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Bloody Reminder (Journeyman)
A penetrating attack that deals significant damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12

Ranger
Effects:
  Inflicts 7 - 12 melee damage on target
  Inflicts 20 piercing damage on target instantly and every 2.6 seconds.

Battery and Assault II (Journeyman)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12

Brigand
Effects:
  Inflicts 33 - 55 melee damage on target
  Inflicts 33 - 55 melee damage on target

Torture (Apprentice)
Decreases target's defense and trauma resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
13
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
8

Assassin
Effects:
  Decreases Combat Mitigation of target by 0.4.
  Decreases Defense of target by 2.6.
  Decreases Mitigation of target vs physical damage by 58.

Gushing Wound II (Journeyman)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12

Assassin
Effects:
  Applies Untreated Bleeding on termination.
  Inflicts 36 - 60 piercing damage on target.
  Inflicts 5 - 8 melee damage on target
  Inflicts 8 - 13 piercing damage on target instantly and every 4 seconds.

Deadly Shot (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
3

Assassin
Effects:
  Inflicts 6 - 10 ranged damage on target
  Inflicts 6 - 10 ranged damage on target
  If weapon equipped in Ranged

Ceremonial Blade (Journeyman)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
11

Troubador
Effects:
  Inflicts 22 - 37 mental damage on target
  Inflicts 22 - 37 mental damage on target

Double Blast (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
16

Brigand
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 39 - 65 ranged damage on target
  Inflicts 39 - 65 ranged damage on target
  If weapon equipped in Ranged

Primal Reflexes (Journeyman)
Reduces the amount of hate that the ranger accumulates in combat.
HANDCRAFTED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11

Ranger
Effects:
  Decreases Hate Gain of caster by 9.0.

Darksong Blade (Journeyman)
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
11

Dirge
Effects:
  Inflicts 17 - 29 disease damage on target
  Inflicts 17 - 29 disease damage on target
  Inflicts 8 disease damage on target instantly and every 6 seconds.

Eviscerate (Journeyman)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
10

Assassin
Effects:
  Inflicts 100 - 168 melee damage on target
  Must be flanking or behind
  You must be sneaking to use this ability.

Backstab II (Journeyman)
An attack from flanking or behind that deals additional piercing damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Level
10

Brigand
Effects:
  Inflicts 34 - 57 melee damage on target
  Inflicts 11 piercing damage on target instantly and every 4 seconds.
  Must be flanking or behind

Death's Door (Journeyman)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
HANDCRAFTED
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13

Dirge
Effects:
  Increases AGI of caster by 21.4.
  Adds 17.2% to base avoidance.
  Increases Mitigation of caster vs physical damage by 43.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 223.
  When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
  Inflicts 22 - 37 disease damage on target.

Ambush (Journeyman)
A stealthed attack that deals great damage. It can only be used while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
2

Assassin
Effects:
  Inflicts 11 - 19 melee damage on target
  You must be sneaking to use this ability.

Quick Strike (Journeyman)
A quick attack that deals medium damage and does slashing damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
1

Assassin
Effects:
  Inflicts 5 - 9 melee damage on target
  Inflicts 1 slashing damage on target every 4 seconds.

Medusa Gaze (Apprentice)
Stuns the coercer's target and deals mental damage.
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
5.5 seconds
Resistability
5.6% Harder
Level
2

Coercer
Effects:
  Inflicts 9 - 11 mental damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 16.5 seconds and duration is reduced to 1.8 seconds.
  Resistibility increases against targets higher than level 21.

Fancy Footwork (Apprentice)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
18

Swashbuckler
Effects:
  Decreases Slashing, Piercing and Crushing of caster by 13.8.
  Increases Aggression of caster by 2.7.
  Increases Defense and Parry of caster by 5.4.
  Increases the caster's effectiveness of worn armor vs physical damage by 18%.

Beatdown (Adept)
A melee attack that strikes nearby enemies surrounding the bruiser.
TREASURED
Target
Caster
Power
18
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
7

Bruiser
Effects:
  Inflicts 22 - 36 melee damage on targets in Area of Effect

Deadly Shot (Apprentice)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
3

Assassin
Effects:
  Inflicts 5 - 9 ranged damage on target
  Inflicts 5 - 9 ranged damage on target
  If weapon equipped in Ranged

Shanghai II (Apprentice)
A stealth attack that deals great damage and knocks the target down.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
9

Swashbuckler
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 37 - 62 melee damage on target
  You must be sneaking to use this ability.

Torture (Journeyman)
Decreases target's defense and trauma resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
13
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
8

Assassin
Effects:
  Decreases Combat Mitigation of target by 0.4.
  Decreases Defense of target by 2.9.
  Decreases Mitigation of target vs physical damage by 63.
Вайпер
80 Assassin
Item Discoveries
Вайпер was first to discover 349 items* on their server**.
Item Discovery Date
Bloody Reminder (Journeyman)2006-09-07 05:49:30 PM
Battery and Assault II (Journeyman)2006-09-07 05:52:20 PM
Torture (Apprentice)2006-09-07 02:25:56 PM
Gushing Wound II (Journeyman)2006-09-07 05:51:14 PM
Deadly Shot (Journeyman)2006-09-07 11:32:03 AM
Ceremonial Blade (Journeyman)2006-09-07 03:40:02 PM
Double Blast (Journeyman)2006-09-08 02:55:22 AM
Primal Reflexes (Journeyman)2006-09-07 03:40:56 PM
Darksong Blade (Journeyman)2006-09-07 03:37:54 PM
Eviscerate (Journeyman)2006-09-07 03:34:40 PM
Backstab II (Journeyman)2006-09-07 03:36:19 PM
Death's Door (Journeyman)2006-09-07 06:09:56 PM
Ambush (Journeyman)2006-09-07 11:27:17 AM
Quick Strike (Journeyman)2006-09-07 11:26:09 AM
Medusa Gaze (Apprentice)2006-09-07 11:22:48 AM
Fancy Footwork (Apprentice)2006-09-09 09:15:04 AM
Beatdown (Adept)2006-09-07 01:34:48 PM
Deadly Shot (Apprentice)2006-09-07 11:30:06 AM
Shanghai II (Apprentice)2006-09-07 03:29:02 PM
Torture (Journeyman)2006-09-07 02:31:20 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).