Kukri of the Slashing Claw
LEGENDARY
32 Primary Attributes
32 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.7 Potency
Sword
One-Handed Slashing
Damage
58 - 329
(64.55 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Hoo'Loh's Hunting Cowl
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
2.4 Haste
Chain Armor (Head)
Mitigation
297
Level
60
Ranger
Effects:
Hooluk in a Hat
Applies Hooluk in a Hat when Activated.
• Summons a pet Hooluk
• The casting time of Hooluk in a Hat is 4.0 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Turquoise
NO-TRADE
Scalebeast Bracelet
TREASURED
30 Primary Attributes
30 Stamina
228 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Slots
Wrist
Level
65
Adornment Slots:
White, Turquoise
ATTUNEABLE
Blazing Avatar II (Adept)
Engulfs the conjuror's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire.
TREASURED
Target
Caster's Pet
Power
321
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
30 seconds
Level
70
Conjuror
Effects:
• When damaged with a melee weapon this spell will cast Blaze on target's attacker.
• Inflicts 290 - 483 heat damage on target.
• Grants a total of 5 triggers of the spell.
• On any combat or spell hit this spell will cast Blaze on target of attack.
• Inflicts 290 - 483 heat damage on target.
• Grants a total of 5 triggers of the spell.
Alleviation V (Master)
Heals all allies near the inquisitor.
FABLED
Target
Group (AE)
Power
307
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
70
Inquisitor
Effects:
• Heals group members (AE) for 1,098 - 1,342.
Wastestalker Cowl
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Chain Armor (Head)
Mitigation
281
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Red Bands of Xhorroz
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Chain Armor (Forearms)
Mitigation
262
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Wind-worked Hauberk
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.2 Crit Chance
1.7 Potency
Chain Armor (Chest)
Mitigation
290
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Adjutant's Belt
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Slots
Waist
Level
60
Adornment Slots:
White, Black, Turquoise
ATTUNEABLE
Ghostly Bow of Bylze
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
2.4 Haste
Bow
Ranged
Damage
59 - 532
(65.73 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
NO-TRADE
Dragon Rage IV (Adept)
Every attack the monk makes has a chance to increase hate with the attacked target.
TREASURED
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
70
Monk
Effects:
• On a melee hit this spell may cast Dragon Stance on target of attack. Triggers about 10.0 times per minute.
• Increases Threat to target by 4,188
Holy Strike IV (Adept)
A melee attack that deals divine damage and additional divine damage over time.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
128
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
70
Paladin
Effects:
• Inflicts 281 - 469 divine damage on target
• Inflicts 113 - 188 divine damage on target every 4 seconds.
a vial of adipose liquid
A vial of liquid that is oily to the touch. A merchant might pay a few coin for this item.
Devour Vitae IV (Adept)
Drains life from the target, and returns a portion as health replenishment to the shadowknight.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
85
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
70
Shadowknight
Effects:
• Inflicts 387 - 473 disease damage on target.
• Heals caster for 5.4 - 6.6% of caster's max health.
• This effect cannot be critically applied.
Triple Shot IV (Adept)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
142
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
70
Ranger
Effects:
• Inflicts 163 - 180 ranged damage on target
• Inflicts 326 - 360 ranged damage on target
• Inflicts 489 - 541 ranged damage on target
• Requires bow or aim
Ensnare V (Master)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
44
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
65
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 65.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.9.
• Decreases Mitigation of target vs elemental damage by 2,080.
Necrotic Reconstruction VI (Adept)
Transfers health from the necromancer to the pet.
TREASURED
Target
Caster's Pet
Health
427
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
70
Necromancer
Effects:
• Dispels 93 levels of any hostile effects on target
• Heals target for 481.
• Heals target for 80 every second.
Maelstrom II (Adept)
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired.
TREASURED
Target
Enemy
Range
Up to 20.0 meters
Power
353
Casting
3 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
40 seconds
Level
70
Defiler
Effects:
• Inflicts 290 - 355 disease damage on target encounter instantly and every 5 seconds.
• Decreases power of target encounter by 48 - 59 instantly and every 5 seconds.
• Heals group members (AE) for 288 - 352 instantly and every 5 seconds.
• Increases power of group members (AE) by 48 - 59 instantly and every 5 seconds.
Wall of Rage V (Adept)
Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
TREASURED
Target
Caster
Power
46
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
69
Berserker
Effects:
• Decreases Haste of caster by 16.9.
• Increases Mitigation of caster vs physical damage by 828.
• On a melee hit this spell may cast Cripple on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Slows targets in Area of Effect by 48.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Bob and Weave V (Adept)
Increases the bruiser's strength, base avoidance and spell resistance.
TREASURED
Target
Caster
Power
138
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
68
Bruiser
Effects:
• Increases STR of caster by 64.1.
• Adds 3.4% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,273.
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Item Discoveries |
Торинс was first to discover 344 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).