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The Tale of Tirazzah - Page 9
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.

Skeletons
This item may be placed on the floor of all house types.
This is a mastery tome. Use the knowledge contained within to gain a basic understanding of the tactics to use against the chosen foe.
NO-VALUE  NO-TRADE  

boiled leather pelt
UNCOMMON

Silk Slippers of the Spurned
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Feet)

Mitigation
42

Level
20

Adornment Slots:
White
ATTUNEABLE  

Armor of Nature III (Adept)
A group augmentation that increases the physical mitigation to the fury's non-fighter allies and the health of the fury's fighter allies.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
33

Fury
Effects:
  Increases Max Health of group members (AE) by 238.9.
  Increases Mitigation of group members (AE) vs physical damage by 228.
  If not fighter

Bane of Warding (Master)
A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
26

Defiler
Effects:
  On any combat or spell hit this spell has a 10% chance to cast Curse of Shielding on target of attack. Lasts for 24.0 seconds.
  Wards target against 211 points of all damage

Murderous Design II (Adept)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
TREASURED
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
36
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
25

Assassin
Effects:
  Causes 9% Threat to transfer to target when in combat

Fire Seed II (Adept)
An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
70
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
37

Conjuror
Effects:
  On a combat hit this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
  Inflicts 20 - 24 heat damage on target instantly and every 4 seconds.
  On death this spell will cast Blooming Flames on caster.
  Inflicts 88 - 108 heat damage on target encounter.
  Grants a total of 1 trigger of the spell.

Holy Armor III (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
33

Templar
Effects:
  Increases Max Health of group members (AE) by 238.9.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 228.
  If not fighter

Fortify Elements III (Adept)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
35

Wizard
Effects:
  Increases Max Power of group members (AE) by 198.0.
  Increases Mitigation of group members (AE) vs elemental damage by 336.

woven augmented shoulder pads
13 Stamina
13 Primary Attributes
5 Combat Skills
Leather Armor (Shoulders)

Mitigation
91

Level
40

All Fighters, All Priests, All Scouts
Adornment Slots:
White

Ring of the Campfire
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Finger

Level
30

Adornment Slots:
White, Green
ATTUNEABLE  

Ring of the Hearth Elders
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Finger

Level
30

Adornment Slots:
White, Green
ATTUNEABLE  

a piece of jute cloth
A piece of fabric that seems familiar to you as you touch it. A merchant might pay a few coin for this item.

boiled leather satchel
Used for easy access to thrown ammo when used in ranged combat.
Thrown Weapon

Ranged

Damage
13 - 26
(14.16 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
20

All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White

Weapon Blur
"I just don't understand... His dagger moved so quickly that I could barely see it!" A swashbuckler can move a weapon so fast, it seems they can distort the very air around it.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
60 seconds
Level
50

Swashbuckler

Disguise: Half Elf
"I wonder how on earth I'll get in looking like this..." Swashbucklers have a knack for finding a way into places that require a different appearance.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
40

Swashbuckler
Effects:
  Shapechanges caster into a half elf

Feysteel Hand Axe
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
One-Handed Slashing

Damage
29 - 162
(31.68 Rating)
Delay
6.0 seconds
Level
40

All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE  

boiled leather sheath
Used for easy access to thrown ammo when used in ranged combat.
Thrown Weapon

Ranged

Damage
13 - 26
(14.16 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
20

All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White

dark brown nektulos pine needle
dark brown nektulos pine needle, a perfectly shaped dark brown nektulos pine needle. nektulos pine needle
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
Coel
60 Swashbuckler
Item Discoveries
Coel was first to discover 220 items* on their server**.
Item Discovery Date
The Tale of Tirazzah - Page 92015-10-08 08:50:54 PM
Skeletons2015-07-21 08:46:56 PM
boiled leather pelt2015-07-23 07:42:03 PM
Silk Slippers of the Spurned2015-07-24 07:04:17 AM
Armor of Nature III (Adept)2015-07-25 03:47:35 AM
Bane of Warding (Master)2015-07-24 08:32:53 PM
Murderous Design II (Adept)2015-07-22 07:29:00 PM
Fire Seed II (Adept)2015-07-23 05:19:46 PM
Holy Armor III (Adept)2015-07-25 06:20:13 AM
Fortify Elements III (Adept)2015-07-23 05:17:49 PM
woven augmented shoulder pads2015-07-30 05:19:57 AM
Ring of the Campfire2015-07-29 10:53:59 PM
Ring of the Hearth Elders2015-07-30 07:32:27 PM
a piece of jute cloth2015-07-25 05:02:31 AM
boiled leather satchel2015-07-23 06:27:33 PM
Weapon Blur2015-07-22 04:40:04 PM
Disguise: Half Elf2015-07-22 04:40:05 PM
Feysteel Hand Axe2015-07-23 05:55:22 PM
boiled leather sheath2015-07-23 06:27:38 PM
dark brown nektulos pine needle2015-07-22 01:40:15 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).