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Malevolent Leather Pants
With an effort of will you can reshape this item to suit your needs.
FABLED
When unpacked, grants these items:
Tainted Legguards of Rancor
Tainted Leggings of Malevolence
Vicous Leggings of Deathsbane
Tainted Leggings of Spite
Vicous Legpads of Evil Intentions
Vicious Leggings of Despite
Corrupt Breeches of Hate
Corrupt Leggings of Malice
HEIRLOOM  NO-VALUE  LORE  

Vicous Mantle of Evil Intentions
2/2 red malice gem slots filled.
FABLED
354 Primary Attributes
846 Stamina
30.2 Crit Bonus
30.2 Potency
10.1 Max Health
110.9 Haste
Leather Armor (Shoulders)

Mitigation
693

Level
100

Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Vicous Chestguard of Evil Intentions
2/2 red malice gem slots filled.
FABLED
495 Primary Attributes
1,418 Stamina
50.5 Crit Bonus
46 Casting Speed
50.5 Potency
16.9 Max Health
Leather Armor (Chest)

Mitigation
742

Level
100

Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Shoulder Charge VIII (Grandmaster)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
132
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
99

Bruiser
Effects:
  Applies Knockdown. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 345 - 1,037 melee damage on target

Divide and Conquer (Grandmaster)
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
134
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
9.6 seconds
Level
80

Bruiser
Effects:
  Increases threat priority of target encounter by 2 positions
  Increases Threat to target encounter by 5,624 - 8,117
  Decreases Combat Mitigation of target encounter by 2.0.
  Forces half of the target encounter to target and attack you. Upgrades to this spell increase the duration the target must target you from a range of 4 to 8 seconds.

Deft Bracers of Gall
0/1 purple malice gem slots filled.
FABLED
569 Stamina
288 Primary Attributes
20.5 Crit Bonus
20.5 Potency
6.9 Max Health
Leather Armor (Forearms)

Mitigation
729

Level
100

Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Captain Krasnok's Rum Bottle
FABLED
683 Stamina
336 Primary Attributes
12.5 Casting Speed
38 Crit Chance
27 Potency
27 Crit Bonus
1,250 Ability Mod
Slots
Charm

Level
100

Effects:
The Bell Tolls V
Applies The Bell Tolls V when Activated. Lasts for 12.0 seconds.
  On any combat or spell hit this spell will cast The Bell Tolls V on target of attack.
  Inflicts 420, 000 magic damage on the target. Deals an extra 420, 000 magic damage for every 25% health the target is damaged.
  Cannot be modified except by direct means
  Grants a total of 1 trigger of the spell.
  This item may not be used in a PvP zone.
  Cannot be modified except by direct means
  The reuse time of The Bell Tolls V is 1 minute
Adornment Slots:
White
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Malevolent Leather Bracers
With an effort of will you can reshape this item to suit your needs.
FABLED
When unpacked, grants these items:
Deft Bracers of Anger
Adroit Bracers of Ire
Deft Bracers of Gall
Deft Bracers of Umbrage
Nimble Bracers of Antipathy
HEIRLOOM  NO-VALUE  LORE  

Winds of Healing VIII (Grandmaster)
Heals all allies near the warden.
FABLED
Target
Group (AE)
Power
500
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
100

Warden
Effects:
  Heals group members (AE) for 1,211 - 1,480.
  Heals group members (AE) for 204 - 249 every second.

Ro's Blade VIII (Grandmaster)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
177
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
98

Wizard
Effects:
  On a combat hit this spell may cast Flametongue on target of attack. Lasts for 3.0 seconds. Triggers about 5.0 times per minute.
  Inflicts 72 - 89 heat damage on target instantly and every second.

Icefall IX (Grandmaster)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
177
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
98

Warden
Effects:
  Inflicts 1,450 - 1,772 cold damage on target.
  Inflicts 1,450 - 1,772 cold damage on target.
  If target is elemental

Photosynthesis IX (Grandmaster)
Heals a large amount of target ally's health over time for a short duration.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
269
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Level
98

Warden
Effects:
  Heals target for 786 - 961 instantly and every 2 seconds.

