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Arcane Buckler of the Deep
TREASURED
30 Stamina
22 Primary Attributes
Buckler (Shield)

Slots
Secondary

Protection
383

Level
71

All Priests, Assassin, Berserker, Brigand, Dirge, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador
Adornment Slots:
White
ATTUNEABLE  

Opulent Collar of Survival
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
1.9 Combat Health Regen
Cloth Armor (Shoulders)

Mitigation
138

Level
66

All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Kidney Stab VI (Adept)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
67
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
74

Swashbuckler
Effects:
  Inflicts 419 - 512 melee damage on target
  Decreases Mitigation of target vs physical damage by 469.
  Must be flanking or behind

Ranger's Blade VI (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
156
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
77

Ranger
Effects:
  Inflicts 915 - 1,526 melee damage on target
  Must be flanking or behind
  You must be sneaking to use this ability.

Sneak Attack VI (Apprentice)
An attack made from the side that deals moderate damage and stealths the ranger.
Target
Enemy
Range
Up to 10.0 meters
Power
67
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
74

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 304 - 507 melee damage on target
  Must be flanking or behind

Stream of Arrows II (Apprentice)
The ranger fires a stream of arrows into the air, raining down upon their target's group.
Target
Enemy
Range
2.0 - 25.0 meters
Power
120
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
74

Ranger
Effects:
  Inflicts 1,245 - 1,522 ranged damage on targets in Area of Effect

Ensnare VI (Apprentice)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
76

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 39.0%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.7.
  Decreases Mitigation of target vs elemental damage by 1,568.

Hunter's Instinct VI (Apprentice)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
Target
Caster
Power
106
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
79

Ranger
Effects:
  Increases AGI of caster by 61.7.
  Increases Haste of caster by 29.0.
  Increases in-combat movement speed of caster by 4.7%.
  Adds 14.8% to base avoidance.
  Increases Mitigation of caster vs physical damage by 225.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,171.

Sniper Shot II (Apprentice)
The most lethal ranged stealthed attack in the ranger's arsenal.
Target
Enemy
Range
2.0 - 25.0 meters
Power
308
Casting
3 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
76

Ranger
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 3,847 - 6,413 ranged damage on target
  You must be sneaking to use this ability.
  Requires bow or aim

Survival Instincts V (Apprentice)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
73

Ranger
Effects:
  Increases AGI of caster by 55.4.
  Adds 1.5% to base avoidance.
  Decreases Slashing and Piercing of caster by 25.9.
  Increases Parry of caster by 31.6.
  Increases Defense of caster by 42.2.

Hidden Shot V (Apprentice)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
Target
Enemy
Range
2.0 - 25.0 meters
Power
210
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
78

Ranger
Effects:
  Inflicts 1,194 - 1,990 ranged damage on target
  You must be sneaking to use this ability.
  Requires bow or aim

Makeshift Arrows V (Apprentice)
The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
600 seconds
Level
74

Ranger
Effects:
  On a ranged hit this spell will cast Makeshift Arrow on target of attack.
  Inflicts 185 piercing damage on target.
  This effect can only trigger once every 4.0 - 6.0 seconds.

Snipe VI (Apprentice)
Decreases target's defense.
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
75

Ranger
Effects:
  Decreases Combat Mitigation of target by 0.9.
  Decreases Defense of target by 32.8.

Crippling Arrow V (Apprentice)
A precise ranged attack that cripples target's parry and deflection skills.
Target
Enemy
Range
2.0 - 25.0 meters
Power
150
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
74

Ranger
Effects:
  Inflicts 503 - 838 ranged damage on target
  Decreases Deflection and Parry of target by 42.9.
  Requires bow or aim

Archer's Fury V (Apprentice)
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
72

Ranger
Effects:
  Decreases Defense of caster by 21.8.
  Increases Crushing, Piercing, Ranged and Slashing of caster by 31.1.
  On a ranged hit this spell has a 30% chance to cast Quick Shot on target of attack.
  Inflicts 265 ranged damage on target

Thorny Trap II (Apprentice)
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration.
Target
Caster
Power
97
Casting
5 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
180 seconds
Level
72

Ranger
Effects:
  Sets a trap

Snaring Shot III (Apprentice)
A ranged attack that slows target's movement on a successful hit. A bow is required.
Target
Enemy
Range
2.0 - 25.0 meters
Power
97
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
72

Ranger
Effects:
  Inflicts 192 - 321 ranged damage on target
  Slows target by 38.8%.
  10% chance to dispel when target receives hostile action
  Requires bow or aim

Rear Shot VI (Apprentice)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
144
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
71

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 38.8%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 607 - 1,013 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Searing Shot VI (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
96
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
71

Ranger
Effects:
  Inflicts 169 - 282 heat damage on target
  Inflicts 169 - 282 heat damage on target
  Requires bow or aim

Evade VI (Master)
Reduces the target's hate towards the scout. The scout will be immune to riposte damage for a short duration.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
30
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
3 seconds
Level
73

All Scouts
Effects:
  Decreases Threat to target by 5,092 - 8,487
  Caster is immune to riposte damage.
Kurtwalen
95 Ranger
Item Discoveries
Kurtwalen was first to discover 55 items* on their server**.
Item Discovery Date
Arcane Buckler of the Deep2007-11-15 10:03:39 PM
Opulent Collar of Survival2007-11-17 06:13:57 PM
Kidney Stab VI (Adept)2007-11-14 09:51:48 PM
Ranger's Blade VI (Apprentice)2007-11-14 12:16:31 PM
Sneak Attack VI (Apprentice)2007-11-14 12:16:35 PM
Stream of Arrows II (Apprentice)2007-11-14 12:16:23 PM
Ensnare VI (Apprentice)2007-11-14 12:15:44 PM
Hunter's Instinct VI (Apprentice)2007-11-14 12:16:51 PM
Sniper Shot II (Apprentice)2007-11-14 12:16:04 PM
Survival Instincts V (Apprentice)2007-11-14 12:16:41 PM
Hidden Shot V (Apprentice)2007-11-14 12:16:00 PM
Makeshift Arrows V (Apprentice)2007-11-14 12:16:21 PM
Snipe VI (Apprentice)2007-11-14 12:17:02 PM
Crippling Arrow V (Apprentice)2007-11-14 12:16:14 PM
Archer's Fury V (Apprentice)2007-11-14 12:16:43 PM
Thorny Trap II (Apprentice)2007-11-14 12:16:38 PM
Snaring Shot III (Apprentice)2007-11-14 12:16:58 PM
Rear Shot VI (Apprentice)2007-11-14 10:11:10 AM
Searing Shot VI (Apprentice)2007-11-16 01:17:02 PM
Evade VI (Master)2007-11-14 02:08:21 AM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).