pristine vampire fang
pristine vampire fang, it appears to be untouched.
vampire fangs
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
corroded metal gloves
This item appears to be broken. You may wish to hold on to this item until it is repaired.
NO-VALUE NO-TRADE LORE
Enraging Demeanor II (Master)
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack. This spell does not require any concentration cost, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
38
Coercer
Effects:
• Causes 14% Threat to transfer to target when in combat
• Increases Hate Gain of target by 14.1.
• Increases Fervor Overcap of target by 2.2.
• Increases Fervor Overcap of target by 8.6.
Spirit of the Mammoth III (Master)
A group augmentation that increases the strength and stamina of the mystic's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
46
Mystic
Effects:
• Increases STR and STA of group members (AE) by 57.3.
sol forged gauntlets
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Plate Armor (Hands)
Mitigation
242
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Prismatic Scepter of the Scale
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
28 Ability Mod
Mace
One-Handed Crushing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Fighters, All Priests, Beastlord
Effects:
Prismatic Glow
Applies Prismatic Glow when Equipped.
• Increases Combat Power Regen of caster by 12.0.
Prismatic Shard
When Equipped:
• On any combat or spell hit this spell may cast Prismatic Shard on target of attack. Triggers about 2.0 times per minute.
• Inflicts 374 - 695 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE NO-TRADE
shattered vampire fang
shattered vampire fang, it is broken in several places.
vampire fangs
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
weathered grinnin bone fragment
weathered grinnin bone fragment, it is grey and weathered.
grinnin bone fragment
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
clear bloodstone shard
clear bloodstone shard, it appears to be clear.
bloodstone shard
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
dull vampire fang
dull vampire fang, its point is dull.
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
delectable plain mushroom
delectable plain mushroom, it looks very tasty.
plain mushroom
This item is Collectible.
This item can be sold to certain NPCs for 500 personal status. Selling it also earns guild status if your guild is below level 55.
cracked bloodstone shard
cracked bloodstone shard, it appears to be cracked in several places.
bloodstone shard
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
cloudy bloodstone shard
cloudy bloodstone shard, it appears to be cloudy.
bloodstone shard
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
Lockdown IV (Master)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
39 seconds
Resistability
21.0% Easier
Level
47
Illusionist
Effects:
• Applies Stifle. Lasts for 3.0 seconds.
• Blurs vision of target.
• Stifles target
• Dispelled when target takes damage
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 66.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 57 seconds and duration is reduced to 13.0 seconds.
• Resistibility increases against targets higher than level 66.
Chaos Anthem II (Master)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
25
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
21.0% Easier
Level
46
Troubador
Effects:
• Inflicts 86 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 49.0.
Power of Mind IV (Master)
An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
49
Coercer
Effects:
• Increases Max Power of group members (AE) by 404.2.
• Increases Mitigation of group members (AE) vs arcane damage by 627.
Sacrificial Sabre
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Rapier
One-Handed Slashing
Damage
29 - 162
(31.68 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Guardian
Adornment Slots:
White
ATTUNEABLE
Chains of Torment IV (Master)
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
21.0% Easier
Level
47
Necromancer
Effects:
• Applies Chains of Torment on termination. Lasts for 5.0 seconds.
• Slows target by 31.5%.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 66.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 66.
Devious Evasion III (Master)
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
46
Shadowknight
Effects:
• Grants target a 44% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Parry of caster by 11.0.
Song of Magic IV (Master)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
FABLED
Target
Group (AE)
Power
93
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
45
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 21.6.
• Increases Focus of group members (AE) by 43.2.
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Item Discoveries |
Sabxx was first to discover 407 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).