Singing Shot III (Apprentice)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
44
Troubador
Effects:
• Inflicts 85 - 141 mental damage on target
• Inflicts 85 - 141 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 63.
Jael's Dreadful Deprivation III (Apprentice)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
44
Dirge
Effects:
• Inflicts 85 - 141 disease damage on target
• Inflicts 85 - 141 disease damage on target
• Roots target
• If weapon equipped in Ranged
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 63.
Snaring Shot (Apprentice)
A ranged attack that slows target's movement on a successful hit. A bow is required.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
44
Ranger
Effects:
• Inflicts 109 - 182 ranged damage on target
• Slows target by 38.8%.
• 10% chance to dispel when target receives hostile action
• Requires bow or aim
Rejuvenating Celebration II (Apprentice)
Increases in-combat health regeneration and stamina of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
61
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
44
Troubador
Effects:
• Increases STA of group members (AE) by 29.4.
• Increases Combat Health Regen of group members (AE) by 54.0.
Searing Shot IV (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
44
Ranger
Effects:
• Inflicts 98 - 164 heat damage on target
• Inflicts 98 - 164 heat damage on target
• Requires bow or aim
Unyielding Advance (Apprentice)
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the crusader. This attack requires a shield.
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
13
Paladin, Shadowknight
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 11 - 19 crushing damage on target
• Increases Threat to target by 879
• If Shield equipped in Secondary
Power Cleave (Apprentice)
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
15
Paladin, Shadowknight
Effects:
• Inflicts 34 - 57 divine damage on target
• Decreases Parry of target by 4.5.
• If Two-Handed weapon equipped in Primary
Shoulder Charge (Apprentice)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
13
Bruiser, Monk
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 21 - 35 crushing damage on target
Unblemished Field Maple Oil
UNCOMMON
Unblemished Field Maple Resin
UNCOMMON
Balaksen's Cure All
Balaksen's Cure All cures noxious impairments from yourself.
UNCOMMON
Charges
6/6
Recast
15 seconds
Level
10
Effects:
Balaksen's Cure All
Applies Balaksen's Cure All when Activated.
• Dispels 34 levels of noxious hostile effects on caster
Clouded Balaksen's Cure All
Balaksen's Cure All cures noxious impairments from yourself.
UNCOMMON
Charges
5/5
Recast
15 seconds
Level
10
Effects:
Balaksen's Cure All
Applies Balaksen's Cure All when Activated.
• Dispels 34 levels of noxious hostile effects on caster
Field Maple Compound
UNCOMMON
Abhorrent Deterioration
Abhorrent Deterioration reduces a single target's resistance to Heat and Cold This poison can trigger a maximum of 80 times.
UNCOMMON
Charges
6/6
Casting
4 seconds
Duration
Until Cancelled
Recast
2 seconds
Level
10
Assassin, Brigand, Ranger, Swashbuckler
Effects:
abhorrent deterioration
Applies abhorrent deterioration when Activated. Lasts for 12 hours.
• On a combat hit this spell may cast Elemental Exposure Poison on target of attack. Lasts for 1 minute 12 seconds. Triggers about 4.0 times per minute.
• Decreases Mitigation of target vs elemental damage by 132.
• Cannot be modified except by direct means
• Grants a total of 80 triggers of the spell.
Cranial Displacement
Cranial Displacement reduces a single target's resistance to Mental and Divine This poison can trigger a maximum of 80 times.
UNCOMMON
Charges
6/6
Casting
4 seconds
Duration
Until Cancelled
Recast
2 seconds
Level
10
Assassin, Brigand, Ranger, Swashbuckler
Effects:
cranial displacement
Applies cranial displacement when Activated. Lasts for 12 hours.
• On a combat hit this spell may cast Deranging Poison on target of attack. Lasts for 1 minute 12 seconds. Triggers about 4.0 times per minute.
• Decreases Mitigation of target vs arcane damage by 132.
• Cannot be modified except by direct means
• Grants a total of 80 triggers of the spell.
Mediocre Field Maple Compound
UNCOMMON
crude fashioned bronze symbol
MASTERCRAFTED LEGENDARY
2 Stamina
2 Primary Attributes
Type
Symbols
Slots
Secondary, Ranged
Level
2
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
low grade basil
HANDCRAFTED
Agonizing Invulnerability
Agonizing Invulnerability reduces a single target's resistance to Magic and Slashing This poison can trigger a maximum of 80 times.
UNCOMMON
Charges
6/6
Casting
4 seconds
Duration
Until Cancelled
Recast
2 seconds
Level
10
Assassin, Brigand, Ranger, Swashbuckler
Effects:
agonizing invulnerability
Applies agonizing invulnerability when Activated. Lasts for 12 hours.
• On a combat hit this spell may cast Hexxing Poison on target of attack. Lasts for 1 minute 12 seconds. Triggers about 4.0 times per minute.
• Decreases Mitigation of target vs arcane damage by 132.
• Decreases Mitigation of target vs physical damage by 88.
• Cannot be modified except by direct means
• Grants a total of 80 triggers of the spell.
Mediocre Field Maple Resin
UNCOMMON
|
|
Item Discoveries |
Saree was first to discover 687 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).