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Lich (Apprentice)
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
50

Necromancer
Effects:
  Shapechanges caster into a lich
  Increases power of caster by 3.8% instantly and every 6 seconds.
  This effect cannot be critically applied.
  On a hostile spell cast this spell will cast Lich's Siphoning on target of spell.
  Inflicts 76 disease damage on target.
  Heals caster for 50.
  Will trigger off of disease abilities.

Essence of Anguish
This stone is generated by the evil curses of a necromancer.
NO-VALUE  NO-TRADE  

opaline ring
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Slots
Finger

Level
40

Adornment Slots:
White, Green

Band of Torment
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Slots
Finger

Level
20

Adornment Slots:
White, Green
LORE-EQUIP  ATTUNEABLE  

Nightshade (Adept)
Summons a shadowy bard to serve the necromancer.
TREASURED
Target
Caster
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
32

Necromancer
Effects:
  Summons a pet nightshade

Pandemic V (Apprentice)
Deals disease damage over time to the targeted enemy and surrounding encounter members.
Target
Enemy
Range
Up to 25.0 meters
Power
140
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
50

Necromancer
Effects:
  Inflicts 51 - 62 disease damage on target encounter instantly and every 3 seconds.

Call of Shielding (Master)
Increases the defense skill and stamina of all the Guardian's allies.
FABLED
Range
Up to 50.0 meters
Power
52
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
24

Guardian
Effects:
  Increases STA of raid and group members (AE) by 18.4.
  Increases Defense of raid and group members (AE) by 8.6.

Fire Seed (Adept)
An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
46
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
23

Conjuror
Effects:
  On a combat hit this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
  Inflicts 12 - 14 heat damage on target instantly and every 4 seconds.
  On death this spell will cast Blooming Flames on caster.
  Inflicts 52 - 63 heat damage on target encounter.
  Grants a total of 1 trigger of the spell.

Flash of Steel IV (Adept)
A quick attack that lowers the target's combat attack damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
27
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
29

Swashbuckler
Effects:
  Inflicts 90 - 110 melee damage on target
  Decreases DPS of target by 18.8.

Stalwart Gauntlets
TREASURED
1 Stamina
1 Primary Attributes
Chain Armor (Hands)

Mitigation
4

Level
1

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

bone bo
TREASURED
8 Stamina
8 Primary Attributes
Staff

Two-Handed Crushing

Damage
4 - 12
(9.45 Rating)
Delay
1.7 seconds
Level
10

All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE  

Rune Encrusted Dagger
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Dagger

One-Handed Piercing

Damage
2 - 7
(7.2 Rating)
Delay
1.3 seconds
Level
10

All Mages, All Scouts, Berserker, Guardian
Adornment Slots:
White
ATTUNEABLE  

Worn Vial of Wisp Dust
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Neck

Level
10

Adornment Slots:
White, Green
ATTUNEABLE  

an ivory tusk
Usually shattered but not in this case--a perfect specimen of an elephant's tusk. A merchant might pay a few coin for this item.

feline meat
A generous slab of feline meat. A merchant might pay a few coin for this item.

Far Seas Requisition - FG 212
NO-VALUE  NO-TRADE  LORE  
Экселенс
80 Necromancer
Item Discoveries
Экселенс was first to discover 420 items* on their server**.
Item Discovery Date
Lich (Apprentice)2006-09-30 12:04:41 PM
Essence of Anguish2006-09-12 12:34:17 PM
opaline ring2006-09-13 12:27:21 PM
Band of Torment2006-09-13 12:33:28 PM
Nightshade (Adept)2006-09-13 02:05:01 PM
Advanced Jeweler Volume 362006-09-20 10:23:35 PM
Advanced Tailor Volume 362006-09-21 08:29:45 AM
Pandemic V (Apprentice)2006-09-30 12:04:59 PM
Call of Shielding (Master)2006-09-11 11:19:45 PM
Fire Seed (Adept)2006-09-11 11:19:03 PM
Flash of Steel IV (Adept)2006-09-11 10:10:21 PM
Stalwart Gauntlets2006-09-07 02:14:25 PM
bone bo2006-09-07 02:14:25 PM
Rune Encrusted Dagger2006-09-07 02:25:42 PM
Advanced Armorer Volume 212006-09-09 04:53:45 PM
Worn Vial of Wisp Dust2006-09-08 04:53:22 PM
an ivory tusk2006-09-07 01:52:18 PM
feline meat2006-09-07 01:30:14 PM
Advanced Outfitter Volume 142006-09-07 12:13:49 PM
Far Seas Requisition - FG 2122006-09-07 11:35:36 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).