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Deadly Shot III (Adept)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30

Assassin
Effects:
  Inflicts 64 - 107 ranged damage on target
  Inflicts 64 - 107 ranged damage on target
  If weapon equipped in Ranged

Healstorm II (Master)
Replenishes health over time for a short duration to the warden's group.
FABLED
Target
Group (AE)
Power
154
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
28

Warden
Effects:
  Heals group members (AE) for 149 - 182 instantly and every 2 seconds.

Assault II (Master)
A melee attack that strikes nearby enemies surrounding the guardian.
FABLED
Target
Caster
Power
42
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
21

Guardian
Effects:
  Inflicts 103 - 172 melee damage on targets in Area of Effect

Steel Bastard Sword
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Sword

One-Handed Slashing

Damage
13 - 73
(14.4 Rating)
Delay
6.0 seconds
Level
20

Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE  

a shard of stone
A small shard of what looks to be some sort of precious object. A merchant might pay a few coin for this item.

Aspect of Genius II (Master)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
21

Illusionist
Effects:
  Increases Max Power of group members (AE) by 115.2.
  Increases Mitigation of group members (AE) vs arcane damage by 269.

Vengeance (Master)
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
29

Inquisitor
Effects:
  On a melee hit this spell will cast Vengeance on caster.
  Inflicts 100 divine damage on target.
  Grants a total of 5 triggers of the spell.

gold torque
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Slots
Neck

Level
10

Adornment Slots:
White, Green
ATTUNEABLE  

fragmented metal
A piece of metal that has been nearly split in half. A merchant might pay a few coin for this item.

ruckas shawl
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Cloth Armor (Shoulders)

Mitigation
42

Level
20

Adornment Slots:
White
ATTUNEABLE  

Soot Covered Robe
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Cloth Armor (Chest)

Mitigation
45

Level
20

Adornment Slots:
White
ATTUNEABLE  

Antagonize II (Master)
An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and potency, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
FABLED
Target
Caster
Power
49
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
25

Conjuror
Effects:
  Applies Antagonize to qualifying pets.
  Increases Potency of target by 3.7.
  Increases Haste of target by 36.8.
  Decreases Defense and Parry of target by 11.3.
  Increases Slashing, Piercing and Crushing of target by 12.0.

electrum censer
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Type
Symbols

Slots
Secondary, Ranged

Level
20

Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

Geotic Rune II (Adept)
A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
26

Conjuror
Effects:
  Increases Defense of group members' pets (AE) by 5.9.
  Increases Mitigation of group members (AE) vs all damage by 94.

Ensnare II (Master)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 55.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.4.
  Decreases Mitigation of target vs elemental damage by 736.

Muck Covered Boots
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Chain Armor (Feet)

Mitigation
83

Level
20

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

ruckas sash
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Slots
Waist

Level
20

Adornment Slots:
White, Black
ATTUNEABLE  

Rejuvenation V (Adept)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
29

Mystic
Effects:
  Heals target for 283 - 346.
  Increases Max Health of target by 39.4.

Intimidate (Adept)
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6.3 seconds
Resistability
5.6% Harder
Level
24

Bruiser
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 18.8 seconds and duration is reduced to 2.1 seconds.
  Resistibility increases against targets higher than level 43.

Shout II (Adept)
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
30
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
34.0% Easier
Level
22

Guardian
Effects:
  Increases Threat to target encounter by 1,290 - 1,548
Mortimer
29 Shadowknight
Item Discoveries
Mortimer was first to discover 135 items* on their server**.
Item Discovery Date
Deadly Shot III (Adept)2010-08-21 02:36:31 PM
Healstorm II (Master)2010-08-21 02:04:29 PM
Assault II (Master)2010-08-21 09:07:04 PM
Steel Bastard Sword2010-08-21 03:25:54 PM
a shard of stone2010-08-21 02:33:23 PM
Aspect of Genius II (Master)2010-08-21 03:25:54 PM
Vengeance (Master)2010-08-22 07:50:56 PM
gold torque2010-08-21 05:30:18 PM
fragmented metal2010-08-21 02:33:21 PM
ruckas shawl2010-08-21 02:39:44 PM
Soot Covered Robe2010-08-22 07:37:12 AM
Antagonize II (Master)2010-08-22 10:00:50 AM
electrum censer2010-08-22 10:07:08 AM
Geotic Rune II (Adept)2010-08-21 02:03:13 PM
Ensnare II (Master)2010-08-21 04:45:50 PM
Muck Covered Boots2010-08-21 05:19:42 PM
ruckas sash2010-08-23 07:25:23 AM
Rejuvenation V (Adept)2010-08-21 03:31:08 PM
Intimidate (Adept)2010-08-21 06:19:33 PM
Shout II (Adept)2010-08-21 03:25:54 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).