Abuse III (Master)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
47
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
40.7% Easier
Level
36
Bruiser
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 2,410 - 2,803
gem-encrusted golden ring
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
ATTUNEABLE
rustic brigandine boots
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Feet)
Mitigation
55
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
feyiron great flail
30 Stamina
30 Primary Attributes
12 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
26 - 78
(27.72 Rating)
Delay
3.8 seconds
Level
40
All Fighters, All Priests, Beastlord
Adornment Slots:
White
carbonite morning star
7 Stamina
7 Primary Attributes
3 Combat Skills
Great Hammer
One-Handed Crushing
Damage
5 - 16
(9.6 Rating)
Delay
2.3 seconds
Level
20
All Fighters, All Priests, Beastlord
Adornment Slots:
White
Crystal Blast V (Master)
Deals instant magic damage to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
42
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
32.8% Easier
Level
29
Conjuror
Effects:
• Inflicts 170 - 230 magic damage on target.
Ring of Ice (Adept)
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
152
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
40
Wizard
Effects:
• Applies Icy Grasp on termination. Lasts for 12.0 seconds.
• Decreases Combat Mitigation of target by 0.3.
• Slows target by 45.6%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target encounter by 0.6.
• Roots target encounter
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 59.
Synergism II (Adept)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
49
Illusionist
Effects:
• On a hostile ability cast this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 331 - 404
• If profession other than Fighter
• Inflicts 141 - 172 mental damage on target.
Bane of Warding (Master)
A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
26
Defiler
Effects:
• On any combat or spell hit this spell has a 10% chance to cast Curse of Shielding on target of attack. Lasts for 24.0 seconds.
• Wards target against 211 points of all damage
Frigid Gift (Adept)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
TREASURED
Target
Group (AE)
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
24 seconds
Level
35
Wizard
Effects:
• On a hostile spell cast this spell will cast Ice Lash on target of spell. Lasts for 6.0 seconds.
• Inflicts 73 - 89 cold damage on target.
• Slows target by 44.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Insidious Tunic
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Cloth Armor (Chest)
Mitigation
67
Level
30
Adornment Slots:
White
ATTUNEABLE
Glacial Wind II (Adept)
Deals cold damage over-time to the target and surrounding encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
245
Casting
4 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
9 seconds
Resistability
12.0% Easier
Level
34
Wizard
Effects:
• Inflicts 113 - 209 cold damage on target encounter instantly and every 3 seconds.
Rock Skin (Adept)
Snares the bruiser and reduces their weapon damage while greatly increasing trauma mitigation.
TREASURED
Target
Caster
Power
84
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
40
Bruiser
Effects:
• Decreases Weapon Damage of caster by 50.0.
• Slows caster by 66.7%.
• Increases Mitigation of caster vs physical damage by 960.
Thunderstone Chestplate
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Plate Armor (Chest)
Mitigation
259
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Pine Timber
TREASURED
22 Stamina
22 Primary Attributes
8 Combat Skills
Staff
Two-Handed Crushing
Damage
30 - 91
(30.46 Rating)
Delay
4.0 seconds
Level
30
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
NO-TRADE
Orclord Brigandine Gloves
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Chain Armor (Hands)
Mitigation
126
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Armored IV (Adept)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
44
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 1.8% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 13.2.
• Increases Aggression of caster by 11.9.
• Increases Defense and Parry of caster by 19.0.
• Increases Mitigation of caster vs noxious and arcane damage by 116.
• Increases Mitigation of caster vs elemental damage by 1,162.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Tenacity IV (Adept)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
44
Inquisitor
Effects:
• Increases STA of target by 52.9.
• Increases Multi Attack of target by 20.2.
Bloodbath IV (Adept)
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.
TREASURED
Target
Caster
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
49
Berserker
Effects:
• Applies Knockdown on termination. Lasts for 1.7 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 5.0 seconds and duration is reduced to 0.6 seconds.
• Inflicts 180 - 542 melee damage on targets in Area of Effect
Street Smarts III (Adept)
Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand.
TREASURED
Target
Caster
Power
57
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
41
Brigand
Effects:
• Increases AGI of caster by 57.2.
• Adds 18.7% to base avoidance.
• Increases Mitigation of caster vs physical damage by 763.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 768.
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Item Discoveries |
Nukiezw was first to discover 57 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).