Vicous Headpiece of Evil Intentions
2/2 red malice gem slots filled.
FABLED
425 Primary Attributes
1,134 Stamina
40.5 Crit Bonus
40.5 Potency
13.6 Max Health
5,921 Ability Mod
Leather Armor (Head)

Mitigation
693

Level
100

Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Glacial Lance III (Grandmaster)
The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
21
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
14

Beastlord
Effects:
  Inflicts 76 - 127 cold damage on target
  If weapon equipped in Ranged

Ranger's Blade VIII (Grandmaster)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
195
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
97

Ranger
Effects:
  Inflicts 2,788 - 4,646 melee damage on target
  Must be flanking or behind
  You must be sneaking to use this ability.

Vicous Mantle of Evil Intentions
1/2 red malice gem slots filled.
FABLED
349 Primary Attributes
841 Stamina
29.8 Crit Bonus
29.8 Potency
10 Max Health
109.3 Haste
Leather Armor (Shoulders)

Mitigation
693

Level
100

Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Involuntary Gift II (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
49

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 92 levels of physical hostile effects on target
  Heals targets in Area of Effect for 174 - 213.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Mark of Divinity III (Grandmaster)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
46

Templar
Effects:
  Decreases Combat Mitigation of target by 0.7.
  Decreases Mitigation of target vs arcane damage by 773.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 36 instantly and every 2 seconds.

Vicous Chestguard of Evil Intentions
1/2 red malice gem slots filled.
FABLED
488 Primary Attributes
1,408 Stamina
49.8 Crit Bonus
45.4 Casting Speed
49.8 Potency
16.7 Max Health
Leather Armor (Chest)

Mitigation
742

Level
100

Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  

Nature's Renewal VI (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100

Warden
Effects:
  On death this spell will cast Nature's Touch on target. Lasts for 24.0 seconds.
  Heals target for 1,575.
  Heals target for 393 every 2 seconds.
  Increases WIS of target by 147.8.
  Grants a total of 1 trigger of the spell.
Nikkos
100 Warden
Item Discoveries
Nikkos was first to discover 570 items* on their server**.
Item Discovery Date
Malevolent Leather Pants2015-01-05 10:10:15 PM
Vicous Mantle of Evil Intentions2014-12-03 09:20:50 PM   
Vicous Chestguard of Evil Intentions2014-12-01 08:43:30 PM   
Shoulder Charge VIII (Grandmaster)2015-07-25 06:12:49 PM
Divide and Conquer (Grandmaster)2015-10-08 08:51:59 AM
Deft Bracers of Gall2014-12-03 08:45:28 PM
Captain Krasnok's Rum Bottle2015-01-12 10:39:18 PM
Malevolent Leather Bracers2014-11-30 09:26:57 PM
Winds of Healing VIII (Grandmaster)2015-03-13 09:05:04 AM
Ro's Blade VIII (Grandmaster)2015-10-27 08:01:43 AM
Icefall IX (Grandmaster)2015-09-14 06:26:17 PM
Photosynthesis IX (Grandmaster)2014-12-21 05:21:06 PM
Vicous Headpiece of Evil Intentions2014-12-07 09:11:43 PM
Glacial Lance III (Grandmaster)2014-11-22 06:11:20 PM   
Ranger's Blade VIII (Grandmaster)2016-02-07 01:45:16 PM
Vicous Mantle of Evil Intentions2014-11-20 08:41:45 PM   
Involuntary Gift II (Grandmaster)2015-10-07 02:55:28 PM
Mark of Divinity III (Grandmaster)2015-10-07 02:54:15 PM
Vicous Chestguard of Evil Intentions2014-11-27 11:00:36 PM
Nature's Renewal VI (Grandmaster)2015-01-30 05:47:46 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).