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Aegolism II (Adept)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16

Templar
Effects:
  Increases STA of target by 12.2.
  Increases Crushing, Piercing, Slashing and Ranged of target by 2.9.

Qeynosian Plated Gauntlets
TREASURED
2 Stamina
2 Primary Attributes
Plate Armor (Hands)

Mitigation
6

Level
1

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE  NO-TRADE  

Chained Pants of the Inspired
TREASURED
5 Stamina
5 Primary Attributes
2 Combat Skills
Chain Armor (Legs)

Mitigation
45

Level
10

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE  

Divine Strike II (Adept)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11

Templar
Effects:
  Inflicts 62 - 75 divine damage on target.
  Inflicts 62 - 75 divine damage on target.
  If target is undead

Restoration (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
20
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
3

Templar
Effects:
  Heals target for 53 - 65.

Holy Armor (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
5

Templar
Effects:
  Increases Max Health of group members (AE) by 28.8.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 62.
  If not fighter

Spark Scarred Gloves
TREASURED
1 Stamina
1 Primary Attributes
Chain Armor (Hands)

Mitigation
4

Level
1

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Wilderness Boots
TREASURED
2 Stamina
2 Primary Attributes
Chain Armor (Feet)

Mitigation
4

Level
1

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Gauntlets of the Righteous
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Plate Armor (Hands)

Mitigation
122

Level
20

Templar
Adornment Slots:
White
LORE  NO-TRADE  

Cap of Woven Vitality
FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Leather Armor (Head)

Mitigation
77

Level
20

All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE  

Far Seas Trading Requisition ANT0221
NO-VALUE  NO-TRADE  LORE  

Aria of Magic II (Adept)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
TREASURED
Target
Group (AE)
Power
76
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
36

Troubador
Effects:
  On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
  Inflicts 71 - 119 mental damage on target.
  Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.

Harmony II (Adept)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
TREASURED
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
27

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 3,458
  Decreases Combat Mitigation of targets in Area of Effect by 0.5.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Divine Strike III (Adept)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
44
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
25

Templar
Effects:
  Inflicts 143 - 174 divine damage on target.
  Inflicts 143 - 174 divine damage on target.
  If target is undead

Regrowth III (Adept)
Heals a large amount of target ally's health over time for a short duration.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Level
26

Fury
Effects:
  Heals target for 103 - 126 instantly and every 2 seconds.

Devious Evasion II (Adept)
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
32

Shadowknight
Effects:
  Grants target a 25% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
  Increases Parry of caster by 5.8.

Ball of Fire (Adept)
Launches a ball of fire towards the enemy, dealing instant heat damage.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
115
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Resistability
25.2% Easier
Level
23

Wizard
Effects:
  Inflicts 288 - 534 heat damage on target.

Bloodlust II (Adept)
Increases the strength and agility of the berserker's group.
TREASURED
Target
Group (AE)
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
23

Berserker
Effects:
  Increases STR and AGI of group members (AE) by 32.6.

electrum idol
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Type
Symbols

Slots
Secondary, Ranged

Level
20

Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

gold hoop
TREASURED
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Slots
Ear

Level
10

Adornment Slots:
White
ATTUNEABLE  
Dreconic
27 Templar
Item Discoveries
Dreconic was first to discover 45 items* on their server**.
Item Discovery Date
Aegolism II (Adept)2015-07-22 04:04:32 AM
Qeynosian Plated Gauntlets2015-07-21 07:02:35 PM
Chained Pants of the Inspired2015-07-22 12:13:21 AM
Divine Strike II (Adept)2015-07-21 11:17:03 PM
Restoration (Adept)2015-07-21 07:39:20 PM
Holy Armor (Adept)2015-07-21 08:15:01 PM
Spark Scarred Gloves2015-07-22 12:30:08 AM
Wilderness Boots2015-07-21 07:18:46 PM
Gauntlets of the Righteous2015-07-23 10:30:08 PM
Cap of Woven Vitality2015-07-22 06:36:21 PM
Far Seas Trading Requisition ANT02212015-07-22 01:00:41 AM
Aria of Magic II (Adept)2015-07-24 08:07:08 PM
Harmony II (Adept)2015-07-22 06:45:07 PM
Divine Strike III (Adept)2015-07-22 07:31:23 PM
Regrowth III (Adept)2015-07-22 07:16:41 PM
Devious Evasion II (Adept)2015-07-24 08:13:49 PM
Ball of Fire (Adept)2015-07-22 07:01:48 PM
Bloodlust II (Adept)2015-07-22 06:36:21 PM
electrum idol2015-07-22 06:46:53 PM
gold hoop2015-07-22 06:26:32 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).