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Vengeance V (Grandmaster)
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
147
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
81

Inquisitor
Effects:
  On a melee hit this spell will cast Vengeance on caster.
  Inflicts 372 divine damage on target.
  Grants a total of 5 triggers of the spell.

Virtue V (Grandmaster)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
79

Templar
Effects:
  Increases STR and WIS of target by 163.5.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 488.

Tenacity VII (Grandmaster)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
82

Inquisitor
Effects:
  Increases STA of target by 153.0.
  Increases Multi Attack of target by 42.3.

Eye Gouge IV (Grandmaster)
An extra attack that decreases the target's accuracy on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
142
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
70

Bruiser
Effects:
  Inflicts 338 - 1,015 piercing damage on target
  Decreases Slashing, Crushing, Piercing and Ranged of target by 52.9.

Beatdown VI (Grandmaster)
A melee attack that strikes nearby enemies surrounding the bruiser.
FABLED
Target
Caster
Power
152
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
75

Bruiser
Effects:
  Inflicts 415 - 692 melee damage on targets in Area of Effect

Vital Intercession VII (Grandmaster)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
216
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
78

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 602 - 736.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Invocation VIII (Grandmaster)
Interrupts target enemy and deals divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
104
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
82

Inquisitor
Effects:
  Interrupts target
  Inflicts 598 - 731 divine damage on target.

Fervent Faith III (Grandmaster)
Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects.
FABLED
Target
Caster
Recast
90 seconds
Duration
5.6 seconds
Level
84

Inquisitor
Effects:
  Dispels 234 levels of hostile Fear, hostile Root, hostile Stifle, hostile Stun, hostile Daze and hostile Mesmerize effects on caster

Fanatical Healing VIII (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
313
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
83

Inquisitor
Effects:
  Heals target for 2,398 - 2,931.

Fanaticism III (Grandmaster)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Group (AE)
Power
270
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
80

Inquisitor
Effects:
  Increases INT, AGI, STR and WIS of group members (AE) by 110.9.
  Adds 2.9% to base avoidance.
  Increases Ability Reuse Speed of group members (AE) by 10.1%.
  Increases Haste of group members (AE) by 41.3.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 325.

Prayer of Healing VII (Grandmaster)
Heals the paladin's group and increases their maximum health for a short duration.
FABLED
Target
Group (AE)
Power
206
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
15 seconds
Level
82

Paladin
Effects:
  Heals group members (AE) for 1,615 - 1,973.
  Increases Max Health of group members (AE) by 1,019.8.

Theorems IV (Grandmaster)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
267
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
73

Illusionist
Effects:
  When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
  Inflicts 742 - 906 mental damage on target.
  Grants a total of 3 triggers of the spell.

Deny VII (Grandmaster)
An impairment that decreases the target's strength and intelligence.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
115
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
86

Inquisitor
Effects:
  Decreases INT and STR of target by 122.0.
  Reduces the target's ability to bleed through wards by 2.5%

Holy Armor VI (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
74

Templar
Effects:
  Increases Max Health of group members (AE) by 885.4.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 751.
  If not fighter

Glory III (Grandmaster)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
101
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
75

Templar
Effects:
  On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
  Heals group members (AE) for 878.

Spiritual Circle (Grandmaster)
Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost.
FABLED
Target
Caster
Power
807
Casting
2 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
12 seconds
Level
58

Defiler
Effects:
  Summons a limited pet to aid the caster

Aspect of Genius VI (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
75

Illusionist
Effects:
  Increases Max Power of group members (AE) by 652.7.
  Increases Mitigation of group members (AE) vs arcane damage by 1,058.

Slam V (Grandmaster)
A high damage crushing melee attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
138
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
76

Guardian
Effects:
  Inflicts 890 - 1,483 crushing damage on target

Holy Circle VI (Grandmaster)
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members.
FABLED
Target
Caster
Power
137
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
75

Paladin
Effects:
  Inflicts 374 - 623 divine damage on targets in Area of Effect
  Heals group members (AE) for 5.6 - 6.8% of caster's max health.
  This effect cannot be critically applied.

Hold the Line VI (Grandmaster)
Grants a chance to increase hate with any opponent that damages the guardian.
FABLED
Target
Caster
Power
96
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
71

Guardian
Effects:
  When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
  Increases Threat to target by 1,185
  On a block this spell will cast Holding the Line on target's victim.
  Increases Threat to target by 1,185
Tarlesa
130 Shadowknight
Item Discoveries
Tarlesa was first to discover 214 items* on their server**.
Item Discovery Date
Vengeance V (Grandmaster)2017-11-25 05:33:37 PM
Virtue V (Grandmaster)2017-01-15 01:22:30 PM
Tenacity VII (Grandmaster)2017-04-02 05:02:14 PM
Eye Gouge IV (Grandmaster)2016-04-23 09:46:19 PM
Beatdown VI (Grandmaster)2016-04-23 09:45:18 PM
Vital Intercession VII (Grandmaster)2017-01-15 01:18:13 PM
Invocation VIII (Grandmaster)2017-04-02 01:02:55 PM
Fervent Faith III (Grandmaster)2022-03-22 08:51:35 PM
Fanatical Healing VIII (Grandmaster)2017-04-02 12:57:24 PM
Fanaticism III (Grandmaster)2017-11-10 06:04:57 PM
Prayer of Healing VII (Grandmaster)2017-04-08 04:40:25 PM
Theorems IV (Grandmaster)2017-11-25 05:11:36 PM
Deny VII (Grandmaster)2017-10-15 02:52:49 PM
Holy Armor VI (Grandmaster)2017-08-26 03:26:17 PM
Glory III (Grandmaster)2017-01-15 01:13:57 PM
Spiritual Circle (Grandmaster)2022-11-09 10:48:21 AM
Aspect of Genius VI (Grandmaster)2017-11-24 04:03:46 PM
Slam V (Grandmaster)2016-04-26 06:07:59 PM
Holy Circle VI (Grandmaster)2016-04-23 09:47:22 PM
Hold the Line VI (Grandmaster)2016-04-26 06:02:57 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).