dark liquid. A merchant might pay a few coin for this item.

a fairy antenna
The small stick like protrusion from the head of a fairy. A merchant might pay a few coin for this item.

tradesman's vest
10 Stamina
10 Primary Attributes
4 Combat Skills
Cloth Armor (Chest)

Mitigation
45

Level
30

Adornment Slots:
White

Neckguard of the Dilligent
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Neck

Level
30

Adornment Slots:
White, Green
ATTUNEABLE  

a strand of golden hair
Looted arcana treasure: A strand of hair that shimmers almost a metallic gold. A merchant might pay a few coin for this item.

Mana Intromission (Adept)
Replenishes power to target ally, at the cost of the wizard's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Health
62
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
33

Wizard
Effects:
  Increases power of target by 41 - 45.

a bat ear
A long ear that is covered in fine fur. A merchant might pay a few coin for this item.

Spine Shot II (Master)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
62
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
29

Assassin
Effects:
  Inflicts 384 - 641 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind
Chemdawg
61 Guardian
Item Discoveries
Chemdawg was first to discover 281 items* on their server**.
Item Discovery Date
a bixie leg2015-07-28 08:16:10 AM
an insect wing2015-07-27 06:29:50 AM
Rejuvenating Celebration (Adept)2015-07-24 06:43:05 AM
fungus2015-07-26 07:46:10 AM
Sentinel II (Adept)2015-07-25 01:39:04 PM
Rebuke IV (Adept)2015-07-25 03:07:33 PM
Fanatical Healing IV (Adept)2015-07-23 05:39:04 PM
Carrion Warding II (Adept)2015-07-24 07:02:13 AM
black iron plate pauldron2015-07-25 01:49:24 PM
Advanced Sage Volume 432015-07-26 02:53:58 PM
Massacre II (Adept)2015-07-23 12:20:39 PM
Transference Directive2015-07-23 06:02:20 AM
ink sack2015-07-23 11:25:00 AM
a fairy antenna2015-07-23 01:37:02 PM
tradesman's vest2015-07-24 06:35:10 AM
Neckguard of the Dilligent2015-07-24 05:43:25 AM
a strand of golden hair2015-07-23 01:52:00 PM
Mana Intromission (Adept)2015-07-24 06:21:54 AM
a bat ear2015-07-23 12:54:13 PM
Spine Shot II (Master)2015-07-23 07:54:02 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).